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https://github.com/vcmi/vcmi.git
synced 2025-08-10 22:31:40 +02:00
Inlined methods commonly used by pathfinder for better optimization
This commit is contained in:
@@ -151,36 +151,6 @@ std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
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return result;
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}
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bool TerrainType::isLand() const
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{
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return !isWater();
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}
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bool TerrainType::isWater() const
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{
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return passabilityType & PassabilityType::WATER;
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}
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bool TerrainType::isRock() const
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{
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return passabilityType & PassabilityType::ROCK;
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}
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bool TerrainType::isPassable() const
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{
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return !isRock();
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}
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bool TerrainType::isSurface() const
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{
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return passabilityType & PassabilityType::SURFACE;
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}
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bool TerrainType::isUnderground() const
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{
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return passabilityType & PassabilityType::SUBTERRANEAN;
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}
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bool TerrainType::isTransitionRequired() const
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{
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return transitionRequired;
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@@ -112,4 +112,34 @@ public:
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std::vector<JsonNode> loadLegacyData() override;
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};
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inline bool TerrainType::isLand() const
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{
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return !isWater();
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}
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inline bool TerrainType::isWater() const
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{
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return passabilityType & PassabilityType::WATER;
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}
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inline bool TerrainType::isRock() const
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{
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return passabilityType & PassabilityType::ROCK;
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}
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inline bool TerrainType::isPassable() const
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{
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return !isRock();
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}
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inline bool TerrainType::isSurface() const
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{
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return passabilityType & PassabilityType::SURFACE;
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}
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inline bool TerrainType::isUnderground() const
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{
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return passabilityType & PassabilityType::SUBTERRANEAN;
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}
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VCMI_LIB_NAMESPACE_END
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@@ -143,17 +143,6 @@ TerrainTile::TerrainTile():
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{
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}
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bool TerrainTile::entrableTerrain(const TerrainTile * from) const
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{
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return entrableTerrain(from ? from->isLand() : true, from ? from->isWater() : true);
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}
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bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
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{
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return getTerrain()->isPassable()
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&& ((allowSea && isWater()) || (allowLand && isLand()));
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}
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bool TerrainTile::isClear(const TerrainTile * from) const
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{
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return entrableTerrain(from) && !blocked();
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@@ -187,72 +176,6 @@ EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
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return EDiggingStatus::CAN_DIG;
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}
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bool TerrainTile::hasFavorableWinds() const
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{
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return extTileFlags & 128;
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}
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bool TerrainTile::isWater() const
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{
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return getTerrain()->isWater();
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}
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bool TerrainTile::isLand() const
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{
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return getTerrain()->isLand();
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}
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bool TerrainTile::visitable() const
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{
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return !visitableObjects.empty();
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}
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bool TerrainTile::blocked() const
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{
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return !blockingObjects.empty();
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}
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bool TerrainTile::hasRiver() const
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{
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return getRiverID() != RiverId::NO_RIVER;
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}
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bool TerrainTile::hasRoad() const
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{
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return getRoadID() != RoadId::NO_ROAD;
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}
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const TerrainType * TerrainTile::getTerrain() const
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{
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return terrainType.toEntity(VLC);
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}
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const RiverType * TerrainTile::getRiver() const
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{
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return riverType.toEntity(VLC);
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}
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const RoadType * TerrainTile::getRoad() const
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{
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return roadType.toEntity(VLC);
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}
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TerrainId TerrainTile::getTerrainID() const
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{
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return terrainType;
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}
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RiverId TerrainTile::getRiverID() const
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{
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return riverType;
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}
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RoadId TerrainTile::getRoadID() const
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{
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return roadType;
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}
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CMap::CMap(IGameCallback * cb)
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: GameCallbackHolder(cb)
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, checksum(0)
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@@ -365,7 +288,7 @@ bool CMap::isCoastalTile(const int3 & pos) const
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return false;
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}
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if(isWaterTile(pos))
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if(getTile(pos).isWater())
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return false;
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for(const auto & dir : dirs)
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@@ -382,22 +305,6 @@ bool CMap::isCoastalTile(const int3 & pos) const
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return false;
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}
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TerrainTile & CMap::getTile(const int3 & tile)
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{
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assert(isInTheMap(tile));
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return terrain[tile.z][tile.x][tile.y];
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}
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const TerrainTile & CMap::getTile(const int3 & tile) const
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{
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assert(isInTheMap(tile));
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return terrain[tile.z][tile.x][tile.y];
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}
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bool CMap::isWaterTile(const int3 &pos) const
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{
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return isInTheMap(pos) && getTile(pos).isWater();
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}
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bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const
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{
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const TerrainTile * dstTile = &getTile(dst);
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@@ -89,15 +89,7 @@ public:
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TerrainTile & getTile(const int3 & tile);
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const TerrainTile & getTile(const int3 & tile) const;
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bool isCoastalTile(const int3 & pos) const;
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bool isWaterTile(const int3 & pos) const;
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inline bool isInTheMap(const int3 & pos) const
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{
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// Check whether coord < 0 is done implicitly. Negative signed int overflows to unsigned number larger than all signed ints.
