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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
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commit
e98a50b45a
@ -191,7 +191,7 @@ void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, si32 to
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it->second.setStartingTown(town);
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}
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void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType::EPlayerType playerType)
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void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
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{
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assert(playerType != EPlayerType::COMP_ONLY);
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auto it = players.find(color);
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@ -526,12 +526,12 @@ void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
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startingTown = value;
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}
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EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
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EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
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{
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return playerType;
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}
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void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
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void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType value)
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{
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playerType = value;
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}
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@ -17,15 +17,12 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CRandomGenerator;
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namespace EPlayerType
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enum class EPlayerType
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{
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enum EPlayerType
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{
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HUMAN,
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AI,
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COMP_ONLY
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};
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}
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HUMAN,
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AI,
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COMP_ONLY
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};
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/// The map gen options class holds values about general map generation settings
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/// e.g. the size of the map, the count of players,...
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@ -49,8 +46,8 @@ public:
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void setStartingTown(si32 value);
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/// The default value is EPlayerType::AI.
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EPlayerType::EPlayerType getPlayerType() const;
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void setPlayerType(EPlayerType::EPlayerType value);
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EPlayerType getPlayerType() const;
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void setPlayerType(EPlayerType value);
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/// Team id for this player. TeamID::NO_TEAM by default - team will be randomly assigned
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TeamID getTeam() const;
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@ -62,7 +59,7 @@ public:
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private:
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PlayerColor color;
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si32 startingTown;
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EPlayerType::EPlayerType playerType;
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EPlayerType playerType;
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TeamID team;
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public:
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@ -122,7 +119,7 @@ public:
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void setStartingTownForPlayer(const PlayerColor & color, si32 town);
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/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
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/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
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void setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType::EPlayerType playerType);
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void setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType);
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void setPlayerTeam(const PlayerColor & color, const TeamID & team = TeamID::NO_TEAM);
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@ -192,7 +192,7 @@ void CMapGenerator::addPlayerInfo()
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{
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// Calculate which team numbers exist
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enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2};
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enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
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std::array<std::list<int>, 2> teamNumbers;
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std::set<int> teamsTotal;
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@ -139,7 +139,7 @@ ZoneOptions::ZoneOptions():
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owner(std::nullopt),
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matchTerrainToTown(true),
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townsAreSameType(false),
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zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
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monsterStrength(EMonsterStrength::ZONE_NORMAL),
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minesLikeZone(NO_ZONE),
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terrainTypeLikeZone(NO_ZONE),
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treasureLikeZone(NO_ZONE)
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@ -161,12 +161,12 @@ void ZoneOptions::setId(TRmgTemplateZoneId value)
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id = value;
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}
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ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
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ETemplateZoneType ZoneOptions::getType() const
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{
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return type;
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}
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void ZoneOptions::setType(ETemplateZoneType::ETemplateZoneType value)
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void ZoneOptions::setType(ETemplateZoneType value)
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{
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type = value;
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}
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@ -377,24 +377,31 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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{
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//TODO: add support for std::map to serializeEnum
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static const std::vector<std::string> STRENGTH =
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static const std::vector<std::string> zoneMonsterStrengths =
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{
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"none",
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"weak",
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"normal",
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"strong"
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};
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si32 rawStrength = 0;
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if(handler.saving)
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int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
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// temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
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handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
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switch (temporaryZoneMonsterStrengthIndex)
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{
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rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
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rawStrength++;
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}
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handler.serializeEnum("monsters", rawStrength, EMonsterStrength::ZONE_NORMAL + 1, STRENGTH);
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if(!handler.saving)
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{
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rawStrength--;
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zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
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case 0:
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monsterStrength = EMonsterStrength::ZONE_NONE;
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break;
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case 1:
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monsterStrength = EMonsterStrength::ZONE_WEAK;
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break;
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case 2:
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monsterStrength = EMonsterStrength::ZONE_NORMAL;
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break;
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case 3:
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monsterStrength = EMonsterStrength::ZONE_STRONG;
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break;
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}
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}
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@ -476,7 +483,7 @@ bool CRmgTemplate::matchesSize(const int3 & value) const
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bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
