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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Merge branch 'develop' into timed_events_objects_removal

This commit is contained in:
Dydzio
2024-12-03 17:27:24 +01:00
1025 changed files with 27590 additions and 17644 deletions

View File

@@ -12,6 +12,7 @@
#include "PacksForClient.h"
#include "PacksForClientBattle.h"
#include "PacksForServer.h"
#include "SaveLocalState.h"
#include "SetRewardableConfiguration.h"
#include "StackLocation.h"
#include "PacksForLobby.h"
@@ -19,7 +20,6 @@
#include "NetPackVisitor.h"
#include "texts/CGeneralTextHandler.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "VCMI_Lib.h"
#include "mapping/CMap.h"
#include "spells/CSpellHandler.h"
@@ -92,6 +92,12 @@ bool CLobbyPackToServer::isForServer() const
return true;
}
void SaveLocalState::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSaveLocalState(*this);
}
void PackageApplied::visitTyped(ICPackVisitor & visitor)
{
visitor.visitPackageApplied(*this);
@@ -162,6 +168,10 @@ void ChangeSpells::visitTyped(ICPackVisitor & visitor)
visitor.visitChangeSpells(*this);
}
void SetResearchedSpells::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSetResearchedSpells(*this);
}
void SetMana::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSetMana(*this);
@@ -592,6 +602,11 @@ void RazeStructure::visitTyped(ICPackVisitor & visitor)
visitor.visitRazeStructure(*this);
}
void SpellResearch::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSpellResearch(*this);
}
void RecruitCreatures::visitTyped(ICPackVisitor & visitor)
{
visitor.visitRecruitCreatures(*this);
@@ -827,6 +842,11 @@ void LobbyPvPAction::visitTyped(ICPackVisitor & visitor)
visitor.visitLobbyPvPAction(*this);
}
void LobbyDelete::visitTyped(ICPackVisitor & visitor)
{
visitor.visitLobbyDelete(*this);
}
void SetResources::applyGs(CGameState *gs)
{
assert(player.isValidPlayer());
@@ -930,6 +950,16 @@ void ChangeSpells::applyGs(CGameState *gs)
hero->removeSpellFromSpellbook(sid);
}
void SetResearchedSpells::applyGs(CGameState *gs)
{
CGTownInstance *town = gs->getTown(tid);
town->spells[level] = spells;
town->spellResearchCounterDay++;
if(accepted)
town->spellResearchAcceptedCounter++;
}
void SetMana::applyGs(CGameState *gs)
{
CGHeroInstance * hero = gs->getHero(hid);
@@ -1028,7 +1058,7 @@ void ChangeObjPos::applyGs(CGameState *gs)
return;
}
gs->map->removeBlockVisTiles(obj);
obj->pos = nPos + obj->getVisitableOffset();
obj->setAnchorPos(nPos + obj->getVisitableOffset());
gs->map->addBlockVisTiles(obj);
}
@@ -1183,7 +1213,7 @@ void RemoveObject::applyGs(CGameState *gs)
beatenHero->tempOwner = PlayerColor::NEUTRAL; //no one owns beaten hero
vstd::erase_if(beatenHero->artifactsInBackpack, [](const ArtSlotInfo& asi)
{
return asi.artifact->artType->getId() == ArtifactID::GRAIL;
return asi.artifact->getTypeId() == ArtifactID::GRAIL;
});
if(beatenHero->visitedTown)
@@ -1332,7 +1362,7 @@ void NewStructures::applyGs(CGameState *gs)
for(const auto & id : bid)
{
assert(t->town->buildings.at(id) != nullptr);
assert(t->getTown()->buildings.at(id) != nullptr);
t->addBuilding(id);
}
t->updateAppearance();
@@ -1408,6 +1438,7 @@ void HeroRecruited::applyGs(CGameState *gs)
h->setOwner(player);
h->pos = tile;
h->updateAppearance();
