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Fix: Get rid of 'Tile is not visible' error message
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ccfa6359ad
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@ -79,7 +79,7 @@ void AIGateway::availableCreaturesChanged(const CGDwelling * town)
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NET_EVENT_HANDLER;
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NET_EVENT_HANDLER;
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}
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}
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void AIGateway::heroMoved(const TryMoveHero & details)
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void AIGateway::heroMoved(const TryMoveHero & details, bool verbose)
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{
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{
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LOG_TRACE(logAi);
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LOG_TRACE(logAi);
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NET_EVENT_HANDLER;
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NET_EVENT_HANDLER;
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@ -89,8 +89,8 @@ void AIGateway::heroMoved(const TryMoveHero & details)
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const int3 from = CGHeroInstance::convertPosition(details.start, false);
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const int3 from = CGHeroInstance::convertPosition(details.start, false);
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const int3 to = CGHeroInstance::convertPosition(details.end, false);
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const int3 to = CGHeroInstance::convertPosition(details.end, false);
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const CGObjectInstance * o1 = vstd::frontOrNull(cb->getVisitableObjs(from));
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const CGObjectInstance * o1 = vstd::frontOrNull(cb->getVisitableObjs(from, verbose));
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const CGObjectInstance * o2 = vstd::frontOrNull(cb->getVisitableObjs(to));
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const CGObjectInstance * o2 = vstd::frontOrNull(cb->getVisitableObjs(to, verbose));
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if(details.result == TryMoveHero::TELEPORTATION)
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if(details.result == TryMoveHero::TELEPORTATION)
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{
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{
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@ -123,7 +123,7 @@ public:
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void finish() override;
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void finish() override;
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void availableCreaturesChanged(const CGDwelling * town) override;
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void availableCreaturesChanged(const CGDwelling * town) override;
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void heroMoved(const TryMoveHero & details) override;
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void heroMoved(const TryMoveHero & details, bool verbose = true) override;
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void heroInGarrisonChange(const CGTownInstance * town) override;
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void heroInGarrisonChange(const CGTownInstance * town) override;
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void centerView(int3 pos, int focusTime) override;
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void centerView(int3 pos, int focusTime) override;
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void tileHidden(const std::unordered_set<int3, ShashInt3> & pos) override;
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void tileHidden(const std::unordered_set<int3, ShashInt3> & pos) override;
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@ -89,7 +89,7 @@ void VCAI::availableCreaturesChanged(const CGDwelling * town)
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NET_EVENT_HANDLER;
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NET_EVENT_HANDLER;
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}
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}
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void VCAI::heroMoved(const TryMoveHero & details)
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void VCAI::heroMoved(const TryMoveHero & details, bool verbose)
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{
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{
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LOG_TRACE(logAi);
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LOG_TRACE(logAi);
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NET_EVENT_HANDLER;
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NET_EVENT_HANDLER;
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@ -99,8 +99,8 @@ void VCAI::heroMoved(const TryMoveHero & details)
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const int3 from = CGHeroInstance::convertPosition(details.start, false);
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const int3 from = CGHeroInstance::convertPosition(details.start, false);
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const int3 to = CGHeroInstance::convertPosition(details.end, false);
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const int3 to = CGHeroInstance::convertPosition(details.end, false);
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const CGObjectInstance * o1 = vstd::frontOrNull(cb->getVisitableObjs(from));
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const CGObjectInstance * o1 = vstd::frontOrNull(cb->getVisitableObjs(from, verbose));
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const CGObjectInstance * o2 = vstd::frontOrNull(cb->getVisitableObjs(to));
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const CGObjectInstance * o2 = vstd::frontOrNull(cb->getVisitableObjs(to, verbose));
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if(details.result == TryMoveHero::TELEPORTATION)
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if(details.result == TryMoveHero::TELEPORTATION)
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{
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{
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@ -153,7 +153,7 @@ public:
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void finish() override;
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void finish() override;
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void availableCreaturesChanged(const CGDwelling * town) override;
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void availableCreaturesChanged(const CGDwelling * town) override;
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void heroMoved(const TryMoveHero & details) override;
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void heroMoved(const TryMoveHero & details, bool verbose = true) override;
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void heroInGarrisonChange(const CGTownInstance * town) override;
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void heroInGarrisonChange(const CGTownInstance * town) override;
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void centerView(int3 pos, int focusTime) override;
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void centerView(int3 pos, int focusTime) override;
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void tileHidden(const std::unordered_set<int3, ShashInt3> & pos) override;
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void tileHidden(const std::unordered_set<int3, ShashInt3> & pos) override;
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@ -234,7 +234,7 @@ STRONG_INLINE void delObjRect(const int & x, const int & y, const int & z, const
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return;
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return;
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}
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}
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}
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}
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void CPlayerInterface::heroMoved(const TryMoveHero & details)
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void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
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{
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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EVENT_HANDLER_CALLED_BY_CLIENT;
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waitWhileDialog();
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waitWhileDialog();
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@ -135,7 +135,7 @@ public:
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void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