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return
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static_cast<uint32_t>(pos.x) < static_cast<uint32_t>(width) &&
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static_cast<uint32_t>(pos.y) < static_cast<uint32_t>(height) &&
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static_cast<uint32_t>(pos.z) <= (twoLevel ? 1 : 0);
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}
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bool isInTheMap(const int3 & pos) const;
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bool canMoveBetween(const int3 &src, const int3 &dst) const;
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bool checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const;
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@@ -250,4 +242,25 @@ public:
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}
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};
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inline bool CMap::isInTheMap(const int3 & pos) const
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{
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// Check whether coord < 0 is done implicitly. Negative signed int overflows to unsigned number larger than all signed ints.
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return
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static_cast<uint32_t>(pos.x) < static_cast<uint32_t>(width) &&
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static_cast<uint32_t>(pos.y) < static_cast<uint32_t>(height) &&
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static_cast<uint32_t>(pos.z) <= (twoLevel ? 1 : 0);
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}
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inline TerrainTile & CMap::getTile(const int3 & tile)
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{
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assert(isInTheMap(tile));
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return terrain[tile.z][tile.x][tile.y];
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}
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inline const TerrainTile & CMap::getTile(const int3 & tile) const
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{
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assert(isInTheMap(tile));
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return terrain[tile.z][tile.x][tile.y];
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}
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VCMI_LIB_NAMESPACE_END
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@@ -12,7 +12,8 @@
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#include "../ResourceSet.h"
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#include "../texts/MetaString.h"
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#include "../int3.h"
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#include "../VCMI_Lib.h"
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#include "../TerrainHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -193,4 +194,81 @@ struct DLL_LINKAGE TerrainTile
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}
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};
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inline bool TerrainTile::hasFavorableWinds() const
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{
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return extTileFlags & 128;
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}
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inline bool TerrainTile::isWater() const
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{
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return getTerrain()->isWater();
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}
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inline bool TerrainTile::isLand() const
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{
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return getTerrain()->isLand();
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}
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inline bool TerrainTile::visitable() const
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{
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return !visitableObjects.empty();
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}
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inline bool TerrainTile::blocked() const
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{
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return !blockingObjects.empty();
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}
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inline bool TerrainTile::hasRiver() const
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{
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return getRiverID() != RiverId::NO_RIVER;
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}
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inline bool TerrainTile::hasRoad() const
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{
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return getRoadID() != RoadId::NO_ROAD;
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}
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inline const TerrainType * TerrainTile::getTerrain() const
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{
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return terrainType.toEntity(VLC);
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}
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inline const RiverType * TerrainTile::getRiver() const
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{
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return riverType.toEntity(VLC);
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}
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inline const RoadType * TerrainTile::getRoad() const
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{
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return roadType.toEntity(VLC);
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}
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inline TerrainId TerrainTile::getTerrainID() const
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{
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return terrainType;
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}
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inline RiverId TerrainTile::getRiverID() const
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{
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return riverType;
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}
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inline RoadId TerrainTile::getRoadID() const
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{
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return roadType;
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}
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inline bool TerrainTile::entrableTerrain(const TerrainTile * from) const
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{
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const TerrainType * terrainFrom = from->getTerrain();
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return entrableTerrain(terrainFrom->isLand(), terrainFrom->isWater());
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}
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inline bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
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{
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const TerrainType * terrain = getTerrain();
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return terrain->isPassable() && ((allowSea && terrain->isWater()) || (allowLand && terrain->isLand()));
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}
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VCMI_LIB_NAMESPACE_END
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