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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

some 'retarded' fixes for compatibility (lib only)

This commit is contained in:
Łukasz Wychrystenko 2009-03-14 18:19:07 +00:00
parent 4373f211f1
commit eaa7ea643a
4 changed files with 132 additions and 115 deletions

View File

@ -200,7 +200,7 @@ CTypeList::CTypeList()
registerTypes(*this);
}
ui16 CTypeList::registerType( const type_info *type )
ui16 CTypeList::registerType( const std::type_info *type )
{
TTypeMap::const_iterator i = types.find(type);
if(i != types.end())
@ -212,7 +212,7 @@ ui16 CTypeList::registerType( const type_info *type )
return id;
}
ui16 CTypeList::getTypeID( const type_info *type )
ui16 CTypeList::getTypeID( const std::type_info *type )
{
TTypeMap::const_iterator i = types.find(type);
if(i != types.end())

View File

@ -5,7 +5,7 @@
#include <vector>
#include <set>
#include <list>
#include <typeinfo>
#include <typeinfo> //XXX this is in namespace std if you want w/o use typeinfo.h?
#include <boost/type_traits/is_fundamental.hpp>
#include <boost/type_traits/is_enum.hpp>
@ -56,7 +56,7 @@ enum SerializationLvl
struct TypeComparer
{
bool operator()(const type_info *a, const type_info *b) const
bool operator()(const std::type_info *a, const std::type_info *b) const
{
return a->before(*b);
}
@ -64,24 +64,24 @@ struct TypeComparer
class DLL_EXPORT CTypeList
{
typedef std::multimap<const type_info *,ui16,TypeComparer> TTypeMap;
typedef std::multimap<const std::type_info *,ui16,TypeComparer> TTypeMap;
TTypeMap types;
public:
CTypeList();
ui16 registerType(const type_info *type);
ui16 registerType(const std::type_info *type);
template <typename T> ui16 registerType(const T * t = NULL)
{
return registerType(getTypeInfo(t));
}
ui16 getTypeID(const type_info *type);
ui16 getTypeID(const std::type_info *type);
template <typename T> ui16 getTypeID(const T * t)
{
return getTypeID(getTypeInfo(t));
}
template <typename T> const type_info * getTypeInfo(const T * t = NULL)
template <typename T> const std::type_info * getTypeInfo(const T * t = NULL)
{
if(t)
return &typeid(*t);

View File

@ -2,12 +2,126 @@
#include "Connection.h"
#include "NetPacks.h"
#include "VCMI_Lib.h"
#include "../hch./CObjectHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CTownHandler.h"
#include "RegisterTypes.h"
template<typename Serializer> DLL_EXPORT
void registerTypes1(Serializer &s)
{
s.registerType<CGHeroInstance>();
s.registerType<CGTownInstance>();
s.registerType<CGEvent>();
s.registerType<CGVisitableOPH>();
s.registerType<CGVisitableOPW>();
s.registerType<CGTeleport>();
s.registerType<CGPickable>();
s.registerType<CGCreature>();
s.registerType<CGSignBottle>();
s.registerType<CGSeerHut>();
s.registerType<CGWitchHut>();
s.registerType<CGScholar>();
s.registerType<CGGarrison>();
s.registerType<CGArtifact>();
s.registerType<CGResource>();
s.registerType<CGMine>();
s.registerType<CGShrine>();
s.registerType<CGPandoraBox>();
s.registerType<CGQuestGuard>();
s.registerType<CGBonusingObject>();
s.registerType<CGMagicWell>();
s.registerType<CGObservatory>();
s.registerType<CGObjectInstance>();
}
template<typename Serializer> DLL_EXPORT
void registerTypes2(Serializer &s)
{
s.registerType<SystemMessage>();
s.registerType<YourTurn>();
s.registerType<SetResource>();
s.registerType<SetResources>();
s.registerType<SetPrimSkill>();
s.registerType<SetSecSkill>();
s.registerType<HeroVisitCastle>();
s.registerType<ChangeSpells>();
s.registerType<SetMana>();
s.registerType<SetMovePoints>();
s.registerType<FoWChange>();
s.registerType<SetAvailableHeroes>();
s.registerType<GiveBonus>();
s.registerType<ChangeObjPos>();
s.registerType<RemoveObject>();
s.registerType<TryMoveHero>();
s.registerType<SetGarrisons>();
s.registerType<NewStructures>();
s.registerType<SetAvailableCreatures>();
s.registerType<SetHeroesInTown>();
s.registerType<SetHeroArtifacts>();
s.registerType<HeroRecruited>();
s.registerType<GiveHero>();
s.registerType<NewTurn>();
s.registerType<InfoWindow>();
s.registerType<SetObjectProperty>();
s.registerType<SetHoverName>();
s.registerType<HeroLevelUp>();
s.registerType<SelectionDialog>();
s.registerType<YesNoDialog>();
s.registerType<BattleStart>();
s.registerType<BattleNextRound>();
s.registerType<BattleSetActiveStack>();
s.registerType<BattleResult>();
s.registerType<BattleStackMoved>();
s.registerType<BattleStackAttacked>();
s.registerType<BattleAttack>();
s.registerType<StartAction>();
s.registerType<EndAction>();
s.registerType<SpellCasted>();
s.registerType<SetStackEffect>();
s.registerType<ShowInInfobox>();
s.registerType<SetSelection>();
s.registerType<PlayerMessage>();
}
template<typename Serializer> DLL_EXPORT
void registerTypes3(Serializer &s)
{
s.registerType<SaveGame>();
s.registerType<CloseServer>();
s.registerType<EndTurn>();
s.registerType<DismissHero>();
s.registerType<MoveHero>();
s.registerType<ArrangeStacks>();
s.registerType<DisbandCreature>();
s.registerType<BuildStructure>();
s.registerType<RecruitCreatures>();
s.registerType<UpgradeCreature>();
s.registerType<GarrisonHeroSwap>();
s.registerType<ExchangeArtifacts>();
s.registerType<BuyArtifact>();
s.registerType<TradeOnMarketplace>();
s.registerType<SetFormation>();
s.registerType<HireHero>();
s.registerType<QueryReply>();
s.registerType<MakeAction>();
s.registerType<MakeCustomAction>();
s.registerType<SetSelection>();
s.registerType<PlayerMessage>();
}
template<typename Serializer> DLL_EXPORT
void registerTypes(Serializer &s)
{
registerTypes1(s);
registerTypes2(s);
registerTypes3(s);
}
void foofoofoo()
{
//never called function to force instantation of templates

