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	fix and no shadow
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		| @@ -31,7 +31,6 @@ class ISelectionScreenInfo; | ||||
| class ExtraOptionsTab; | ||||
| class VideoWidgetOnce; | ||||
| class CBonusSelection; | ||||
| class CFilledTexture; | ||||
|  | ||||
|  | ||||
| /// Campaign screen where you can choose one out of three starting bonuses | ||||
|   | ||||
| @@ -344,7 +344,7 @@ FFMpegStream::~FFMpegStream() | ||||
|  | ||||
| Point CVideoInstance::size() | ||||
| { | ||||
| 	return dimensions; | ||||
| 	return dimensions / GH.screenHandler().getScalingFactor(); | ||||
| } | ||||
|  | ||||
| void CVideoInstance::show(const Point & position, Canvas & canvas) | ||||
|   | ||||
| @@ -1609,7 +1609,7 @@ void CObjectListWindow::keyPressed(EShortcut key) | ||||
| } | ||||
|  | ||||
| VideoWindow::VideoWindow(VideoPath video, ImagePath rim, bool showBackground, float scaleFactor, std::function<void(bool skipped)> closeCb) | ||||
| 	: CWindowObject(BORDERED | NEEDS_ANIMATED_BACKGROUND), closeCb(closeCb) | ||||
| 	: CWindowObject(BORDERED | SHADOW_DISABLED | NEEDS_ANIMATED_BACKGROUND), closeCb(closeCb) | ||||
| { | ||||
| 	OBJECT_CONSTRUCTION; | ||||
|  | ||||
| @@ -1631,8 +1631,6 @@ VideoWindow::VideoWindow(VideoPath video, ImagePath rim, bool showBackground, fl | ||||
|  | ||||
| 	if(!rim.empty()) | ||||
| 		setBackground(rim); | ||||
| 	 | ||||
| 	updateShadow(); | ||||
| } | ||||
|  | ||||
| void VideoWindow::exit(bool skipped) | ||||
|   | ||||
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