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Removed CStack::totalHealth()
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@@ -186,7 +186,6 @@ public:
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si32 magicResistance() const override; //include aura of resistance
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std::vector<si32> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
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const CGHeroInstance * getMyHero() const; //if stack belongs to hero (directly or was by him summoned) returns hero, nullptr otherwise
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ui32 totalHealth() const; // total health for all creatures in stack;
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static bool isMeleeAttackPossible(const CStack * attacker, const CStack * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);
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