mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
This commit is contained in:
368
CMT.cpp
368
CMT.cpp
@@ -9,14 +9,10 @@
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include <cmath>
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#include <stdio.h>
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#include <string.h>
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#include <string>
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#include <assert.h>
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#include <vector>
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#include "zlib.h"
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#include <cmath>
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#include <ctime>
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#include "hch\CArtHandler.h"
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#include "hch\CHeroHandler.h"
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#include "hch\CCreatureHandler.h"
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@@ -28,7 +24,6 @@
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#include "hch\CMusicHandler.h"
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#include "hch\CLodHandler.h"
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#include "hch\CDefHandler.h"
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#include "hch\CSndHandler.h"
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#include "hch\CTownHandler.h"
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#include "hch\CDefObjInfoHandler.h"
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#include "hch\CAmbarCendamo.h"
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@@ -46,12 +41,11 @@
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#include "CLuaHandler.h"
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#include "CLua.h"
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#include "CAdvmapInterface.h"
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#include "CCastleInterface.h"
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#include "client\Graphics.h"
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const char * NAME = "VCMI \"Altanatse\" 0.7";
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#include <boost/asio.hpp>
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std::string NAME = NAME_VER + std::string(" (client)");
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DLL_EXPORT void initDLL(CLodHandler *b);
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SDL_Color playerColorPalette[256]; //palette to make interface colors good
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using boost::asio::ip::tcp;
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SDL_Surface * screen, * screen2;
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extern SDL_Surface * CSDL_Ext::std32bppSurface;
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
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@@ -64,258 +58,30 @@ void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * sc
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}
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CGI->state->cppscripts.insert(script);
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}
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void initGameState(Mapa * map, CGameInfo * cgi)
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{
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cgi->state->day=0;
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/*********creating players entries in gs****************************************/
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for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
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{
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std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
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ins.second.color=ins.first;
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ins.second.serial=i;
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cgi->state->players.insert(ins);
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}
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/******************RESOURCES****************************************************/
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//TODO: zeby komputer dostawal inaczej niz gracz
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std::vector<int> startres;
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std::ifstream tis("config/startres.txt");
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int k;
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for (int j=0;j<cgi->scenarioOps.difficulty;j++)
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{
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tis >> k;
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for (int z=0;z<RESOURCE_QUANTITY;z++)
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tis>>k;
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}
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tis >> k;
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for (int i=0;i<RESOURCE_QUANTITY;i++)
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{
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tis >> k;
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startres.push_back(k);
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}
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tis.close();
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for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
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{
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(*i).second.resources.resize(RESOURCE_QUANTITY);
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for (int x=0;x<RESOURCE_QUANTITY;x++)
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(*i).second.resources[x] = startres[x];
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}
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/*************************HEROES************************************************/
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for (int i=0; i<map->heroes.size();i++) //heroes instances
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{
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if (map->heroes[i]->getOwner()<0)
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continue;
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CGHeroInstance * vhi = (map->heroes[i]);
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if(!vhi->type)
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vhi->type = cgi->heroh->heroes[vhi->subID];
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//vhi->subID = vhi->type->ID;
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if (vhi->level<1)
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{
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vhi->exp=40+rand()%50;
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vhi->level = 1;
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}
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if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
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if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
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{
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if (vhi->primSkills.size()<PRIMARY_SKILLS)
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vhi->primSkills.resize(PRIMARY_SKILLS);
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vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
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vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
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vhi->primSkills[2] = vhi->type->heroClass->initialPower;
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vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
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}
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vhi->mana = vhi->primSkills[3]*10;
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if (!vhi->name.length())
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{
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vhi->name = vhi->type->name;
