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Some work towards useful AI:
-It is possible to toggle adventure AI on / off typing "ai" in the console (default is true) -General cleaning and formatting of code -Some minor optimizations -Teal console log for AI AI tends to hang in the maze of mutexes and current player interface, further investigation is needed. Fixed #580 minor tweaks
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@ -42,6 +42,7 @@
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#define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
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#define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
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#define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
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#define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
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#endif
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TColor defColor;
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@ -168,6 +169,9 @@ void CConsoleHandler::setColor(int level)
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case 5:
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color = CONSOLE_GRAY;
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break;
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case -2:
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color = CONSOLE_TEAL;
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break;
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default:
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color = defColor;
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break;
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