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Removed CStack::totalHealth()
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@@ -589,11 +589,6 @@ const CGHeroInstance * CStack::getMyHero() const
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return nullptr;
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}
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ui32 CStack::totalHealth() const
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{
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return health.available();//do not hide possible invalid firstHPleft for dead stack
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}
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std::string CStack::nodeName() const
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{
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std::ostringstream oss;
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