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}
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if (!vhi->biography.length())
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{
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vhi->biography = vhi->type->biography;
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}
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if (vhi->portrait < 0)
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vhi->portrait = vhi->type->ID;
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//initial army
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if (!vhi->army.slots.size()) //standard army
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{
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int pom, pom2=0;
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for(int x=0;x<3;x++)
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{
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pom = (cgi->creh->nameToID[vhi->type->refTypeStack[x]]);
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if(pom>=145 && pom<=149) //war machine
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{
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pom2++;
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switch (pom)
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{
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case 145: //catapult
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vhi->artifWorn[16] = 3;
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break;
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default:
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pom-=145;
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vhi->artifWorn[13+pom] = 4+pom;
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break;
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}
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continue;
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}
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vhi->army.slots[x-pom2].first = &(cgi->creh->creatures[pom]);
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if((pom = (vhi->type->highStack[x]-vhi->type->lowStack[x])) > 0)
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vhi->army.slots[x-pom2].second = (rand()%pom)+vhi->type->lowStack[x];
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else
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vhi->army.slots[x-pom2].second = +vhi->type->lowStack[x];
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}
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}
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cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
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}
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/*************************FOG**OF**WAR******************************************/
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for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
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{
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k->second.fogOfWarMap.resize(map->width, Woff);
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for(int g=-Woff; g<map->width+Woff; ++g)
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k->second.fogOfWarMap[g].resize(map->height, Hoff);
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for(int g=-Woff; g<map->width+Woff; ++g)
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for(int h=-Hoff; h<map->height+Hoff; ++h)
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k->second.fogOfWarMap[g][h].resize(map->twoLevel+1, 0);
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for(int g=-Woff; g<map->width+Woff; ++g)
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for(int h=-Hoff; h<map->height+Hoff; ++h)
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for(int v=0; v<map->twoLevel+1; ++v)
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k->second.fogOfWarMap[g][h][v] = 0;
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for(int xd=0; xd<map->width; ++xd) //revealing part of map around heroes
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{
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for(int yd=0; yd<map->height; ++yd)
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{
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for(int ch=0; ch<k->second.heroes.size(); ++ch)
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{
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int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
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int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
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if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
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k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
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}
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}
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}
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}
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/****************************TOWNS************************************************/
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for (int i=0;i<map->towns.size();i++)
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{
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CGTownInstance * vti =(map->towns[i]);
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if(!vti->town)
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vti->town = &CGI->townh->towns[vti->subID];
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if (vti->name.length()==0) // if town hasn't name we draw it
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vti->name=vti->town->names[rand()%vti->town->names.size()];
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if(vti->builtBuildings.find(-50)!=vti->builtBuildings.end()) //give standard set of buildings
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{
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vti->builtBuildings.erase(-50);
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vti->builtBuildings.insert(10);
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vti->builtBuildings.insert(5);
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vti->builtBuildings.insert(30);
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if(rand()%2)
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vti->builtBuildings.insert(31);
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}
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cgi->state->players[vti->getOwner()].towns.push_back(vti);
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}
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for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
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{
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if(k->first==-1 || k->first==255)
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continue;
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for(int xd=0; xd<map->width; ++xd) //revealing part of map around towns
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{
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for(int yd=0; yd<map->height; ++yd)
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{
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for(int ch=0; ch<k->second.towns.size(); ++ch)
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{
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int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
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int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
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if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
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k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
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}
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}
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}
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//init visiting heroes
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for(int l=0; l<k->second.heroes.size();l++)
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{
