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Merged building_horde.txt into buildings.json.
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584e7e3c46
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@ -1,18 +0,0 @@
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0 1 2
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0 2 -1
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1 1 1
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1 2 4
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2 1 1
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2 2 -1
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3 1 0
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3 2 2
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4 1 0
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4 2 -1
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5 1 0
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5 2 -1
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6 1 0
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6 2 -1
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7 1 0
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7 2 -1
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8 1 0
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8 2 -1
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@ -55,6 +55,7 @@
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"blit_order": [ 1, 2, 3, 10, 11, 12, 13, 5, 22, 30, 37, 16, 6, 20, 18, 19, 34, 41 ],
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"creatures_basic": [ 0, 2, 4, 6, 8, 10, 12, 150 ],
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"creatures_upgraded": [ 1, 3, 5, 7, 9, 11, 13 ],
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"horde": [ 2, -1 ],
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},
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{
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@ -107,6 +108,7 @@
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"blit_order": [ 33, 40, 35, 42, 16, 32, 39, 0, 1, 2, 3, 4, 31, 18, 38, 19, 34, 24, 41, 25, 5, 30, 37, 14, 10, 11, 12, 13, 17, 21, 22, -1, 27, 28, 29, 15 ],
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"creatures_basic": [ 14, 16, 18, 20, 22, 24, 26, 151 ],
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"creatures_upgraded": [ 15, 17, 19, 21, 23, 25, 27 ],
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"horde": [ 1, 4 ],
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},
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{
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@ -153,6 +155,7 @@
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"blit_order": [ 36, 43, 32, 39, 10, 11, 12, 13, 32, 35, 42, 15, 5, 18, 19 ],
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"creatures_basic": [ 28, 30, 32, 34, 36, 38, 40, 152 ],
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"creatures_upgraded": [ 29, 31, 33, 35, 37, 39, 41 ],
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"horde": [ 1, -1 ],
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},
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{
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@ -200,6 +203,7 @@
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"blit_order": [ 26, 21, 7, 8, 9, 22, 31, 38, 36, 43, 10, 11, 12, 13, 5, 32, 39, 24, 25, 33, 40, 34, 41, 30, 37, 18, 19, 14, 15, 16, 35, 42 ],
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"creatures_basic": [ 42, 44, 46, 48, 50, 52, 54, 153 ],
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"creatures_upgraded": [ 43, 45, 47, 49, 51, 53, 55 ],
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"horde": [ 0, 2 ],
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},
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{
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@ -251,6 +255,7 @@
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"blit_order": [ 17, 0, 1, 2, 3, 4, 7, 8, 9, 32, 39, 26, 15, 14, 34, 41, 16, 5, 33, 40, 31, 38, 6, 30, 18, 37, 19, 22, 20 ]
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"creatures_basic": [ 56, 58, 60, 62, 64, 66, 68, 154 ],
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"creatures_upgraded": [ 57, 59, 61, 63, 65, 67, 69 ],
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"horde": [ 0, -1 ],
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},
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{
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@ -297,6 +302,7 @@
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"blit_order": [ 0, 1, 2, 3, 4, 21, 35, 42, 5, 30, 18, 37, 19, 32, 39, 26, 7, 8, 9, 23 ]
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"creatures_basic": [ 70, 72, 74, 76, 78, 80, 82, 155 ],
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"creatures_upgraded": [ 71, 73, 75, 77, 79, 81, 83 ],
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"horde": [ 0, -1 ],
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},
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{
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@ -342,6 +348,7 @@
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"blit_order": [ 33, 40, 30, 18, 37, 19, 31, 38, 23, 26, 5, 32, 39, 15, 14, 21, 16, 22 ]
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"creatures_basic": [ 84, 86, 88, 90, 92, 94, 96, 156 ],
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"creatures_upgraded": [ 85, 87, 89, 91, 93, 95, 97 ],
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"horde": [ 0, -1 ],
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},
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{
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@ -389,6 +396,7 @@
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"blit_order": [ 16, 15, 14, 34, 41, 31, 38, 10, 11, 12, 13, 29, 0, 1, 2, 33, 40, 30, 18, 37, 19, 5, 36, 43, 26 ]
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"creatures_basic": [ 98, 100, 104, 106, 102, 108, 110, 157 ],
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"creatures_upgraded": [ 99, 101, 105, 107, 103, 109, 111 ],
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"horde": [ 0, -1 ],
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},
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{
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@ -440,6 +448,7 @@
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"blit_order": [ -1, 27, 28, 16, 34, 41, 6, 20, 33, 40, 36, 43, 21, 0, 1, 2, 3, 4, 5, 15, 14, 17, 35, 42, 30, 18, 37, 19, 10, 11, 12, 13, 29 ],
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"creatures_basic": [ 118, 112, 115, 114, 113, 120, 130, 158 ],
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"creatures_upgraded": [ 119, 127, 123, 129, 125, 121, 131 ],
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"horde": [ 0, -1 ],
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}
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],
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@ -118,6 +118,13 @@ void CTownHandler::loadStructures()
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level ++;
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}
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// Horde building creature level
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level = 0;
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BOOST_FOREACH(const JsonNode &node, town_node["horde"].Vector()) {
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towns[townID].hordeLvl[level] = node.Float();
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level ++;
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}
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townID ++;
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}
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@ -165,16 +172,6 @@ void CTownHandler::loadStructures()
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std::ifstream of;
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of.open(DATA_DIR "/config/building_horde.txt");
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while(!of.eof())
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{
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int tid, lid, cid; //town,horde serial,creature level
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of >> tid >> lid >> cid;
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towns[tid].hordeLvl[--lid] = cid;
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}
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of.close();
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of.clear();
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of.open(DATA_DIR "/config/mageLevel.txt");
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of >> si;
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for(itr=0; itr<si; itr++)
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