mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
wrong1
This commit is contained in:
parent
b1c0d10ece
commit
e9ebc7de5b
@ -49,6 +49,7 @@
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UsePrecompiledHeader="0"
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WarningLevel="4"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4512"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -127,6 +128,7 @@
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4512"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -210,6 +212,7 @@
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ProgramDataBaseFileName="$(SolutionDir)$(ConfigurationName)\GeniusAI.pdb"
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WarningLevel="3"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4512"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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|
@ -1169,27 +1169,16 @@ void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAtt
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}
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}
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//initializing
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std::map<int, int> animLengths;
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std::map<int, int> increments;
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int maxLen = 0;
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for(size_t g=0; g<attackedInfos.size(); ++g)
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{
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int animLen;
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if(attackedInfos[g].killed)
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{
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creAnims[attackedInfos[g].ID]->setType(5); //death
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animLen = creAnims[attackedInfos[g].ID]->framesInGroup(5);
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}
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else
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{
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creAnims[attackedInfos[g].ID]->setType(3); //getting hit
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animLen = creAnims[attackedInfos[g].ID]->framesInGroup(3);
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}
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animLengths.insert(std::make_pair(attackedInfos[g].ID, animLen));
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increments.insert(std::make_pair(attackedInfos[g].ID, 0));
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if(animLen > maxLen)
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{
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maxLen = animLen;
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}
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}
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//main showing loop
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@ -1201,18 +1190,17 @@ void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAtt
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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for(size_t g=0; g<attackedInfos.size(); ++g)
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{
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if((animCount+1)%(4/animSpeed)==0 && increments[attackedInfos[g].ID]<animLengths[attackedInfos[g].ID])
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if((animCount+1)%(4/animSpeed)==0 && !creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
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{
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creAnims[attackedInfos[g].ID]->incrementFrame();
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++(increments[attackedInfos[g].ID]);
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}
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if(increments[attackedInfos[g].ID]>=animLengths[attackedInfos[g].ID] && creAnims[attackedInfos[g].ID]->getType() == 3)
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if(creAnims[attackedInfos[g].ID]->onLastFrameInGroup() && creAnims[attackedInfos[g].ID]->getType() == 3)
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creAnims[attackedInfos[g].ID]->setType(2);
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}
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bool isAnotherOne = false; //if true, there is a stack whose hit/death anim must be continued
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for(size_t g=0; g<attackedInfos.size(); ++g)
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{
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if(increments[attackedInfos[g].ID] < animLengths[attackedInfos[g].ID]-1)
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if(!creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
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{
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isAnotherOne = true;
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break;
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@ -2245,9 +2233,12 @@ void CBattleHero::show(SDL_Surface *to)
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{
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SDL_Rect posb = pos;
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CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
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if(phase != 4 || image != 4)
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if(phase != 4 || nextPhase != -1 || image < 4)
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{
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if(flagAnimCount%2==0)
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{
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++image;
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}
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if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
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{
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image = 0;
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@ -2256,6 +2247,7 @@ void CBattleHero::show(SDL_Surface *to)
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if(phase == 4 && nextPhase != -1 && image == 7)
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{
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phase = nextPhase;
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nextPhase = -1;
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image = 0;
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}
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break;
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@ -2281,14 +2273,13 @@ void CBattleHero::setPhase(int newPhase)
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}
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else
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{
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++image;
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nextPhase = newPhase;
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}
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}
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void CBattleHero::clickLeft(boost::logic::tribool down)
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{
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if(!down && myHero && myHero->getArt(17))
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if(!down && myHero) if(myHero->getArt(17)) //if both conditions are satisfied; for certain reason myHero->getArt(17) has been checked once even though myHero was NULL
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{
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for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
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{
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@ -45,7 +45,6 @@ public:
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CArtHandler * arth;
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CHeroHandler * heroh;
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CCreatureHandler * creh;
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CAbilityHandler * abilh;
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CSpellHandler * spellh;
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CMapHandler * mh;
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CBuildingHandler * buildh;
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@ -14,12 +14,15 @@
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#include "hch/CObjectHandler.h"
