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Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
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@@ -34,9 +34,7 @@ namespace CSDL_Ext
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Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
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SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
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SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
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SDL_Surface * secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha); //alpha is a surface we want to blit src to
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int blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
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//void fullAlphaTransform(SDL_Surface *& src); //performs first and second alpha transform
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Uint32 colorToUint32(const SDL_Color * color); //little endian only
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void printTo(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
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void printToWR(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
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@@ -45,10 +43,6 @@ namespace CSDL_Ext
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void printAtWB(std::string text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
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void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
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void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
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void blueToPlayers(SDL_Surface * sur, int player); //simple color substitution
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void blueToPlayersAdv(SDL_Surface * sur, int player, int mode=0, void* additionalInfo=NULL); //substitute blue color by another one, makes it nicer keeping nuances
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//mode 1 is calibrated for hero infobox
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//mode 2 is calibrated for resbar and gets in additionalInfo a pointer to the set of (SDL_Color) which shouldn't be replaced
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void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color);
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void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
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std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
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