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Fix: Get rid of 'Tile is not visible' error message

This commit is contained in:
Dmitry Orlov
2022-01-25 14:19:48 +03:00
committed by Andrii Danylchenko
parent ccfa6359ad
commit ea2931c6ea
11 changed files with 31 additions and 17 deletions

View File

@@ -433,12 +433,19 @@ void TryMoveHero::applyCl(CClient *cl)
i.second->tileRevealed(fowRevealed);
//notify interfaces about move
auto gs = cl->gameState();
for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
{
if(i->first != PlayerColor::SPECTATOR && gs->checkForStandardLoss(i->first)) // Do not notify vanquished player's interface
continue;
if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
|| GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
{
i->second->heroMoved(*this);
// src and dst of enemy hero move may be not visible => 'verbose' should be false
const bool verbose = cl->getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
i->second->heroMoved(*this, verbose);
}
}