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Fix crash on trasferring to next scenario in campaign
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@@ -703,8 +703,6 @@ void CServerHandler::startCampaignScenario(HighScoreParameter param, std::shared
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entry->Bool() = true;
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}
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GAME->mainmenu()->makeActiveInterface();
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if(!ourCampaign->isCampaignFinished())
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GAME->mainmenu()->openCampaignLobby(ourCampaign);
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else
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