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#include "hch/CCreatureHandler.h"
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#include "lib/VCMI_Lib.h"
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#include "lib/Connection.h"
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#include "map.h"
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#include "StartInfo.h"
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#include "lib/NetPacks.h"
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#include <boost/foreach.hpp>
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#include <boost/thread.hpp>
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#include <boost/thread/shared_mutex.hpp>
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#include "lib/RegisterTypes.h"
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boost::rand48 ran;
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@ -30,6 +33,38 @@ boost::rand48 ran;
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#undef max
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#endif
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class CBaseForGSApply
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{
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public:
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virtual void applyOnGS(CGameState *gs, void *pack) const =0;
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};
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template <typename T> class CApplyOnGS : public CBaseForGSApply
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{
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public:
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void applyOnGS(CGameState *gs, void *pack) const
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{
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T *ptr = static_cast<T*>(pack);
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ptr->applyGs(gs);
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}
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};
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class CGSApplier
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{
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public:
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std::map<ui16,CBaseForGSApply*> apps;
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CGSApplier()
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{
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registerTypes2(*this);
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}
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template<typename T> void registerType(const T * t=NULL)
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{
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ui16 ID = typeList.registerType(&typeid(T));
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apps[ID] = new CApplyOnGS<T>;
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}
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} applier;
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std::string DLL_EXPORT toString(MetaString &ms)
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{
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std::string ret;
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@ -1434,6 +1469,11 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
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return ret;
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}
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void CGameState::apply(CPack *pack)
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{
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applier.apps[typeList.getTypeID(pack)]->applyOnGS(this,pack);
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}
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int BattleInfo::calculateDmg(const CStack* attacker, const CStack* defender, const CGHeroInstance * attackerHero, const CGHeroInstance * defendingHero, bool shooting)
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{
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int attackerAttackBonus = attacker->creature->attack + (attackerHero ? attackerHero->getPrimSkillLevel(0) : 0);
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@ -35,6 +35,7 @@ class CMapHandler;
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class CPathfinder;
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struct SetObjectProperty;
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struct MetaString;
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struct CPack;
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std::string DLL_EXPORT toString(MetaString &ms);
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@ -228,6 +229,7 @@ public:
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void randomizeObject(CGObjectInstance *cur);
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std::pair<int,int> pickObject(CGObjectInstance *obj);
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int pickHero(int owner);
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void apply(CPack *pack);
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CGHeroInstance *getHero(int objid);
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CGTownInstance *getTown(int objid);
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bool battleMoveCreatureStack(int ID, int dest);
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5
CMT.cpp
5
CMT.cpp
@ -27,7 +27,6 @@
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#include "CAdvmapInterface.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CVideoHandler.h"
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#include "hch/CAbilityHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CCreatureHandler.h"
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#include "hch/CSpellHandler.h"
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@ -123,10 +122,6 @@ int main(int argc, char** argv)
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cgi->curh->initCursor();
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cgi->curh->show();
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tlog0<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
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CAbilityHandler * abilh = new CAbilityHandler;
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abilh->loadAbilities();
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cgi->abilh = abilh;
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tlog0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
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cgi->pathf = new CPathfinder();
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tlog0<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
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tlog0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
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@ -137,6 +137,13 @@ int CCreatureAnimation::getFrame() const
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return curFrame;
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}
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bool CCreatureAnimation::onLastFrameInGroup()
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{
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if(internalFrame == frameGroups[type].size() - 1)
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return true;
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return false;
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}
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void CCreatureAnimation::playOnce(int type)
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{
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setType(type);
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@ -36,8 +36,8 @@ private:
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unsigned char * FDef; //animation raw data
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int curFrame, internalFrame; //number of currently displayed frame
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unsigned int frames; //number of frames
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std::map<int, std::vector<int> > frameGroups; //groups of frames; [groupID] -> vector of frame IDs in group
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public:
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std::map<int, std::vector<int> > frameGroups; //groups of frames; [groupID] -> vector of frame IDs in group
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int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
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int fullWidth, fullHeight; //read-only, please!
