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* compilation fixes (I didn't test everything, I hope it works)

This commit is contained in:
mateuszb 2009-09-23 12:05:33 +00:00
parent 91b4212c5f
commit e9c991a180
9 changed files with 57 additions and 124 deletions

View File

@ -99,7 +99,7 @@ public:
ui32 showBlockingDialog(BlockingDialog *iw){return 0;}; //synchronous version of above ui32 showBlockingDialog(BlockingDialog *iw){return 0;}; //synchronous version of above
void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb){}; void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb){};
void giveResource(int player, int which, int val){}; void giveResource(int player, int which, int val){};
void giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet *creatures) const {}; void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures) {};
void showCompInfo(ShowInInfobox * comp){}; void showCompInfo(ShowInInfobox * comp){};
void heroVisitCastle(int obj, int heroID){}; void heroVisitCastle(int obj, int heroID){};
void stopHeroVisitCastle(int obj, int heroID){}; void stopHeroVisitCastle(int obj, int heroID){};

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@ -1244,7 +1244,7 @@ void CGDwelling::initObj()
void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
{ {
if(h->tempOwner != tempOwner && army) //object is guarded if(h->tempOwner != tempOwner && army.slots.size() > 0) //object is guarded
{ {
BlockingDialog bd; BlockingDialog bd;
bd.player = h->tempOwner; bd.player = h->tempOwner;
@ -1508,10 +1508,7 @@ CGTownInstance::CGTownInstance()
} }
CGTownInstance::~CGTownInstance() CGTownInstance::~CGTownInstance()
{ {}
for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
delete *i;
}
int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
{ {
@ -1535,7 +1532,7 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
if(getOwner() != h->getOwner()) if(getOwner() != h->getOwner())
{ {
//TODO ally check //TODO ally check
if(army || visitingHero) if(army.slots.size() > 0 || visitingHero)
{ {
const CGHeroInstance *defendingHero = NULL; const CGHeroInstance *defendingHero = NULL;
if(visitingHero) if(visitingHero)
@ -1552,7 +1549,6 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
} }
else else
{ {
removeCapitols (h->getOwner(), true);
cb->setOwner(id, h->tempOwner); cb->setOwner(id, h->tempOwner);
} }
} }
@ -1587,7 +1583,6 @@ void CGTownInstance::initObj()
bonusingBuildings.push_back (new CTownBonus(17, this)); bonusingBuildings.push_back (new CTownBonus(17, this));
break; break;
} }
removeCapitols (getOwner(), false); // destroy other capitols
} }
int3 CGTownInstance::getSightCenter() const int3 CGTownInstance::getSightCenter() const
@ -1604,35 +1599,10 @@ void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result )
{ {
if(result->winner == 0) if(result->winner == 0)
{ {
removeCapitols (h->getOwner(), true); cb->setOwner(id, h->tempOwner);
cb->setOwner (id, h->tempOwner); //give control after checkout is done
} }
} }
void CGTownInstance::removeCapitols (ui8 owner, bool me) const
{
if (hasCapitol()) // search for older capitol
{
PlayerState* state = cb->gameState()->getPlayer (owner);
for (std::vector<CGTownInstance*>::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
{
if (*i != this && (*i)->hasCapitol())
{
if (me)
{
RazeStructures rs;
rs.tid = id;
rs.bid.insert(13);
si16 builded = destroyed;
cb->sendAndApply(&rs);
//cb->gameState()->getTown(id)->builtBuildings.erase(13); //destroy local capitol
return;
}
else
(*i)->builtBuildings.erase(13); //destroy all other capitols at the beginning of game
}
}
}
}
void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
{ {
if(visitors.find(h->id)==visitors.end()) if(visitors.find(h->id)==visitors.end())
@ -2449,7 +2419,7 @@ void CGVisitableOPW::newTurn() const
void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
{ {
int mid, sound = 0; //message id, sound int mid, sound = 0;
switch (ID) switch (ID)
{ {
case 55: //mystical garden case 55: //mystical garden
@ -3129,38 +3099,6 @@ void CGBonusingObject::initObj()
} }
} }
void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
{
int messageID;
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundBase::GENIE;
if (!visited)
{
if (h->mana > h->manaLimit())
messageID = 76;
else
{
messageID = 74;
cb->setManaPoints (h->id, 2 * h->manaLimit());
cb->setObjProperty (id, 5, true);
}
}
else
messageID = 75;
iw.text << std::pair<ui8,ui32>(11,messageID);
cb->showInfoDialog(&iw);
}
const std::string & CGMagicSpring::getHoverText() const