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{
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return waterContent == EWaterContent::EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
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return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
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}
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const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
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@ -764,13 +771,13 @@ void CRmgTemplate::afterLoad()
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zone2->addConnection(id1);
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}
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if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::EWaterContent::RANDOM))
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if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
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{
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allowedWaterContent.insert(EWaterContent::EWaterContent::NONE);
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allowedWaterContent.insert(EWaterContent::EWaterContent::NORMAL);
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allowedWaterContent.insert(EWaterContent::EWaterContent::ISLANDS);
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allowedWaterContent.insert(EWaterContent::NONE);
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allowedWaterContent.insert(EWaterContent::NORMAL);
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allowedWaterContent.insert(EWaterContent::ISLANDS);
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}
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allowedWaterContent.erase(EWaterContent::EWaterContent::RANDOM);
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allowedWaterContent.erase(EWaterContent::RANDOM);
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}
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void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
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@ -18,21 +18,18 @@ VCMI_LIB_NAMESPACE_BEGIN
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class JsonSerializeFormat;
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namespace ETemplateZoneType
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enum class ETemplateZoneType
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{
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enum ETemplateZoneType
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{
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PLAYER_START,
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CPU_START,
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TREASURE,
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JUNCTION,
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WATER
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};
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}
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PLAYER_START,
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CPU_START,
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TREASURE,
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JUNCTION,
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WATER
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};
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namespace EWaterContent
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{
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enum EWaterContent
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namespace EWaterContent // Not enum class, because it's used in method RandomMapTab::setMapGenOptions
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{ // defined in client\lobby\RandomMapTab.cpp and probably in other similar places
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enum EWaterContent // as an argument of CToggleGroup::setSelected(int id) from \client\widgets\Buttons.cpp
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{
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RANDOM = -1,
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NONE,
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@ -41,10 +38,11 @@ namespace EWaterContent
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};
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}
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namespace EMonsterStrength
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namespace EMonsterStrength // used as int in monster generation procedure and in map description for the generated random map
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{
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enum EMonsterStrength
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{
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ZONE_NONE = -3,
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RANDOM = -2,
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ZONE_WEAK = -1,
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ZONE_NORMAL = 0,
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@ -119,8 +117,8 @@ public:
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TRmgTemplateZoneId getId() const;
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void setId(TRmgTemplateZoneId value);
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ETemplateZoneType::ETemplateZoneType getType() const;
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void setType(ETemplateZoneType::ETemplateZoneType value);
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ETemplateZoneType getType() const;
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void setType(ETemplateZoneType value);
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int getSize() const;
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void setSize(int value);
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@ -156,14 +154,14 @@ public:
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void serializeJson(JsonSerializeFormat & handler);
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EMonsterStrength::EMonsterStrength zoneMonsterStrength;
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EMonsterStrength::EMonsterStrength monsterStrength;
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bool areTownsSameType() const;
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bool isMatchTerrainToTown() const;
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protected:
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TRmgTemplateZoneId id;
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ETemplateZoneType::ETemplateZoneType type;
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ETemplateZoneType type;
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int size;
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ui32 maxTreasureValue;
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std::optional<int> owner;
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@ -111,6 +111,9 @@ void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
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options.setType(ETemplateZoneType::WATER);
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auto zone = std::make_shared<Zone>(*this, generator, rand);
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zone->setOptions(options);
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//std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
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//zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
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zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
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zones[zone->getId()] = zone;
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break;
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}
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@ -449,8 +449,11 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
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//precalculate actual (randomized) monster strength based on this post
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//http://forum.vcmi.eu/viewtopic.php?p=12426#12426
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if(!zoneGuard && zone.monsterStrength == EMonsterStrength::ZONE_NONE)
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return nullptr; //no guards inside this zone except for zone guards
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int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
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int monsterStrength = (zoneGuard ? 0 : zone.zoneMonsterStrength) + mapMonsterStrength - 1; //array index from 0 to 4
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int monsterStrength = (zoneGuard ? 0 : zone.monsterStrength - EMonsterStrength::ZONE_NORMAL) + mapMonsterStrength - 1; //array index from 0 to 4
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static const std::array<int, 5> value1{2500, 1500, 1000, 500, 0};
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static const std::array<int, 5> value2{7500, 7500, 7500, 5000, 5000};
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static const std::array<float, 5> multiplier1{0.5, 0.75, 1.0, 1.5, 1.5};
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@ -546,8 +546,8 @@ size_t TreasurePlacer::getMaxPrisons() const
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}
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bool TreasurePlacer::isGuardNeededForTreasure(int value)
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{
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return zone.getType() != ETemplateZoneType::WATER && value > minGuardedValue;
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{// no guard in a zone with "monsters: none" and for small treasures; water zones cen get monster strength ZONE_NONE elsewhere if needed
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return zone.monsterStrength != EMonsterStrength::ZONE_NONE && value > minGuardedValue;
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}
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std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo& treasureInfo)
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@ -706,8 +706,7 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
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const int maxAttempts = 2;
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int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
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int monsterStrength = zone.zoneMonsterStrength + mapMonsterStrength - 1; //array index from 0 to 4
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int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
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static int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
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minGuardedValue = minGuardedValues[monsterStrength];
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