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Implemeted parsing of HotA Seer Huts
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@@ -177,7 +177,7 @@ private:
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CGObjectInstance * readGrail(const int3 & position);
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CGObjectInstance * readPyramid(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
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CGObjectInstance * readBorderGuard(const int3 & position);
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CGObjectInstance * readBorderGate(const int3 & position);
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CGObjectInstance * readBorderGate(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
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CGObjectInstance * readQuestGuard(const int3 & position);
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CGObjectInstance * readShipyard(const int3 & position);
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CGObjectInstance * readLighthouse(const int3 & position);
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@@ -206,6 +206,8 @@ private:
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*/
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void readQuest(IQuestObject * guard, const int3 & position);
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void readSeerHutQuest(CGSeerHut * hut, const int3 & position);
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/**
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* Converts buildings to the specified castle id.
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*
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