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Creature weeks now work fine. Castle interface still needs to be updated.
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@ -1013,7 +1013,7 @@ void CGameHandler::newTurn()
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if(getDate(4) == 28) //new month
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{
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newmonth = true;
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if (monthType < 100) //double growth
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if (monthType < 60) //double growth
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{
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//spawn wandering monsters
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n.specialWeek = NewTurn::DOUBLE_GROWTH;
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