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Implemented teleportation animation effect
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@@ -113,6 +113,7 @@ public:
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void stackRemoved(uint32_t stackID); //stack disappeared from batlefiled
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void stackActivated(const CStack *stack); //active stack has been changed
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void stackMoved(const CStack *stack, std::vector<BattleHex> destHex, int distance); //stack with id number moved to destHex
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void stackTeleported(const CStack *stack, std::vector<BattleHex> destHex, int distance); //stack with id number moved to destHex
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void stacksAreAttacked(std::vector<StackAttackedInfo> attackedInfos); //called when a certain amount of stacks has been attacked
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void stackAttacking(const StackAttackInfo & info); //called when stack with id ID is attacking something on hex dest
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