{
hoverName = VLC->generaltexth->names[ID];
if(!visited)
hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
else
hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
return hoverName;
}
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
{ {
int message; int message;
@ -3209,7 +3147,7 @@ void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
{ {
if (accept) if (accept)
{ {
if (army) //if pandora's box is protected by army if (army.slots.size() > 0) //if pandora's box is protected by army
{ {
InfoWindow iw; InfoWindow iw;
iw.player = h->tempOwner; iw.player = h->tempOwner;
@ -3220,7 +3158,7 @@ void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
else if (message.size() == 0 && resources.size() == 0 else if (message.size() == 0 && resources.size() == 0
&& primskills.size() == 0 && abilities.size() == 0 && primskills.size() == 0 && abilities.size() == 0
&& abilityLevels.size() == 0 && artifacts.size() == 0 && abilityLevels.size() == 0 && artifacts.size() == 0
&& spells.size() == 0 && creatures == 0 && spells.size() == 0 && creatures.slots.size() > 0
&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
{ {
InfoWindow iw; InfoWindow iw;
@ -3421,7 +3359,34 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
} }
cb->showInfoDialog(&iw); cb->showInfoDialog(&iw);
} }
cb->giveCreatures (id, h, &creatures);
//check if creatures can be moved to hero army
CCreatureSet heroArmy = h->army;
CCreatureSet ourArmy = creatures;
while(ourArmy.slots.size() > 0)
{
int slot = heroArmy.getSlotFor(ourArmy.slots.begin()->second.first);
if(slot < 0)
break;
heroArmy.slots[slot].first = ourArmy.slots.begin()->second.first;
heroArmy.slots[slot].second += ourArmy.slots.begin()->second.second;
ourArmy.slots.erase(ourArmy.slots.begin());
}
if(ourArmy.slots.size() > 0) //all creatures can be moved to hero army - do that
{
SetGarrisons sg;
sg.garrs[h->id] = heroArmy;
cb->sendAndApply(&sg);
}
else //show garrison window and let player pick creatures
{
SetGarrisons sg;
sg.garrs[id] = creatures;
cb->sendAndApply(&sg);
cb->showGarrisonDialog(id,h->id,true,boost::bind(&IGameCallback::removeObject,cb,id));
}
if(!afterBattle && message.size()) if(!afterBattle && message.size())
{ {
@ -3476,7 +3441,7 @@ void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
void CGEvent::activated( const CGHeroInstance * h ) const void CGEvent::activated( const CGHeroInstance * h ) const
{ {
if(army) if(army.slots.size() > 0)
{ {
InfoWindow iw; InfoWindow iw;
iw.player = h->tempOwner; iw.player = h->tempOwner;
@ -3691,7 +3656,7 @@ void CGScholar::initObj()
void CGGarrison::onHeroVisit (const CGHeroInstance *h) const void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
{ {
if (h->tempOwner != tempOwner && army) { if (h->tempOwner != tempOwner && army.slots.size() > 0) {
//TODO: Find a way to apply magic garrison effects in battle. //TODO: Find a way to apply magic garrison effects in battle.
cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1)); cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
return; return;
@ -4211,7 +4176,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
iw.text.addReplacement (loot.buildList()); iw.text.addReplacement (loot.buildList());
iw.text.addReplacement (h->name); iw.text.addReplacement (h->name);
cb->showInfoDialog(&iw); cb->showInfoDialog(&iw);
cb->giveCreatures (id, h, &ourArmy); cb->giveCreatures (id, h, ourArmy);
} }
cb->setObjProperty (id, 15, 0); //bc = NULL cb->setObjProperty (id, 15, 0); //bc = NULL
} }
@ -4592,22 +4557,6 @@ void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
} }
} }
void CShop::newTurn() const
{
switch (ID)
{
case 7: //ArtMerchant aka. Black Market
if (cb->getDate(0)%28 == 1)
cb->setObjProperty (id, 13, 0);
cb->setObjProperty (id, 14, rand());
break;
case 78: //Refugee Camp
case 95: //Tavern
if (cb->getDate(0)%7 == 1)
cb->setObjProperty (id, 14, rand());
break;
}
}
void CShop::setPropertyDer (ui8 what, ui32 val) void CShop::setPropertyDer (ui8 what, ui32 val)
{ {
switch (what) switch (what)
@ -4650,8 +4599,9 @@ void CGArtMerchant::reset(ui32 val)
} }
for (ui8 n = 0; n < count; n++) for (ui8 n = 0; n < count; n++)
{ {
index = arts.begin() + val % arts.size(); index = arts.begin() + val % arts.size();
avaliable[avaliable.size()] = new Component (Component::ARTIFACT, (*index)->id, 0, 0); avaliable [avaliable.size()] = new Component (Component::ARTIFACT, (*index)->id, 0, 0);
arts.erase(index); arts.erase(index);
val *= (id + n * i); //randomize val *= (id + n * i); //randomize
} }

