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Move CGameState::setupBattle code to CGameHandler::setupBattle

No reason to keep this code in GS.
This commit is contained in:
Arseniy Shestakov
2016-08-29 04:46:01 +03:00
parent 53502e84e3
commit ea63497b19
3 changed files with 10 additions and 15 deletions

View File

@ -727,19 +727,6 @@ CGameState::~CGameState()
ptr.second.dellNull();
}
BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town)
{
const TerrainTile &t = map->getTile(tile);
ETerrainType terrain = t.terType;
if(map->isCoastalTile(tile)) //coastal tile is always ground
terrain = ETerrainType::SAND;
BFieldType terType = battleGetBattlefieldType(tile);
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
terType = BFieldType::SHIP_TO_SHIP;
return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town);
}
void CGameState::init(StartInfo * si)
{
logGlobal->infoStream() << "\tUsing random seed: "<< si->seedToBeUsed;