View File

@ -2,114 +2,17 @@
//templates for registering object types
//first set of types - derivatives of CGObjectInstance
template<typename Serializer> DLL_EXPORT void registerTypes1(Serializer &s)
{
s.registerType<CGHeroInstance>();
s.registerType<CGTownInstance>();
s.registerType<CGEvent>();
s.registerType<CGVisitableOPH>();
s.registerType<CGVisitableOPW>();
s.registerType<CGTeleport>();
s.registerType<CGPickable>();
s.registerType<CGCreature>();
s.registerType<CGSignBottle>();
s.registerType<CGSeerHut>();
s.registerType<CGWitchHut>();
s.registerType<CGScholar>();
s.registerType<CGGarrison>();
s.registerType<CGArtifact>();
s.registerType<CGResource>();
s.registerType<CGMine>();
s.registerType<CGShrine>();
s.registerType<CGPandoraBox>();
s.registerType<CGQuestGuard>();
s.registerType<CGBonusingObject>();
s.registerType<CGMagicWell>();
s.registerType<CGObservatory>();
s.registerType<CGObjectInstance>();
}
template<typename Serializer> DLL_EXPORT
void registerTypes1(Serializer &s);
//second set of types - derivatives of CPack for client (network VCMI packages)
template<typename Serializer> DLL_EXPORT void registerTypes2(Serializer &s)
{
s.registerType<SystemMessage>();
s.registerType<YourTurn>();
s.registerType<SetResource>();
s.registerType<SetResources>();
s.registerType<SetPrimSkill>();
s.registerType<SetSecSkill>();
s.registerType<HeroVisitCastle>();
s.registerType<ChangeSpells>();
s.registerType<SetMana>();
s.registerType<SetMovePoints>();
s.registerType<FoWChange>();
s.registerType<SetAvailableHeroes>();
s.registerType<GiveBonus>();
s.registerType<ChangeObjPos>();
s.registerType<RemoveObject>();
s.registerType<TryMoveHero>();
s.registerType<SetGarrisons>();
s.registerType<NewStructures>();
s.registerType<SetAvailableCreatures>();
s.registerType<SetHeroesInTown>();
s.registerType<SetHeroArtifacts>();
s.registerType<HeroRecruited>();
s.registerType<GiveHero>();
s.registerType<NewTurn>();
s.registerType<InfoWindow>();
s.registerType<SetObjectProperty>();
s.registerType<SetHoverName>();
s.registerType<HeroLevelUp>();
s.registerType<SelectionDialog>();
s.registerType<YesNoDialog>();
s.registerType<BattleStart>();
s.registerType<BattleNextRound>();
s.registerType<BattleSetActiveStack>();
s.registerType<BattleResult>();
s.registerType<BattleStackMoved>();
s.registerType<BattleStackAttacked>();
s.registerType<BattleAttack>();
s.registerType<StartAction>();
s.registerType<EndAction>();
s.registerType<SpellCasted>();
s.registerType<SetStackEffect>();
s.registerType<ShowInInfobox>();
template<typename Serializer> DLL_EXPORT
void registerTypes2(Serializer &s);
s.registerType<SetSelection>();
s.registerType<PlayerMessage>();
}
template<typename Serializer> DLL_EXPORT void registerTypes3(Serializer &s)
{
s.registerType<SaveGame>();
s.registerType<CloseServer>();
s.registerType<EndTurn>();
s.registerType<DismissHero>();
s.registerType<MoveHero>();
s.registerType<ArrangeStacks>();
s.registerType<DisbandCreature>();
s.registerType<BuildStructure>();
s.registerType<RecruitCreatures>();
s.registerType<UpgradeCreature>();
s.registerType<GarrisonHeroSwap>();
s.registerType<ExchangeArtifacts>();
s.registerType<BuyArtifact>();
s.registerType<TradeOnMarketplace>();
s.registerType<SetFormation>();
s.registerType<HireHero>();
s.registerType<QueryReply>();
s.registerType<MakeAction>();
s.registerType<MakeCustomAction>();
s.registerType<SetSelection>();
s.registerType<PlayerMessage>();
}
template<typename Serializer> DLL_EXPORT
void registerTypes3(Serializer &s);
//register all
template<typename Serializer> DLL_EXPORT void registerTypes(Serializer &s)
{
registerTypes1(s);
registerTypes2(s);
registerTypes3(s);
}
template<typename Serializer> DLL_EXPORT
void registerTypes(Serializer &s);