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@ -441,7 +441,6 @@ public:
bool hasCapitol() const; bool hasCapitol() const;
int dailyIncome() const; //calculates daily income of this town int dailyIncome() const; //calculates daily income of this town
int spellsAtLevel(int level, bool checkGuild) const; //levels are counted from 1 (1 - 5) int spellsAtLevel(int level, bool checkGuild) const; //levels are counted from 1 (1 - 5)
void removeCapitols (ui8 owner, bool me) const;
CGTownInstance(); CGTownInstance();
virtual ~CGTownInstance(); virtual ~CGTownInstance();
@ -752,18 +751,6 @@ public:
} }
}; };
class DLL_EXPORT CGMagicSpring : public CGVisitableOPW
{///unfortunatelly, this one is quite different than others
public:
void onHeroVisit(const CGHeroInstance * h) const;
const std::string & getHoverText() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);
h & visited;
}
};
class DLL_EXPORT CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement class DLL_EXPORT CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement
{ {
public: public:
@ -961,8 +948,8 @@ public:
void initObj() {}; void initObj() {};
void setPropertyDer (ui8 what, ui32 val); void setPropertyDer (ui8 what, ui32 val);
void newTurn() const; void newTurn() const {};
virtual void reset (ui32 val) {}; //get new items for Black Market, Tavern, Refugee Camp virtual void reset (ui32 val) {};
void onHeroVisit (const CGHeroInstance * h) const {}; void onHeroVisit (const CGHeroInstance * h) const {};
virtual void trade (const CGHeroInstance * h) const {}; virtual void trade (const CGHeroInstance * h) const {};

4
int3.h
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@ -87,10 +87,6 @@ public:
{ {
h & slots & formation; h & slots & formation;
} }
operator bool() const
{
return slots.size() > 0;
}
void sweep() void sweep()
{ {
for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i) for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i)

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@ -76,7 +76,7 @@ public:
virtual ui32 showBlockingDialog(BlockingDialog *iw) =0; //synchronous version of above //TODO: virtual ui32 showBlockingDialog(BlockingDialog *iw) =0; //synchronous version of above //TODO:
virtual void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb) =0; //cb will be called when player closes garrison window virtual void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb) =0; //cb will be called when player closes garrison window
virtual void giveResource(int player, int which, int val)=0; virtual void giveResource(int player, int which, int val)=0;
virtual void giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet *creatures) const=0; virtual void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures) =0;
virtual void showCompInfo(ShowInInfobox * comp)=0; virtual void showCompInfo(ShowInInfobox * comp)=0;
virtual void heroVisitCastle(int obj, int heroID)=0; virtual void heroVisitCastle(int obj, int heroID)=0;
virtual void stopHeroVisitCastle(int obj, int heroID)=0; virtual void stopHeroVisitCastle(int obj, int heroID)=0;