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CCreatureAnimation(std::string name); //c-tor
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@ -50,6 +50,7 @@ public:
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int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool IncrementFrame = true, bool yellowBorder = false, bool blueBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
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void incrementFrame();
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int getFrame() const;
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bool onLastFrameInGroup();
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bool once;
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void playOnce(int type); //plays once given stage of animation, then resets to 2
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@ -25,9 +25,51 @@
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#include <boost/thread.hpp>
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#include <boost/thread/shared_mutex.hpp>
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#include <sstream>
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#undef DLL_EXPORT
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#define DLL_EXPORT
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#include "../lib/RegisterTypes.h"
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extern std::string NAME;
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namespace intpr = boost::interprocess;
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class CBaseForCLApply
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{
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public:
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virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
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virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
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};
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template <typename T> class CApplyOnCL : public CBaseForCLApply
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{
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public:
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void applyOnClAfter(CClient *cl, void *pack) const
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{
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T *ptr = static_cast<T*>(pack);
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ptr->applyCl(cl);
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}
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void applyOnClBefore(CClient *cl, void *pack) const
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{
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T *ptr = static_cast<T*>(pack);
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ptr->applyFirstCl(cl);
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}
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};
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class CCLApplier
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{
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public:
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std::map<ui16,CBaseForCLApply*> apps;
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CCLApplier()
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{
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registerTypes2(*this);
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}
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template<typename T> void registerType(const T * t=NULL)
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{
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ui16 ID = typeList.registerType(&typeid(T));
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apps[ID] = new CApplyOnCL<T>;
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}
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} applier;
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void CClient::init()
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{
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IObjectInterface::cb = this;
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@ -53,38 +95,6 @@ CClient::~CClient(void)
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{
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delete shared;
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}
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void CClient::process(int what)
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{
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switch (what)
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{
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case 107:
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{
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ShowInInfobox sii;
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*serv >> sii;
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SComponent sc(sii.c);
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sc.description = toString(sii.text);
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if(playerint[sii.player]->human)
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static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
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break;
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}
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case 513:
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{
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ui8 color;
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std::string message;
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*serv >> color >> message;
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tlog4 << "Player "<<(int)color<<" sends a message: " << message << std::endl;
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break;
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}
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case 9999:
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break;
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default:
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{