if(h->id == ObjectInstanceID())
{
@@ -1447,11 +1478,11 @@ void GiveHero::applyGs(CGameState *gs)
auto oldVisitablePos = h->visitablePos();
gs->map->removeBlockVisTiles(h,true);
h->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, h->type->heroClass->getIndex())->getTemplates().front();
h->updateAppearance();
h->setOwner(player);
h->setMovementPoints(h->movementPointsLimit(true));
h->pos = h->convertFromVisitablePos(oldVisitablePos);
h->setAnchorPos(h->convertFromVisitablePos(oldVisitablePos));
gs->map->heroesOnMap.emplace_back(h);
gs->getPlayerState(h->getOwner())->addOwnedObject(h);
@@ -1474,8 +1505,7 @@ void NewArtifact::applyGs(CGameState *gs)
{
auto art = ArtifactUtils::createArtifact(artId, spellId);
gs->map->addNewArtifactInstance(art);
PutArtifact pa(ArtifactLocation(artHolder, pos), false);
pa.art = art;
PutArtifact pa(art->getId(), ArtifactLocation(artHolder, pos), false);
pa.applyGs(gs);
}
@@ -1594,14 +1624,14 @@ void RebalanceStacks::applyGs(CGameState *gs)
const auto dstHero = dynamic_cast<CGHeroInstance*>(dst.army.get());
auto srcStack = const_cast<CStackInstance*>(src.getStack());
auto dstStack = const_cast<CStackInstance*>(dst.getStack());
if(auto srcArt = srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
if(srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
{
if(auto dstArt = dstStack->getArt(ArtifactPosition::CREATURE_SLOT))
{
auto dstSlot = ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId());
if(srcHero && dstSlot != ArtifactPosition::PRE_FIRST)
{
dstArt->move(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
gs->map->moveArtifactInstance(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
}
//else - artifact can be lost :/
else
@@ -1613,12 +1643,12 @@ void RebalanceStacks::applyGs(CGameState *gs)
ea.applyGs(gs);
logNetwork->warn("Cannot move artifact! No free slots");
}
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
//TODO: choose from dialog
}
else //just move to the other slot before stack gets erased
{
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
}
}
if (stackExp)
@@ -1688,14 +1718,13 @@ void BulkSmartRebalanceStacks::applyGs(CGameState *gs)
void PutArtifact::applyGs(CGameState *gs)
{
// Ensure that artifact has been correctly added via NewArtifact pack
assert(vstd::contains(gs->map->artInstances, art));
auto art = gs->getArtInstance(id);
assert(!art->getParentNodes().empty());
auto hero = gs->getHero(al.artHolder);
assert(hero);
assert(art && art->canBePutAt(hero, al.slot));
assert(ArtifactUtils::checkIfSlotValid(*hero, al.slot));
art->putAt(*hero, al.slot);
gs->map->putArtifactInstance(*hero, art, al.slot);
}
void BulkEraseArtifacts::applyGs(CGameState *gs)
@@ -1713,36 +1742,34 @@ void BulkEraseArtifacts::applyGs(CGameState *gs)
const auto slotInfo = artSet->getSlot(slot);
if(slotInfo->locked)
{
logGlobal->debug("Erasing locked artifact: %s", slotInfo->artifact->artType->getNameTranslated());
logGlobal->debug("Erasing locked artifact: %s", slotInfo->artifact->getType()->getNameTranslated());
DisassembledArtifact dis;
dis.al.artHolder = artHolder;
for(auto & slotInfoWorn : artSet->artifactsWorn)
{
auto art = slotInfoWorn.second.artifact;
if(art->isCombined() && art->isPart(slotInfo->getArt()))
if(art->isCombined() && art->isPart(slotInfo->artifact))
{