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@ -42,7 +42,7 @@ void registerTypes1(Serializer &s)
s.template registerType<CGShrine>(); s.template registerType<CGShrine>();
s.template registerType<CGQuestGuard>(); s.template registerType<CGQuestGuard>();
s.template registerType<CGBonusingObject>(); s.template registerType<CGBonusingObject>();
s.template registerType<CGMagicSpring>(); //s.template registerType<CGMagicSpring>();
s.template registerType<CGMagicWell>(); s.template registerType<CGMagicWell>();
s.template registerType<CGObservatory>(); s.template registerType<CGObservatory>();
s.template registerType<CGKeys>(); s.template registerType<CGKeys>();

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@ -1950,7 +1950,7 @@ void Mapa::readObjects( unsigned char * bufor, int &i)
} }
case 48: //Magic Spring case 48: //Magic Spring
{ {
nobj = new CGMagicSpring(); //nobj = new CGMagicSpring();
break; break;
} }
default: default:

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@ -1570,22 +1570,22 @@ void CGameHandler::giveResource(int player, int which, int val)
sr.val = gs->players.find(player)->second.resources[which]+val; sr.val = gs->players.find(player)->second.resources[which]+val;
sendAndApply(&sr); sendAndApply(&sr);
} }
void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, const CCreatureSet *creatures) const void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures)
{ {
if (creatures->slots.size() <= 0) if (creatures.slots.size() <= 0)
return; return;
CCreatureSet heroArmy = h->army; CCreatureSet heroArmy = h->army;
while (*creatures) while (creatures.slots.size() > 0)
{ {
int slot = heroArmy.getSlotFor (creatures->slots.begin()->second.first); int slot = heroArmy.getSlotFor (creatures.slots.begin()->second.first);
if (slot < 0) if (slot < 0)
break; break;
heroArmy.slots[slot].first = creatures->slots.begin()->second.first; heroArmy.slots[slot].first = creatures.slots.begin()->second.first;
heroArmy.slots[slot].second += creatures->slots.begin()->second.second; heroArmy.slots[slot].second += creatures.slots.begin()->second.second;
creatures->slots.erase (creatures->slots.begin()); creatures.slots.erase (creatures.slots.begin());
} }
if (!*creatures) //all creatures can be moved to hero army - do that if (creatures.slots.size() == 0) //all creatures can be moved to hero army - do that
{ {
SetGarrisons sg; SetGarrisons sg;
sg.garrs[h->id] = heroArmy; sg.garrs[h->id] = heroArmy;
@ -1594,7 +1594,7 @@ void CGameHandler::giveCreatures (int objid, const CGHeroInstance * h, const CCr
else //show garrison window and let player pick creatures else //show garrison window and let player pick creatures
{ {
SetGarrisons sg; SetGarrisons sg;
sg.garrs[objid] = *creatures; sg.garrs[objid] = creatures;
sendAndApply (&sg); sendAndApply (&sg);
showGarrisonDialog (objid, h->id, true, 0); showGarrisonDialog (objid, h->id, true, 0);
return; return;

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@ -115,7 +115,7 @@ public:
ui32 showBlockingDialog(BlockingDialog *iw); //synchronous version of above ui32 showBlockingDialog(BlockingDialog *iw); //synchronous version of above
void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb); void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb);
void giveResource(int player, int which, int val); void giveResource(int player, int which, int val);
void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet *creatures); void giveCreatures (int objid, const CGHeroInstance * h, CCreatureSet creatures);
void showCompInfo(ShowInInfobox * comp); void showCompInfo(ShowInInfobox * comp);
void heroVisitCastle(int obj, int heroID); void heroVisitCastle(int obj, int heroID);
void stopHeroVisitCastle(int obj, int heroID); void stopHeroVisitCastle(int obj, int heroID);