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std::ostringstream ex;
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ex << "Not supported server message (type=" << what <<")";
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throw ex.str();
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}
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}
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}
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void CClient::waitForMoveAndSend(int color)
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{
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try
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@ -97,14 +107,18 @@ void CClient::waitForMoveAndSend(int color)
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}
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void CClient::run()
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{
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CPack *pack;
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try
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{
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ui16 typ;
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while(1)
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{
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*serv >> typ;
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process(typ);
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}
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*serv >> pack;
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CBaseForCLApply *apply = applier.apps[typeList.getTypeID(pack)];
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apply->applyOnClBefore(this,pack);
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gs->apply(pack);
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apply->applyOnClAfter(this,pack);
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delete pack;
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pack = NULL;
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} HANDLE_EXCEPTION
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}
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|
@ -59,7 +59,6 @@ public:
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void newGame(CConnection *con, StartInfo *si); //con - connection to server
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void save(const std::string & fname);
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void load(const std::string & fname);
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void process(int what);
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void run();
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//////////////////////////////////////////////////////////////////////////
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//from IGameCallback
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|
@ -274,10 +274,6 @@
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RelativePath="..\AdventureMapButton.cpp"
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>
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</File>
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<File
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RelativePath="..\hch\CAbilityHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\CAdvmapInterface.cpp"
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>
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@ -400,10 +396,6 @@
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RelativePath="..\AI_Base.h"
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>
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</File>
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<File
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RelativePath="..\hch\CAbilityHandler.h"
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||||
>
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</File>
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<File
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RelativePath="..\CAdvmapInterface.h"
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>
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|
@ -290,7 +290,7 @@ int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position o
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}
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int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
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{
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return 6 + getSecSkillLevel(3); //default + scouting
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return 5 + getSecSkillLevel(3); //default + scouting
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}
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si32 CGHeroInstance::manaLimit() const
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@ -302,7 +302,7 @@ si32 CGHeroInstance::manaLimit() const
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case 2: modifier+=0.5; break;
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case 3: modifier+=1.0; break;
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}
|
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return 10*getPrimSkillLevel(3)*modifier;
|
||||
return si32(10*getPrimSkillLevel(3)*modifier);
|
||||
}
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||||
//void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
|
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//{
|
||||
@ -334,19 +334,20 @@ int CGHeroInstance::maxMovePoints(bool onLand) const
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if (ret>2000)
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ret=2000;
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||||
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||||
double bonus = 0;
|
||||
if(onLand)
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||||
{
|
||||
//logistics:
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switch(getSecSkillLevel(2))
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{
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||||
case 1:
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||||
ret *= 1.1f;
|
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bonus = 0.1;