dis.al.slot = artSet->getArtPos(art);
break;
}
}
assert((dis.al.slot != ArtifactPosition::PRE_FIRST) && "Failed to determine the assembly this locked artifact belongs to");
logGlobal->debug("Found the corresponding assembly: %s", artSet->getArt(dis.al.slot)->artType->getNameTranslated());
logGlobal->debug("Found the corresponding assembly: %s", artSet->getArt(dis.al.slot)->getType()->getNameTranslated());
dis.applyGs(gs);
}
else
{
logGlobal->debug("Erasing artifact %s", slotInfo->artifact->artType->getNameTranslated());
logGlobal->debug("Erasing artifact %s", slotInfo->artifact->getType()->getNameTranslated());
}
auto art = artSet->getArt(slot);
assert(art);
art->removeFrom(*artSet, slot);
gs->map->removeArtifactInstance(*artSet, slot);
}
}
void BulkMoveArtifacts::applyGs(CGameState *gs)
{
const auto bulkArtsRemove = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
const auto bulkArtsRemove = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
{
std::vector<ArtifactPosition> packToRemove;
for(const auto & slotsPair : artsPack)
@@ -1753,20 +1780,16 @@ void BulkMoveArtifacts::applyGs(CGameState *gs)
});
for(const auto & slot : packToRemove)
{
auto * art = artSet.getArt(slot);
assert(art);
art->removeFrom(artSet, slot);
}
gs->map->removeArtifactInstance(artSet, slot);
};
const auto bulkArtsPut = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
const auto bulkArtsPut = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
{
for(const auto & slotsPair : artsPack)
{
auto * art = initArtSet.getArt(slotsPair.srcPos);
assert(art);
art->putAt(dstArtSet, slotsPair.dstPos);
gs->map->putArtifactInstance(dstArtSet, art, slotsPair.dstPos);
}
};
@@ -1787,72 +1810,71 @@ void BulkMoveArtifacts::applyGs(CGameState *gs)
void AssembledArtifact::applyGs(CGameState *gs)
{
auto hero = gs->getHero(al.artHolder);
assert(hero);
const auto transformedArt = hero->getArt(al.slot);
auto artSet = gs->getArtSet(al.artHolder);
assert(artSet);
const auto transformedArt = artSet->getArt(al.slot);
assert(transformedArt);
assert(vstd::contains_if(ArtifactUtils::assemblyPossibilities(hero, transformedArt->getTypeId()), [=](const CArtifact * art)->bool
const auto builtArt = artId.toArtifact();
assert(vstd::contains_if(ArtifactUtils::assemblyPossibilities(artSet, transformedArt->getTypeId()), [=](const CArtifact * art)->bool
{
return art->getId() == builtArt->getId();
}));
const auto transformedArtSlot = hero->getArtPos(transformedArt);
auto * combinedArt = new CArtifactInstance(builtArt);
gs->map->addNewArtifactInstance(combinedArt);
// Find slots for all involved artifacts
std::vector<ArtifactPosition> slotsInvolved;
for(const auto constituent : builtArt->getConstituents())
std::set<ArtifactPosition, std::greater<>> slotsInvolved = { al.slot };
CArtifactFittingSet fittingSet(*artSet);
auto parts = builtArt->getConstituents();
parts.erase(std::find(parts.begin(), parts.end(), transformedArt->getType()));
for(const auto constituent : parts)
{
ArtifactPosition slot;
if(transformedArt->getTypeId() == constituent->getId())
slot = transformedArtSlot;
else
slot = hero->getArtPos(constituent->getId(), false, false);
const auto slot = fittingSet.getArtPos(constituent->getId(), false, false);
fittingSet.lockSlot(slot);
assert(slot != ArtifactPosition::PRE_FIRST);