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for(int m=0; m<k->second.towns.size();m++)
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{
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int3 vistile = k->second.towns[m]->pos; vistile.x--; //tile next to the entrance
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if(vistile == k->second.heroes[l]->pos)
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{
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k->second.towns[m]->visitingHero = k->second.heroes[l];
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break;
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}
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}
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}
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}
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/****************************SCRIPTS************************************************/
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std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
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/****************************C++ OBJECT SCRIPTS************************************************/
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std::map<int,CCPPObjectScript*> scripts;
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CScriptCallback * csc = new CScriptCallback();
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csc->gs = cgi->state;
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handleCPPObjS(&scripts,new CVisitableOPH(csc));
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handleCPPObjS(&scripts,new CVisitableOPW(csc));
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handleCPPObjS(&scripts,new CPickable(csc));
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handleCPPObjS(&scripts,new CMines(csc));
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handleCPPObjS(&scripts,new CTownScript(csc));
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handleCPPObjS(&scripts,new CHeroScript(csc));
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handleCPPObjS(&scripts,new CMonsterS(csc));
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handleCPPObjS(&scripts,new CCreatureGen(csc));
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//created map
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/****************************LUA OBJECT SCRIPTS************************************************/
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std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
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for (int i=0; i<lf->size(); i++)
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{
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try
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{
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std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
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CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
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CLuaCallback::registerFuncs(objs->is);
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//objs
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for (int j=0; j<temp->size(); j++)
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{
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int obid ; //obj ID
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int dspos = (*temp)[j].find_first_of('_');
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obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
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std::string fname = (*temp)[j].substr(0,dspos);
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if (skrypty->find(obid)==skrypty->end())
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skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
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(*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
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}
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delete temp;
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}HANDLE_EXCEPTION
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}
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/****************************INITIALIZING OBJECT SCRIPTS************************************************/
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std::string temps("newObject");
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for (int i=0; i<map->objects.size(); i++)
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{
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//c++ scripts
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if (scripts.find(map->objects[i]->ID) != scripts.end())
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{
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map->objects[i]->state = scripts[map->objects[i]->ID];
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map->objects[i]->state->newObject(map->objects[i]);
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}
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else
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{
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map->objects[i]->state = NULL;
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}
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// lua scripts
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if(cgi->state->checkFunc(map->objects[i]->ID,temps))
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(*skrypty)[map->objects[i]->ID][temps]->newObject(map->objects[i]);
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}
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delete lf;
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}
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int _tmain(int argc, _TCHAR* argv[])
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{
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{ /*
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boost::asio::io_service io_service;
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boost::system::error_code error = boost::asio::error::host_not_found;
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tcp::socket socket(io_service);
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tcp::resolver resolver(io_service);
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tcp::resolver::query query("127.0.0.1", "3030");
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tcp::resolver::iterator endpoint_iterator = resolver.resolve(tcp::resolver::query("127.0.0.1", "3030"));
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socket.connect(*endpoint_iterator, error);
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boost::array<char, 128> buf;
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size_t len = socket.read_some(boost::asio::buffer(buf), error);
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if (error == boost::asio::error::eof)
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; // Connection closed cleanly by peer.
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else if (error)
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throw boost::system::system_error(error); // Some other error.
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std::cout.write(buf.data(), len);
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len = socket.read_some(boost::asio::buffer(buf), error);
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std::cout.write(buf.data(), len);*/
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srand ( time(NULL) );
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CPG=NULL;
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atexit(SDL_Quit);
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@@ -330,7 +96,7 @@ int _tmain(int argc, _TCHAR* argv[])
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{
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screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/); //initializing important global surface
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THC std::cout<<"\tInitializing screen: "<<pomtime.getDif()<<std::endl;
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SDL_WM_SetCaption(NAME,""); //set window title
