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Implemented teleportation animation effect
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@ -738,7 +738,7 @@ void BattleResult::applyFirstCl(CClient *cl)
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void BattleStackMoved::applyFirstCl(CClient *cl)
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{
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const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
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callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance);
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callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance, teleporting);
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}
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void BattleAttack::applyFirstCl(CClient *cl)
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