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Implemented teleportation animation effect
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@@ -160,7 +160,7 @@ public:
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virtual void actionFinished(const BattleAction &action) override;
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virtual void battleStacksEffectsSet(const SetStackEffect & sse) override;
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virtual void battleObstaclesChanged(const std::vector<ObstacleChanges> & obstacles) override;
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virtual void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance) override;
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virtual void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance, bool teleport) override;
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virtual void battleAttack(const BattleAttack *ba) override;
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virtual void battleSpellCast(const BattleSpellCast *sc) override;
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virtual void battleEnd(const BattleResult *br) override;
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