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* faster minimap refreshing
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@ -116,8 +116,7 @@ void CMinimap::draw()
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//draw heroes
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std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
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int mw = map[0]->w, mh = map[0]->h,
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wo = mw/mapSizes.x, ho = mh/mapSizes.y,
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woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps
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wo = mw/mapSizes.x, ho = mh/mapSizes.y;
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for (size_t i=0; i < hh.size(); ++i)
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{
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@ -136,58 +135,7 @@ void CMinimap::draw()
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}
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}
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//draw flaggable objects
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for(int x=0; x<mapSizes.x; ++x)
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{
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for(int y=0; y<mapSizes.y; ++y)
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{
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std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(int3(x, y, LOCPLINT->adventureInt->position.z));
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for(size_t v=0; v<oo.size(); ++v)
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{
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if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
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{
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int3 maplgp ( (x*mw)/mapSizes.x, (y*mh)/mapSizes.y, LOCPLINT->adventureInt->position.z );
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if(wo * mapSizes.x != mw) //miniap size in X is not multiple of map size in X
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{
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std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(x+1, y, LOCPLINT->adventureInt->position.z));
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if(op1x.size()!=0)
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{
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woShifted = wo + 1;
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}
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else
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{
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woShifted = wo;
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}
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}
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if(ho * mapSizes.y != mh) //miniap size in Y is not multiple of map size in Y
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{
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std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(x, y+1, LOCPLINT->adventureInt->position.z));
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if(op1y.size()!=0)
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{
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hoShifted = ho + 1;
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}
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else
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{
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hoShifted = ho;
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}
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}
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for (int ii=0; ii<woShifted; ii++) //rendering flaggable objects
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{
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for (int jj=0; jj<hoShifted; jj++)
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{
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if(oo[v]->tempOwner == 255)
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SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->r,
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graphics->neutralColor->g,graphics->neutralColor->b);
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else
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SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].r,
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graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].b);
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}
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}
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}
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}
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}
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}
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blitAt(flObjs[LOCPLINT->adventureInt->position.z],0,0,temps);
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blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
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@ -247,10 +195,40 @@ void CMinimap::redraw(int level)// (level==-1) => redraw all levels
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}
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}
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}
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CSDL_Ext::update(pt);
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FoW.push_back(pt);
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}
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//FoW end
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//flaggable objects
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for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
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{
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if(level>=0 && d!=level)
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continue;
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SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
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for (int i=0; i<mw; i++)
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{
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for (int j=0; j<mh; j++)
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{
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CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0,0);
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}
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}
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flObjs.push_back(pt);
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}
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//showing tiles
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for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
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{
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if(level>=0 && d!=level)
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continue;
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for(int x=0; x<mapSizes.x; ++x)
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{
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for(int y=0; y<mapSizes.y; ++y)
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{
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if(LOCPLINT->cb->isVisible(int3(x, y, d)))
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{
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showTile(int3(x, y, d));
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}
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}
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}
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}
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}
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void CMinimap::updateRadar()
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@ -314,8 +292,10 @@ void CMinimap::deactivate()
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}
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void CMinimap::showTile(const int3 &pos)
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{
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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//drawing terrain
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int mw = map[0]->w, mh = map[0]->h;
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double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y;
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double wo = ((double)mw)/mapSizes.x, ho = ((double)mh)/mapSizes.y;
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for (int ii=0; ii<wo; ii++)
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{
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for (int jj=0; jj<ho; jj++)
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@ -332,6 +312,54 @@ void CMinimap::showTile(const int3 &pos)
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}
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}
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}
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//drawing flaggable objects
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int woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps
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std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(pos);
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for(size_t v=0; v<oo.size(); ++v)
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{
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if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
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{
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int3 maplgp ( (pos.x*mw)/mapSizes.x, (pos.y*mh)/mapSizes.y, pos.z );
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if(((int)wo) * mapSizes.x != mw) //miniap size in X is not multiple of map size in X
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{
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std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(pos.x+1, pos.y, pos.z));
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if(op1x.size()!=0)
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{
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woShifted = wo + 1;
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}
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else
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{
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woShifted = wo;
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}
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}
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if(((int)ho) * mapSizes.y != mh) //miniap size in Y is not multiple of map size in Y
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{
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std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(pos.x, pos.y+1, pos.z));
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if(op1y.size()!=0)
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{
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hoShifted = ho + 1;
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}
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else
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{
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hoShifted = ho;
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}
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}
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for (int ii=0; ii<woShifted; ii++) //rendering flaggable objects
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{
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for (int jj=0; jj<hoShifted; jj++)
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{
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if(oo[v]->tempOwner == 255)
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SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->b,
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graphics->neutralColor->g,graphics->neutralColor->r);
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else
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SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].b,
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graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].r);
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}
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}
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}
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}
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//flaggable objects drawn
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}
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void CMinimap::hideTile(const int3 &pos)
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{
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@ -22,7 +22,7 @@ public:
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SDL_Surface * temps;
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std::map<int,SDL_Color> colors;
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std::map<int,SDL_Color> colorsBlocked;
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std::vector<SDL_Surface *> map, FoW; //one bitmap for each level (terrain, Fog of War)
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std::vector<SDL_Surface *> map, FoW, flObjs; //one bitmap for each level (terrain, Fog of War, flaggable objects)
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std::string statusbarTxt, rcText;
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CMinimap(bool draw=true);
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