slotsInvolved.emplace_back(slot);
slotsInvolved.insert(slot);
}
std::sort(slotsInvolved.begin(), slotsInvolved.end(), std::greater<>());
// Find a slot for combined artifact
al.slot = transformedArtSlot;
for(const auto slot : slotsInvolved)
if(ArtifactUtils::isSlotEquipment(al.slot) && ArtifactUtils::isSlotBackpack(*slotsInvolved.begin()))
{
if(ArtifactUtils::isSlotEquipment(transformedArtSlot))
{
al.slot = ArtifactPosition::BACKPACK_START;
}
else if(ArtifactUtils::isSlotBackpack(al.slot))
{
for(const auto & slot : slotsInvolved)
if(ArtifactUtils::isSlotBackpack(slot))
al.slot = slot;
}
else
{
for(const auto & slot : slotsInvolved)
if(!vstd::contains(builtArt->getPossibleSlots().at(artSet->bearerType()), al.slot)
&& vstd::contains(builtArt->getPossibleSlots().at(artSet->bearerType()), slot))
{
al.slot = ArtifactPosition::BACKPACK_START;
al.slot = slot;
break;
}
if(!vstd::contains(combinedArt->artType->getPossibleSlots().at(hero->bearerType()), al.slot)
&& vstd::contains(combinedArt->artType->getPossibleSlots().at(hero->bearerType()), slot))
al.slot = slot;
}
else
{
if(ArtifactUtils::isSlotBackpack(slot))
al.slot = std::min(al.slot, slot);
}
}
// Delete parts from hero
for(const auto slot : slotsInvolved)
for(const auto & slot : slotsInvolved)
{
const auto constituentInstance = hero->getArt(slot);
constituentInstance->removeFrom(*hero, slot);
const auto constituentInstance = artSet->getArt(slot);
gs->map->removeArtifactInstance(*artSet, slot);
if(ArtifactUtils::isSlotEquipment(al.slot) && slot != al.slot)
combinedArt->addPart(constituentInstance, slot);
else
combinedArt->addPart(constituentInstance, ArtifactPosition::PRE_FIRST);
if(!combinedArt->getType()->isFused())
{
if(ArtifactUtils::isSlotEquipment(al.slot) && slot != al.slot)
combinedArt->addPart(constituentInstance, slot);
else
combinedArt->addPart(constituentInstance, ArtifactPosition::PRE_FIRST);
}
}
// Put new combined artifacts
combinedArt->putAt(*hero, al.slot);
gs->map->putArtifactInstance(*artSet, combinedArt, al.slot);
}
void DisassembledArtifact::applyGs(CGameState *gs)
@@ -1862,14 +1884,14 @@ void DisassembledArtifact::applyGs(CGameState *gs)
auto disassembledArt = hero->getArt(al.slot);
assert(disassembledArt);
auto parts = disassembledArt->getPartsInfo();
disassembledArt->removeFrom(*hero, al.slot);
const auto parts = disassembledArt->getPartsInfo();
gs->map->removeArtifactInstance(*hero, al.slot);
for(auto & part : parts)
{
// ArtifactPosition::PRE_FIRST is value of main part slot -> it'll replace combined artifact in its pos
auto slot = (ArtifactUtils::isSlotEquipment(part.slot) ? part.slot : al.slot);
disassembledArt->detachFrom(*part.art);
part.art->putAt(*hero, slot);
gs->map->putArtifactInstance(*hero, part.art, slot);
}
gs->map->eraseArtifactInstance(disassembledArt);
}
@@ -1925,7 +1947,10 @@ void NewTurn::applyGs(CGameState *gs)
creatureSet.applyGs(gs);
for(CGTownInstance* t : gs->map->towns)
{
t->built = 0;
t->spellResearchCounterDay = 0;
}
if(newRumor)
gs->currentRumor = *newRumor;
@@ -2465,10 +2490,7 @@ void SetBankConfiguration::applyGs(CGameState *gs)
const CArtifactInstance * ArtSlotInfo::getArt() const
{
if(locked)
{
logNetwork->warn("ArtifactLocation::getArt: This location is locked!");
return nullptr;
}
return artifact;
}