|
||||
break;
|
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case 2:
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ret *= 1.2f;
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||||
bonus = 0.2;
|
||||
break;
|
||||
case 3:
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||||
ret *= 1.3f;
|
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bonus = 0.3;
|
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break;
|
||||
}
|
||||
}
|
||||
@ -356,17 +357,17 @@ int CGHeroInstance::maxMovePoints(bool onLand) const
|
||||
switch(getSecSkillLevel(2))
|
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{
|
||||
case 1:
|
||||
ret *= 1.5f;
|
||||
bonus = 0.5;
|
||||
break;
|
||||
case 2:
|
||||
ret *= 2.0f;
|
||||
bonus = 1.0;
|
||||
break;
|
||||
case 3:
|
||||
ret *= 2.5f;
|
||||
bonus = 1.5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
return int(ret + ret*bonus);
|
||||
}
|
||||
ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
|
||||
{
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
using namespace boost;
|
||||
using namespace boost::asio::ip;
|
||||
template<typename Serializer> DLL_EXPORT void registerTypes(Serializer &s); //defined elsewhere and explicitly instantiated for used serializers
|
||||
|
||||
CTypeList typeList;
|
||||
|
||||
|
@ -53,8 +53,6 @@ enum SerializationLvl
|
||||
Serializable
|
||||
};
|
||||
|
||||
template<typename Serializer> DLL_EXPORT void registerTypes(Serializer &s); //defined in .cpp and explicitly instantiated for used serializers
|
||||
|
||||
class DLL_EXPORT CTypeList
|
||||
{
|
||||
std::map<const type_info *,ui16> types;
|
||||
|
@ -66,6 +66,6 @@ public:
|
||||
virtual void giveHero(int id, int player)=0;
|
||||
virtual void changeObjPos(int objid, int3 newPos, ui8 flags)=0;
|
||||
|
||||
friend class CPackForClient;
|
||||
friend struct CPackForClient;
|
||||
};
|
||||
#endif // __IGAMECALLBACK_H__
|
106
lib/NetPacks.h
106
lib/NetPacks.h
@ -16,15 +16,27 @@ struct CPack
|
||||
CPack(){};
|
||||
~CPack(){};
|
||||
ui16 getType() const{return type;}
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
struct CPackForClient : public CPack
|
||||
{
|
||||
CGameState* GS(CClient *cl);
|
||||
|
||||
//virtual void applyFirstCl(CClient *cl){}; //called before applying to gs
|
||||
//virtual void applyGs(CGameState *gs){};
|
||||
//virtual void applyCl(CClient *cl){}; //called after applying to gs
|
||||
void applyFirstCl(CClient *cl)//called before applying to gs
|
||||
{
|
||||
tlog1 << "CPackForClient::applyFirstCl - We should not be here!\n";
|
||||
};
|
||||
DLL_EXPORT void applyGs(CGameState *gs)
|
||||
{
|
||||
tlog1 << "CPackForClient::applyGs - We should not be here!\n";
|
||||
};
|
||||
void applyCl(CClient *cl)//called after applying to gs
|
||||
{
|
||||
tlog1 << "CPackForClient::applyCl - We should not be here!\n";
|
||||
};
|
||||
};
|
||||
|
||||
struct Query : public CPackForClient
|
||||
@ -72,8 +84,10 @@ struct SystemMessage : public CPackForClient //95
|
||||
void applyCl(CClient *cl);
|
||||
|
||||
std::string text;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & text;
|
||||
}
|
||||
};
|
||||
|
||||
@ -81,11 +95,13 @@ struct YourTurn : public CPackForClient //100
|
||||
{
|
||||
YourTurn(){type = 100;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 player;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & player;
|
||||
}
|
||||
};
|
||||
|
||||
@ -93,7 +109,7 @@ struct SetResource : public CPackForClient //102
|
||||
{
|
||||
SetResource(){type = 102;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 player, resid;
|
||||
si32 val;
|
||||
@ -107,7 +123,7 @@ struct SetResources : public CPackForClient //104
|
||||
{
|
||||
SetResources(){res.resize(RESOURCE_QUANTITY);type = 104;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 player;
|
||||
std::vector<si32> res; //res[resid] => res amount
|
||||
@ -122,7 +138,7 @@ struct SetPrimSkill : public CPackForClient //105
|
||||
{
|
||||
SetPrimSkill(){type = 105;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 abs; //0 - changes by value; 1 - sets to value
|
||||
si32 id;
|
||||
@ -137,7 +153,7 @@ struct SetSecSkill : public CPackForClient //106
|
||||
{
|
||||
SetSecSkill(){type = 106;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 abs; //0 - changes by value; 1 - sets to value
|
||||
si32 id;
|
||||
@ -152,7 +168,7 @@ struct HeroVisitCastle : public CPackForClient //108
|
||||
{
|
||||
HeroVisitCastle(){flags=0;type = 108;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 flags; //1 - start, 2 - garrison
|
||||
ui32 tid, hid;
|
||||
@ -174,7 +190,7 @@ struct ChangeSpells : public CPackForClient //109
|
||||
{
|
||||
ChangeSpells(){type = 109;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 learn; //1 - gives spell, 0 - takes
|
||||
ui32 hid;
|
||||
@ -190,7 +206,7 @@ struct SetMana : public CPackForClient //110
|
||||
{
|
||||
SetMana(){type = 110;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
|
||||
ui32 hid, val;
|
||||
@ -204,7 +220,7 @@ struct SetMovePoints : public CPackForClient //111
|
||||
{
|
||||
SetMovePoints(){type = 111;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui32 hid, val;
|
||||
|
||||
@ -217,7 +233,7 @@ struct FoWChange : public CPackForClient //112
|
||||
{
|
||||
FoWChange(){type = 112;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
std::set<int3> tiles;
|
||||
ui8 player, mode; //mode==0 - hide, mode==1 - reveal
|
||||
@ -231,7 +247,7 @@ struct SetAvailableHeroes : public CPackForClient //113
|
||||
{
|
||||
SetAvailableHeroes(){type = 113;flags=0;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 player;
|
||||
si32 hid1, hid2;
|
||||
@ -246,7 +262,7 @@ struct GiveBonus : public CPackForClient //115
|
||||
{
|
||||
GiveBonus(){type = 115;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui32 hid;
|
||||
HeroBonus bonus;
|
||||
@ -263,7 +279,7 @@ struct ChangeObjPos : public CPackForClient //116
|
||||
ChangeObjPos(){type = 116;};
|
||||
void applyFirstCl(CClient *cl);
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui32 objid;
|
||||
int3 nPos;
|
||||
@ -281,7 +297,7 @@ struct RemoveObject : public CPackForClient //500
|
||||
RemoveObject(si32 ID){id = ID;type = 500;};
|
||||
void applyFirstCl(CClient *cl);
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
si32 id;
|
