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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-10 22:31:40 +02:00

Inlined methods commonly used by pathfinder for better optimization

This commit is contained in:
Ivan Savenko
2024-12-28 12:28:14 +00:00
parent dea1eba20b
commit ea368c5176
5 changed files with 132 additions and 134 deletions

View File

@@ -151,36 +151,6 @@ std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
return result; return result;
} }
bool TerrainType::isLand() const
{
return !isWater();
}
bool TerrainType::isWater() const
{
return passabilityType & PassabilityType::WATER;
}
bool TerrainType::isRock() const
{
return passabilityType & PassabilityType::ROCK;
}
bool TerrainType::isPassable() const
{
return !isRock();
}
bool TerrainType::isSurface() const
{
return passabilityType & PassabilityType::SURFACE;
}
bool TerrainType::isUnderground() const
{
return passabilityType & PassabilityType::SUBTERRANEAN;
}
bool TerrainType::isTransitionRequired() const bool TerrainType::isTransitionRequired() const
{ {
return transitionRequired; return transitionRequired;

View File

@@ -112,4 +112,34 @@ public:
std::vector<JsonNode> loadLegacyData() override; std::vector<JsonNode> loadLegacyData() override;
}; };
inline bool TerrainType::isLand() const
{
return !isWater();
}
inline bool TerrainType::isWater() const
{
return passabilityType & PassabilityType::WATER;
}
inline bool TerrainType::isRock() const
{
return passabilityType & PassabilityType::ROCK;
}
inline bool TerrainType::isPassable() const
{
return !isRock();
}
inline bool TerrainType::isSurface() const
{
return passabilityType & PassabilityType::SURFACE;
}
inline bool TerrainType::isUnderground() const
{
return passabilityType & PassabilityType::SUBTERRANEAN;
}
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

View File

@@ -143,17 +143,6 @@ TerrainTile::TerrainTile():
{ {
} }
bool TerrainTile::entrableTerrain(const TerrainTile * from) const
{
return entrableTerrain(from ? from->isLand() : true, from ? from->isWater() : true);
}
bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
{
return getTerrain()->isPassable()
&& ((allowSea && isWater()) || (allowLand && isLand()));
}
bool TerrainTile::isClear(const TerrainTile * from) const bool TerrainTile::isClear(const TerrainTile * from) const
{ {
return entrableTerrain(from) && !blocked(); return entrableTerrain(from) && !blocked();
@@ -187,72 +176,6 @@ EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
return EDiggingStatus::CAN_DIG; return EDiggingStatus::CAN_DIG;
} }
bool TerrainTile::hasFavorableWinds() const
{
return extTileFlags & 128;
}
bool TerrainTile::isWater() const
{
return getTerrain()->isWater();
}
bool TerrainTile::isLand() const
{
return getTerrain()->isLand();
}
bool TerrainTile::visitable() const
{
return !visitableObjects.empty();
}
bool TerrainTile::blocked() const
{
return !blockingObjects.empty();
}
bool TerrainTile::hasRiver() const
{
return getRiverID() != RiverId::NO_RIVER;
}
bool TerrainTile::hasRoad() const
{
return getRoadID() != RoadId::NO_ROAD;
}
const TerrainType * TerrainTile::getTerrain() const
{
return terrainType.toEntity(VLC);
}
const RiverType * TerrainTile::getRiver() const
{
return riverType.toEntity(VLC);
}
const RoadType * TerrainTile::getRoad() const
{
return roadType.toEntity(VLC);
}
TerrainId TerrainTile::getTerrainID() const
{
return terrainType;
}
RiverId TerrainTile::getRiverID() const
{
return riverType;
}
RoadId TerrainTile::getRoadID() const
{
return roadType;
}
CMap::CMap(IGameCallback * cb) CMap::CMap(IGameCallback * cb)
: GameCallbackHolder(cb) : GameCallbackHolder(cb)
, checksum(0) , checksum(0)
@@ -365,7 +288,7 @@ bool CMap::isCoastalTile(const int3 & pos) const
return false; return false;
} }
if(isWaterTile(pos)) if(getTile(pos).isWater())
return false; return false;
for(const auto & dir : dirs) for(const auto & dir : dirs)
@@ -382,22 +305,6 @@ bool CMap::isCoastalTile(const int3 & pos) const
return false; return false;
} }
TerrainTile & CMap::getTile(const int3 & tile)
{
assert(isInTheMap(tile));
return terrain[tile.z][tile.x][tile.y];
}
const TerrainTile & CMap::getTile(const int3 & tile) const
{
assert(isInTheMap(tile));
return terrain[tile.z][tile.x][tile.y];
}
bool CMap::isWaterTile(const int3 &pos) const
{
return isInTheMap(pos) && getTile(pos).isWater();
}
bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const
{ {
const TerrainTile * dstTile = &getTile(dst); const TerrainTile * dstTile = &getTile(dst);