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void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
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void heroInGarrisonChange(const CGTownInstance *town) override;
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void heroInGarrisonChange(const CGTownInstance *town) override;
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void heroMoved(const TryMoveHero & details) override;
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void heroMoved(const TryMoveHero & details, bool verbose = true) override;
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val) override;
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val) override;
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void heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val) override;
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void heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val) override;
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void heroManaPointsChanged(const CGHeroInstance * hero) override;
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void heroManaPointsChanged(const CGHeroInstance * hero) override;
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@ -433,12 +433,19 @@ void TryMoveHero::applyCl(CClient *cl)
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i.second->tileRevealed(fowRevealed);
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i.second->tileRevealed(fowRevealed);
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//notify interfaces about move
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//notify interfaces about move
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auto gs = cl->gameState();
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for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
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for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
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{
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{
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if(i->first != PlayerColor::SPECTATOR && gs->checkForStandardLoss(i->first)) // Do not notify vanquished player's interface
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continue;
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if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
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if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
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|| GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
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|| GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
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{
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{
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i->second->heroMoved(*this);
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// src and dst of enemy hero move may be not visible => 'verbose' should be false
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const bool verbose = cl->getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
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i->second->heroMoved(*this, verbose);
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}
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}
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}
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}
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@ -493,10 +493,12 @@ std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const
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const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
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const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
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{
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{
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ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile.toString() + " is not visible!", nullptr);
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if(isVisible(tile))
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return &gs->map->getTile(tile);
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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if(verbose)
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return &gs->map->getTile(tile);
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logGlobal->error("\r\n%s: %s\r\n", BOOST_CURRENT_FUNCTION, tile.toString() + " is not visible!");
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return nullptr;
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}
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}
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//TODO: typedef?
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//TODO: typedef?
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@ -2457,8 +2457,8 @@ PlayerColor CGameState::checkForStandardWin() const
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bool CGameState::checkForStandardLoss( PlayerColor player ) const
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bool CGameState::checkForStandardLoss( PlayerColor player ) const
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{
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{
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//std loss condition is: player lost all towns and heroes
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//std loss condition is: player lost all towns and heroes
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const PlayerState &p = *CGameInfoCallback::getPlayerState(player);
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const PlayerState & pState = *CGameInfoCallback::getPlayerState(player);
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return !p.heroes.size() && !p.towns.size();
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return pState.checkVanquished();
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}
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}
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struct statsHLP
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struct statsHLP
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@ -49,6 +49,11 @@ public:
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const IBonusBearer * accessBonuses() const override;
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const IBonusBearer * accessBonuses() const override;
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int getResourceAmount(int type) const override;
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int getResourceAmount(int type) const override;
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bool checkVanquished() const
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{
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return heroes.empty() && towns.empty();
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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{
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h & color;
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h & color;
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@ -93,7 +93,7 @@ public:
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virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start){};
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virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start){};
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virtual void heroCreated(const CGHeroInstance*){};
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virtual void heroCreated(const CGHeroInstance*){};
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virtual void heroInGarrisonChange(const CGTownInstance *town){};
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virtual void heroInGarrisonChange(const CGTownInstance *town){};
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virtual void heroMoved(const TryMoveHero & details){};
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virtual void heroMoved(const TryMoveHero & details, bool verbose = true){};
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virtual void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val){};
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virtual void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val){};
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virtual void heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val){};
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virtual void heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val){};
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virtual void heroManaPointsChanged(const CGHeroInstance * hero){} //not called at the beginning of turn and after spell casts
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virtual void heroManaPointsChanged(const CGHeroInstance * hero){} //not called at the beginning of turn and after spell casts
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