diff --git a/lib/battle/CUnitState.cpp b/lib/battle/CUnitState.cpp index a0814ae80..36f482a34 100644 --- a/lib/battle/CUnitState.cpp +++ b/lib/battle/CUnitState.cpp @@ -614,7 +614,7 @@ uint8_t CUnitState::getSootingRangeDistance() const if(!isShooter()) return 0; - uint8_t shootingRangeDistance = GameConstants::BATTLE_PENALTY_DISTANCE; + uint8_t shootingRangeDistance = 255; // no range limit for shooters // overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE)))