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Cleanup code
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@@ -811,8 +811,6 @@ void YourTurn::applyCl(CClient *cl)
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callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
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callOnlyThatInterface(cl, player, &CGameInterface::yourTurn);
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cl->processDisconnectedPlayers();
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}
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void SaveGameClient::applyCl(CClient *cl)
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