mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-17 01:32:21 +02:00
Implemented teleportation animation effect
This commit is contained in:
@ -223,7 +223,7 @@ void BattleStacksController::stackAdded(const CStack * stack, bool instant)
|
||||
|
||||
owner.executeOnAnimationCondition(EAnimationEvents::HIT, true, [=]()
|
||||
{
|
||||
addNewAnim(ColorTransformAnimation::fadeInAnimation(owner, stack));
|
||||
addNewAnim(ColorTransformAnimation::summonAnimation(owner, stack));
|
||||
if (stack->isClone())
|
||||
addNewAnim(ColorTransformAnimation::cloneAnimation(owner, stack, SpellID(SpellID::CLONE).toSpell()));
|
||||
});
|
||||
@ -472,6 +472,23 @@ void BattleStacksController::stacksAreAttacked(std::vector<StackAttackedInfo> at
|
||||
executeAttackAnimations();
|
||||
}
|
||||
|
||||
void BattleStacksController::stackTeleported(const CStack *stack, std::vector<BattleHex> destHex, int distance)
|
||||
{
|
||||
assert(destHex.size() > 0);
|
||||
assert(owner.getAnimationCondition(EAnimationEvents::ACTION) == false);
|
||||
|
||||
owner.executeOnAnimationCondition(EAnimationEvents::HIT, true, [=](){
|
||||
addNewAnim( ColorTransformAnimation::teleportOutAnimation(owner, stack) );
|
||||
});
|
||||
|
||||
owner.executeOnAnimationCondition(EAnimationEvents::AFTER_HIT, true, [=](){
|
||||
stackAnimation[stack->ID]->pos.moveTo(getStackPositionAtHex(destHex.back(), stack));
|
||||
addNewAnim( ColorTransformAnimation::teleportInAnimation(owner, stack) );
|
||||
});
|
||||
|
||||
// animations will be executed by spell
|
||||
}
|
||||
|
||||
void BattleStacksController::stackMoved(const CStack *stack, std::vector<BattleHex> destHex, int distance)
|
||||
{
|
||||
assert(destHex.size() > 0);
|
||||
@ -486,8 +503,12 @@ void BattleStacksController::stackMoved(const CStack *stack, std::vector<BattleH
|
||||
addNewAnim(new MovementStartAnimation(owner, stack));
|
||||
owner.waitForAnimationCondition(EAnimationEvents::ACTION, false);
|
||||
|
||||
addNewAnim(new MovementAnimation(owner, stack, destHex, distance));
|
||||
owner.waitForAnimationCondition(EAnimationEvents::ACTION, false);
|
||||
// if creature can teleport, e.g Devils - skip movement animation
|
||||
if ( !stack->hasBonus(Selector::typeSubtype(Bonus::FLYING, 1)) )
|
||||
{
|
||||
addNewAnim(new MovementAnimation(owner, stack, destHex, distance));
|
||||
owner.waitForAnimationCondition(EAnimationEvents::ACTION, false);
|
||||
}
|
||||
|
||||
addNewAnim(new MovementEndAnimation(owner, stack, destHex.back()));
|
||||
owner.waitForAnimationCondition(EAnimationEvents::ACTION, false);
|
||||
@ -806,7 +827,7 @@ void BattleStacksController::removeExpiredColorFilters()
|
||||
return false;
|
||||
if (filter.effect == ColorFilter::genEmptyShifter())
|
||||
return false;
|
||||
if (filter.target->hasBonus(Selector::source(Bonus::SPELL_EFFECT, filter.source->id)))
|
||||
if (filter.source && filter.target->hasBonus(Selector::source(Bonus::SPELL_EFFECT, filter.source->id)))
|
||||
return false;
|
||||
return true;
|
||||
});
|
||||
|
Reference in New Issue
Block a user