View File

@@ -89,15 +89,7 @@ public:
TerrainTile & getTile(const int3 & tile); TerrainTile & getTile(const int3 & tile);
const TerrainTile & getTile(const int3 & tile) const; const TerrainTile & getTile(const int3 & tile) const;
bool isCoastalTile(const int3 & pos) const; bool isCoastalTile(const int3 & pos) const;
bool isWaterTile(const int3 & pos) const; bool isInTheMap(const int3 & pos) const;
inline bool isInTheMap(const int3 & pos) const
{
// Check whether coord < 0 is done implicitly. Negative signed int overflows to unsigned number larger than all signed ints.
return
static_cast<uint32_t>(pos.x) < static_cast<uint32_t>(width) &&
static_cast<uint32_t>(pos.y) < static_cast<uint32_t>(height) &&
static_cast<uint32_t>(pos.z) <= (twoLevel ? 1 : 0);
}
bool canMoveBetween(const int3 &src, const int3 &dst) const; bool canMoveBetween(const int3 &src, const int3 &dst) const;
bool checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const; bool checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const;
@@ -250,4 +242,25 @@ public:
} }
}; };
inline bool CMap::isInTheMap(const int3 & pos) const
{
// Check whether coord < 0 is done implicitly. Negative signed int overflows to unsigned number larger than all signed ints.
return
static_cast<uint32_t>(pos.x) < static_cast<uint32_t>(width) &&
static_cast<uint32_t>(pos.y) < static_cast<uint32_t>(height) &&
static_cast<uint32_t>(pos.z) <= (twoLevel ? 1 : 0);
}
inline TerrainTile & CMap::getTile(const int3 & tile)
{
assert(isInTheMap(tile));
return terrain[tile.z][tile.x][tile.y];
}
inline const TerrainTile & CMap::getTile(const int3 & tile) const
{
assert(isInTheMap(tile));
return terrain[tile.z][tile.x][tile.y];
}
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

View File

@@ -12,7 +12,8 @@
#include "../ResourceSet.h" #include "../ResourceSet.h"
#include "../texts/MetaString.h" #include "../texts/MetaString.h"
#include "../int3.h" #include "../VCMI_Lib.h"
#include "../TerrainHandler.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@@ -193,4 +194,81 @@ struct DLL_LINKAGE TerrainTile
} }
}; };
inline bool TerrainTile::hasFavorableWinds() const
{
return extTileFlags & 128;
}
inline bool TerrainTile::isWater() const
{
return getTerrain()->isWater();
}
inline bool TerrainTile::isLand() const
{
return getTerrain()->isLand();
}
inline bool TerrainTile::visitable() const
{
return !visitableObjects.empty();
}
inline bool TerrainTile::blocked() const
{
return !blockingObjects.empty();
}
inline bool TerrainTile::hasRiver() const
{
return getRiverID() != RiverId::NO_RIVER;
}
inline bool TerrainTile::hasRoad() const
{
return getRoadID() != RoadId::NO_ROAD;
}
inline const TerrainType * TerrainTile::getTerrain() const
{
return terrainType.toEntity(VLC);
}
inline const RiverType * TerrainTile::getRiver() const
{
return riverType.toEntity(VLC);
}
inline const RoadType * TerrainTile::getRoad() const
{
return roadType.toEntity(VLC);
}
inline TerrainId TerrainTile::getTerrainID() const
{
return terrainType;
}
inline RiverId TerrainTile::getRiverID() const
{
return riverType;
}
inline RoadId TerrainTile::getRoadID() const
{
return roadType;
}
inline bool TerrainTile::entrableTerrain(const TerrainTile * from) const
{
const TerrainType * terrainFrom = from->getTerrain();
return entrableTerrain(terrainFrom->isLand(), terrainFrom->isWater());
}
inline bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
{
const TerrainType * terrain = getTerrain();
return terrain->isPassable() && ((allowSea && terrain->isWater()) || (allowLand && terrain->isLand()));
}
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END