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Implemented teleportation animation effect
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@@ -193,7 +193,7 @@ public:
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void battleNewRoundFirst(int round) override; //called at the beginning of each turn before changes are applied; used for HP regen handling
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void battleNewRound(int round) override; //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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void battleLogMessage(const std::vector<MetaString> & lines) override;
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void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance) override;
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void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance, bool teleport) override;
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void battleSpellCast(const BattleSpellCast *sc) override;
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void battleStacksEffectsSet(const SetStackEffect & sse) override; //called when a specific effect is set to stacks
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void battleTriggerEffect(const BattleTriggerEffect & bte) override; //various one-shot effect
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