Blinded stack should not be able to get morale
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@@ -484,6 +484,7 @@ bool BattleFlowProcessor::rollGoodMorale(const CStack * next)
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&& !next->waited()
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&& !next->fear
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&& next->alive()
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&& next->canMove()
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&& nextStackMorale > 0)
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{
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auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE);
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