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SDL_WM_SetCaption(NAME.c_str(),""); //set window title
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
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#else
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@@ -390,43 +156,6 @@ int _tmain(int argc, _TCHAR* argv[])
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graphics->loadHeroAnim(animacje);
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THC std::cout<<"\tHero animations: "<<tmh.getDif()<<std::endl;
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THC std::cout<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
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//colors initialization
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SDL_Color p;
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p.unused = 0;
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p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
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cgi->playerColors.push_back(p); //red
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p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
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cgi->playerColors.push_back(p); //blue
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p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
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cgi->playerColors.push_back(p);//tan
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p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
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cgi->playerColors.push_back(p); //green
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p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
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cgi->playerColors.push_back(p); //orange
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p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
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cgi->playerColors.push_back(p); //purple
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p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
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cgi->playerColors.push_back(p);//teal
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p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
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cgi->playerColors.push_back(p);//pink
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p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
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cgi->neutralColor = p;//gray
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//colors initialized
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//palette initialization
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std::string pals = cgi->bitmaph->getTextFile("PLAYERS.PAL");
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int startPoint = 24; //beginning byte; used to read
|
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for(int i=0; i<256; ++i)
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{
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SDL_Color col;
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col.r = pals[startPoint++];
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col.g = pals[startPoint++];
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col.b = pals[startPoint++];
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col.unused = pals[startPoint++];
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playerColorPalette[i] = col;
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}
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//palette initialized
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THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
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CMessage::init();
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cgi->generaltexth = new CGeneralTextHandler;
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cgi->generaltexth->load();
|
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@@ -435,8 +164,17 @@ int _tmain(int argc, _TCHAR* argv[])
|
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THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
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THC std::cout<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
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cpg->mush = mush;
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cgi->scenarioOps = cpg->runLoop();
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THC tmh.getDif();pomtime.getDif();
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StartInfo *options = new StartInfo(cpg->runLoop());
|
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cgi->dobjinfo = new CDefObjInfoHandler;
|
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cgi->dobjinfo->load();
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THC std::cout<<"\tDef information handler: "<<pomtime.getDif()<<std::endl;
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cgi->state = new CGameState();
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cgi->state->scenarioOps = options;
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THC std::cout<<"\tGamestate: "<<pomtime.getDif()<<std::endl;
|
||||
|
||||
THC tmh.getDif();pomtime.getDif();//reset timers
|
||||
CArtHandler * arth = new CArtHandler;
|
||||
arth->loadArtifacts();
|
||||
cgi->arth = arth;
|
||||
@@ -462,20 +200,13 @@ int _tmain(int argc, _TCHAR* argv[])
|
||||
cgi->objh = objh;
|
||||
THC std::cout<<"\tObject handler: "<<pomtime.getDif()<<std::endl;
|
||||
|
||||
cgi->dobjinfo = new CDefObjInfoHandler;
|
||||
cgi->dobjinfo->load();
|
||||
THC std::cout<<"\tDef information handler: "<<pomtime.getDif()<<std::endl;
|
||||
|
||||
cgi->state = new CGameState();
|
||||
cgi->state->players = std::map<int, PlayerState>();
|
||||
THC std::cout<<"\tGamestate: "<<pomtime.getDif()<<std::endl;
|
||||
|
||||
cgi->pathf = new CPathfinder();
|
||||
THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
|
||||
cgi->consoleh->cb = new CCallback(cgi->state,-1);
|
||||
cgi->consoleh->runConsole();
|
||||
THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
|
||||
THC std::cout<<"Handlers initailization (together): "<<tmh.getDif()<<std::endl;
|
||||
THC std::cout<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
|
||||
|
||||
std::string mapname = cpg->ourScenSel->mapsel.ourMaps[cpg->ourScenSel->mapsel.selected].filename;
|
||||
std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
|
||||
@@ -494,8 +225,11 @@ int _tmain(int argc, _TCHAR* argv[])
|
||||
std::cout<<"done."<<std::endl;
|
||||
Mapa * mapa = new Mapa(initTable);
|
||||
THC std::cout<<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
|
||||
CMapHandler * mh = new CMapHandler();
|
||||
cgi->mh = mh;
|
||||
|
||||
cgi->state->init(options,mapa,8);
|
||||
|
||||
CMapHandler * mh = cgi->mh = new CMapHandler();
|
||||
THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
|
||||
mh->map = mapa;
|
||||
THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
|
||||
mh->loadDefs();
|
||||
@@ -503,18 +237,16 @@ int _tmain(int argc, _TCHAR* argv[])
|
||||
mh->init();
|
||||
THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
|
||||
|
||||
initGameState(mapa,cgi);
|
||||
THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
|
||||
for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
|
||||
for (int i=0; i<cgi->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
|
||||
{
|
||||
|
||||
if(!cgi->scenarioOps.playerInfos[i].human)
|
||||
cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
|
||||
if(!cgi->state->scenarioOps->playerInfos[i].human)
|
||||
cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->state->scenarioOps->playerInfos[i].color),"EmptyAI.dll")));
|
||||
else
|
||||
{
|
||||
cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
|
||||
cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
|
||||
((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
|
||||
cgi->state->currentPlayer=cgi->state->scenarioOps->playerInfos[i].color;
|
||||
cgi->playerint.push_back(new CPlayerInterface(cgi->state->scenarioOps->playerInfos[i].color,i));
|
||||
((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->state->scenarioOps->playerInfos[i].color));
|
||||
}
|
||||
}
|
||||
///claculating FoWs for minimap
|
||||
|
||||
Reference in New Issue
Block a user