||||
|
||||
@ -311,7 +327,7 @@ struct SetGarrisons : public CPackForClient //502
|
||||
{
|
||||
SetGarrisons(){type = 502;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
std::map<ui32,CCreatureSet> garrs;
|
||||
|
||||
@ -324,7 +340,7 @@ struct NewStructures : public CPackForClient //504
|
||||
{
|
||||
NewStructures(){type = 504;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
si32 tid;
|
||||
std::set<si32> bid;
|
||||
@ -339,7 +355,7 @@ struct SetAvailableCreatures : public CPackForClient //506
|
||||
{
|
||||
SetAvailableCreatures(){type = 506;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
si32 tid;
|
||||
std::map<si32,ui32> creatures;
|
||||
@ -353,7 +369,7 @@ struct SetHeroesInTown : public CPackForClient //508
|
||||
{
|
||||
SetHeroesInTown(){type = 508;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
si32 tid, visiting, garrison; //id of town, visiting hero, hero in garrison
|
||||
|
||||
@ -366,7 +382,7 @@ struct SetHeroArtifacts : public CPackForClient //509
|
||||
{
|
||||
SetHeroArtifacts(){type = 509;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
si32 hid;
|
||||
std::vector<ui32> artifacts; //hero's artifacts from bag
|
||||
@ -378,10 +394,24 @@ struct SetHeroArtifacts : public CPackForClient //509
|
||||
}
|
||||
};
|
||||
|
||||
struct PlayerMessage : public CPackForClient //513
|
||||
{
|
||||
PlayerMessage(){type = 513;};
|
||||
void applyCl(CClient *cl);
|
||||
|
||||
ui8 player;
|
||||
std::string text;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & text & player;
|
||||
}
|
||||
};
|
||||
|
||||
struct SetSelection : public CPackForClient //514
|
||||
{
|
||||
SetSelection(){type = 514;};
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui8 player;
|
||||
ui32 id;
|
||||
@ -396,7 +426,7 @@ struct HeroRecruited : public CPackForClient //515
|
||||
{
|
||||
HeroRecruited(){type = 515;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
si32 hid, tid; //subID of hero
|
||||
int3 tile;
|
||||
@ -413,7 +443,7 @@ struct GiveHero : public CPackForClient //516
|
||||
GiveHero(){type = 516;};
|
||||
void applyFirstCl(CClient *cl);
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui32 id; //object id
|
||||
ui8 player;
|
||||
@ -426,7 +456,7 @@ struct GiveHero : public CPackForClient //516
|
||||
|
||||
struct NewTurn : public CPackForClient //101
|
||||
{
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
struct Hero
|
||||
{
|
||||
@ -483,7 +513,7 @@ struct InfoWindow : public CPackForClient //103 - displays simple info window
|
||||
|
||||
struct SetObjectProperty : public CPackForClient//1001
|
||||
{
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui32 id;
|
||||
ui8 what; //1 - owner; 2 - blockvis; 3 - first stack count; 4 - visitors; 5 - visited; 6 - ID (if 34 then also def is replaced)
|
||||
@ -499,7 +529,7 @@ struct SetObjectProperty : public CPackForClient//1001
|
||||
|
||||
struct SetHoverName : public CPackForClient//1002
|
||||
{
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui32 id;
|
||||
MetaString name;
|
||||
@ -514,7 +544,7 @@ struct SetHoverName : public CPackForClient//1002
|
||||
struct HeroLevelUp : public Query//2000
|
||||
{
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
si32 heroid;
|
||||
ui8 primskill, level;
|
||||
@ -565,7 +595,7 @@ struct BattleStart : public CPackForClient//3000
|
||||
{
|
||||
BattleStart(){type = 3000;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
BattleInfo * info;
|
||||
|
||||
@ -579,7 +609,7 @@ struct BattleNextRound : public CPackForClient//3001
|
||||
{
|
||||
BattleNextRound(){type = 3001;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
si32 round;
|
||||
|
||||
@ -592,7 +622,7 @@ struct BattleSetActiveStack : public CPackForClient//3002
|
||||
{
|
||||
BattleSetActiveStack(){type = 3002;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui32 stack;
|
||||
|
||||
@ -638,7 +668,7 @@ struct BattleStackAttacked : public CPackForClient//3005
|
||||
{
|
||||
BattleStackAttacked(){flags = 0; type = 3005;};
|
||||
void applyCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
ui32 stackAttacked;
|
||||
ui32 newAmount, newHP, killedAmount, damageAmount;
|
||||
@ -667,7 +697,7 @@ struct BattleAttack : public CPackForClient//3006
|
||||
{
|
||||
BattleAttack(){flags = 0; type = 3006;};
|
||||
void applyFirstCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
void applyCl(CClient *cl);
|
||||
|
||||
BattleStackAttacked bsa;
|
||||
@ -697,7 +727,7 @@ struct StartAction : public CPackForClient//3007
|
||||
StartAction(){type = 3007;};
|
||||
StartAction(const BattleAction &act){ba = act; type = 3007;};
|
||||
void applyFirstCl(CClient *cl);
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
|
||||
BattleAction ba;
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -710,6 +740,7 @@ struct EndAction : public CPackForClient//3008
|
||||
{
|
||||
EndAction(){type = 3008;};
|
||||
void applyCl(CClient *cl);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
}
|
||||
@ -718,7 +749,7 @@ struct EndAction : public CPackForClient//3008
|
||||
struct SpellCasted : public CPackForClient//3009
|
||||
{
|
||||
SpellCasted(){type = 3009;};
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
void applyCl(CClient *cl);
|
||||
|
||||
ui8 side; //which hero casted spell: 0 - attacker, 1 - defender
|
||||
@ -734,7 +765,7 @@ struct SpellCasted : public CPackForClient//3009
|
||||
struct SetStackEffect : public CPackForClient //3010
|
||||
{
|
||||
SetStackEffect(){type = 3010;};
|
||||
void applyGs(CGameState *gs);
|
||||
DLL_EXPORT void applyGs(CGameState *gs);
|
||||
void applyCl(CClient *cl);
|
||||
|
||||
ui32 stack;
|
||||
@ -752,6 +783,7 @@ struct ShowInInfobox : public CPackForClient //107
|
||||
Component c;
|
||||
MetaString text;
|
||||
|
||||
void applyCl(CClient *cl);
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & player & c & text;
|
||||
|
@ -322,6 +322,10 @@
|
||||
RelativePath="..\map.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\NetPacksLib.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\RegisterTypes.cpp"
|
||||
>
|
||||
@ -420,6 +424,10 @@
|
||||
RelativePath=".\NetPacks.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\RegisterTypes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VCMI_Lib.h"
|
||||
>
|
||||
|
Loading…
Reference in New Issue
Block a user