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Make object fade-out / fade-in instant on instant movement speed
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@ -50,6 +50,7 @@ class MapViewController : public IMapObjectObserver
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std::shared_ptr<MapRendererPuzzleMapContext> puzzleMapContext;
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private:
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bool isEventInstant(const CGObjectInstance * obj);
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bool isEventVisible(const CGObjectInstance * obj);
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bool isEventVisible(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
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