1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-29 21:56:54 +02:00

* faster minimap refreshing

This commit is contained in:
mateuszb 2009-03-13 14:57:49 +00:00
parent 227d48c12b
commit e961655b1a
2 changed files with 85 additions and 57 deletions

View File

@ -116,8 +116,7 @@ void CMinimap::draw()
//draw heroes
std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
int mw = map[0]->w, mh = map[0]->h,
wo = mw/mapSizes.x, ho = mh/mapSizes.y,
woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps
wo = mw/mapSizes.x, ho = mh/mapSizes.y;
for (size_t i=0; i < hh.size(); ++i)
{
@ -136,58 +135,7 @@ void CMinimap::draw()
}
}
//draw flaggable objects
for(int x=0; x<mapSizes.x; ++x)
{
for(int y=0; y<mapSizes.y; ++y)
{
std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(int3(x, y, LOCPLINT->adventureInt->position.z));
for(size_t v=0; v<oo.size(); ++v)
{
if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
{
int3 maplgp ( (x*mw)/mapSizes.x, (y*mh)/mapSizes.y, LOCPLINT->adventureInt->position.z );
if(wo * mapSizes.x != mw) //miniap size in X is not multiple of map size in X
{
std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(x+1, y, LOCPLINT->adventureInt->position.z));
if(op1x.size()!=0)
{
woShifted = wo + 1;
}
else
{
woShifted = wo;
}
}
if(ho * mapSizes.y != mh) //miniap size in Y is not multiple of map size in Y
{
std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(x, y+1, LOCPLINT->adventureInt->position.z));
if(op1y.size()!=0)
{
hoShifted = ho + 1;
}
else
{
hoShifted = ho;
}
}
for (int ii=0; ii<woShifted; ii++) //rendering flaggable objects
{
for (int jj=0; jj<hoShifted; jj++)
{
if(oo[v]->tempOwner == 255)
SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->r,
graphics->neutralColor->g,graphics->neutralColor->b);
else
SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].r,
graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].b);
}
}
}
}
}
}
blitAt(flObjs[LOCPLINT->adventureInt->position.z],0,0,temps);
blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
@ -247,10 +195,40 @@ void CMinimap::redraw(int level)// (level==-1) => redraw all levels
}
}
}
CSDL_Ext::update(pt);
FoW.push_back(pt);
}
//FoW end
//flaggable objects
for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
{
if(level>=0 && d!=level)
continue;
SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
for (int i=0; i<mw; i++)
{
for (int j=0; j<mh; j++)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0,0);
}
}
flObjs.push_back(pt);
}
//showing tiles
for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
{
if(level>=0 && d!=level)
continue;
for(int x=0; x<mapSizes.x; ++x)
{
for(int y=0; y<mapSizes.y; ++y)
{
if(LOCPLINT->cb->isVisible(int3(x, y, d)))
{
showTile(int3(x, y, d));
}
}
}
}
}
void CMinimap::updateRadar()
@ -314,8 +292,10 @@ void CMinimap::deactivate()
}
void CMinimap::showTile(const int3 &pos)
{
int3 mapSizes = LOCPLINT->cb->getMapSize();
//drawing terrain
int mw = map[0]->w, mh = map[0]->h;
double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y;
double wo = ((double)mw)/mapSizes.x, ho = ((double)mh)/mapSizes.y;
for (int ii=0; ii<wo; ii++)
{
for (int jj=0; jj<ho; jj++)
@ -332,6 +312,54 @@ void CMinimap::showTile(const int3 &pos)
}
}
}
//drawing flaggable objects
int woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps
std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(pos);
for(size_t v=0; v<oo.size(); ++v)
{
if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
{
int3 maplgp ( (pos.x*mw)/mapSizes.x, (pos.y*mh)/mapSizes.y, pos.z );
if(((int)wo) * mapSizes.x != mw) //miniap size in X is not multiple of map size in X
{
std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(pos.x+1, pos.y, pos.z));
if(op1x.size()!=0)
{
woShifted = wo + 1;
}
else
{
woShifted = wo;
}
}
if(((int)ho) * mapSizes.y != mh) //miniap size in Y is not multiple of map size in Y
{
std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(pos.x, pos.y+1, pos.z));
if(op1y.size()!=0)
{
hoShifted = ho + 1;
}
else
{
hoShifted = ho;
}
}
for (int ii=0; ii<woShifted; ii++) //rendering flaggable objects
{
for (int jj=0; jj<hoShifted; jj++)
{
if(oo[v]->tempOwner == 255)
SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->b,
graphics->neutralColor->g,graphics->neutralColor->r);
else
SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].b,
graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].r);
}
}
}
}
//flaggable objects drawn
}
void CMinimap::hideTile(const int3 &pos)
{

View File

@ -22,7 +22,7 @@ public:
SDL_Surface * temps;
std::map<int,SDL_Color> colors;
std::map<int,SDL_Color> colorsBlocked;
std::vector<SDL_Surface *> map, FoW; //one bitmap for each level (terrain, Fog of War)
std::vector<SDL_Surface *> map, FoW, flObjs; //one bitmap for each level (terrain, Fog of War, flaggable objects)
std::string statusbarTxt, rcText;
CMinimap(bool draw=true);