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Fixed sound on object pickup with dialog
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d918621d66
commit
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@ -22,6 +22,7 @@
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#include "../lib/Connection.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h" // For displaying correct UI when interacting with objects
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#include "../lib/BattleState.h"
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#include "../lib/JsonNode.h"
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#include "CMusicHandler.h"
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@ -1519,6 +1520,9 @@ void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
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{
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const CGHeroInstance *h = static_cast<const CGHeroInstance*>(obj);
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heroKilled(h);
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} else if (VLC->objtypeh->getObjectHandlerName(obj->ID) == "pickable") {
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waitWhileDialog();
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CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
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}
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}
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@ -318,6 +318,11 @@ std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
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return getObjectName(type);
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}
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std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
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{
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return objects.at(type)->handlerName;
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}
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void AObjectTypeHandler::setType(si32 type, si32 subtype)
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{
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this->type = type;
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@ -221,6 +221,9 @@ public:
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std::string getObjectName(si32 type) const;
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std::string getObjectName(si32 type, si32 subtype) const;
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/// Returns handler string describing the handler (for use in client)
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std::string getObjectHandlerName(si32 type) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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