mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Mod compatibility check is now in a separate class and not part of
ModHandler
This commit is contained in:
parent
a61ceaf2a7
commit
eb167d94a6
@ -74,6 +74,10 @@ std::string CMapHandler::getTerrainDescr(const int3 & pos, bool rightClick) cons
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bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
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{
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//FIXME: Optimize
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// this method is called A LOT on game start and some parts, e.g. for loops are too slow for that
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assert(a && b);
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if(!a)
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return true;
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if(!b)
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@ -116,6 +116,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapping/MapFormatJson.cpp
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${MAIN_LIB_DIR}/mapping/ObstacleProxy.cpp
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${MAIN_LIB_DIR}/modding/ActiveModsInSaveList.cpp
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${MAIN_LIB_DIR}/modding/CModHandler.cpp
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${MAIN_LIB_DIR}/modding/CModInfo.cpp
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${MAIN_LIB_DIR}/modding/CModVersion.cpp
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@ -466,6 +467,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapping/MapFormatJson.h
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${MAIN_LIB_DIR}/mapping/ObstacleProxy.h
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${MAIN_LIB_DIR}/modding/ActiveModsInSaveList.h
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${MAIN_LIB_DIR}/modding/CModHandler.h
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${MAIN_LIB_DIR}/modding/CModInfo.h
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${MAIN_LIB_DIR}/modding/CModVersion.h
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@ -474,6 +476,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/modding/ModIncompatibility.h
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${MAIN_LIB_DIR}/modding/ModScope.h
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${MAIN_LIB_DIR}/modding/ModUtility.h
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${MAIN_LIB_DIR}/modding/ModVerificationInfo.h
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${MAIN_LIB_DIR}/networkPacks/ArtifactLocation.h
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${MAIN_LIB_DIR}/networkPacks/BattleChanges.h
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@ -40,6 +40,7 @@
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#include "modding/CModInfo.h"
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#include "modding/IdentifierStorage.h"
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#include "modding/CModVersion.h"
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#include "modding/ActiveModsInSaveList.h"
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#include "CPlayerState.h"
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#include "GameSettings.h"
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#include "ScriptHandler.h"
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@ -183,6 +184,7 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
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CMapHeader dum;
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StartInfo * si = nullptr;
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ActiveModsInSaveList activeMods;
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logGlobal->info("\tReading header");
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in.serializer & dum;
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@ -190,6 +192,9 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
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logGlobal->info("\tReading options");
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in.serializer & si;
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logGlobal->info("\tReading mod list");
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in.serializer & activeMods;
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logGlobal->info("\tReading gamestate");
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in.serializer & gs;
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}
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@ -197,12 +202,16 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
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template<typename Saver>
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void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
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{
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ActiveModsInSaveList activeMods;
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logGlobal->info("Saving lib part of game...");
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out.putMagicBytes(SAVEGAME_MAGIC);
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logGlobal->info("\tSaving header");
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out.serializer & static_cast<CMapHeader&>(*gs->map);
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logGlobal->info("\tSaving options");
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out.serializer & gs->scenarioOps;
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logGlobal->info("\tSaving mod list");
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out.serializer & activeMods;
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logGlobal->info("\tSaving gamestate");
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out.serializer & gs;
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}
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@ -20,7 +20,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CGObjectInstance;
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enum class EMapFormat : uint8_t;
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using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
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using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
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/// The hero name struct consists of the hero id and the hero name.
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struct DLL_LINKAGE SHeroName
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@ -23,7 +23,7 @@ class CInputStream;
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class IMapLoader;
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class IMapPatcher;
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using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
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using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
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/**
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* The map service provides loading of VCMI/H3 map files. It can
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@ -966,7 +966,7 @@ void CMapLoaderJson::readHeader(const bool complete)
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{
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for(auto & mod : header["mods"].Vector())
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{
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CModInfo::VerificationInfo info;
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ModVerificationInfo info;
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info.version = CModVersion::fromString(mod["version"].String());
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info.checksum = mod["checksum"].Integer();
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info.name = mod["name"].String();
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112
lib/modding/ActiveModsInSaveList.cpp
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112
lib/modding/ActiveModsInSaveList.cpp
Normal file
@ -0,0 +1,112 @@
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/*
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* ActiveModsInSaveList.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ActiveModsInSaveList.h"
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#include "../VCMI_Lib.h"
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#include "CModInfo.h"
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#include "CModHandler.h"
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#include "ModIncompatibility.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::vector<TModID> ActiveModsInSaveList::getActiveMods()
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{
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return VLC->modh->getActiveMods();
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}
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const ModVerificationInfo & ActiveModsInSaveList::getVerificationInfo(TModID mod)
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{
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return VLC->modh->getModInfo(mod).getVerificationInfo();
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}
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void ActiveModsInSaveList::verifyActiveMods(const std::vector<std::pair<TModID, ModVerificationInfo>> & modList)
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{
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auto searchVerificationInfo = [&modList](const TModID & m) -> const ModVerificationInfo*
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{
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for(auto & i : modList)
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if(i.first == m)
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return &i.second;
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return nullptr;
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};
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std::vector<TModID> missingMods, excessiveMods;
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ModIncompatibility::ModListWithVersion missingModsResult;
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ModIncompatibility::ModList excessiveModsResult;
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for(const auto & m : VLC->modh->getActiveMods())
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{
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if(searchVerificationInfo(m))
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continue;
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//TODO: support actual disabling of these mods
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if(VLC->modh->getModInfo(m).checkModGameplayAffecting())
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excessiveMods.push_back(m);
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}
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for(const auto & infoPair : modList)
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{
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auto & remoteModId = infoPair.first;
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auto & remoteModInfo = infoPair.second;
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bool modAffectsGameplay = remoteModInfo.impactsGameplay;
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//parent mod affects gameplay if child affects too
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for(const auto & subInfoPair : modList)
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modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
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if(!vstd::contains(VLC->modh->getAllMods(), remoteModId))
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{
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if(modAffectsGameplay)
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missingMods.push_back(remoteModId); //mod is not installed
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continue;
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}
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auto & localModInfo = VLC->modh->getModInfo(remoteModId).getVerificationInfo();
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modAffectsGameplay |= VLC->modh->getModInfo(remoteModId).checkModGameplayAffecting();
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bool modVersionCompatible = localModInfo.version.isNull()
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|| remoteModInfo.version.isNull()
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|| localModInfo.version.compatible(remoteModInfo.version);
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bool modLocalyEnabled = vstd::contains(VLC->modh->getActiveMods(), remoteModId);
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if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
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continue;
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if(modAffectsGameplay)
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missingMods.push_back(remoteModId); //incompatible mod impacts gameplay
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}
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//filter mods
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for(auto & m : missingMods)
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{
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if(auto * vInfo = searchVerificationInfo(m))
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{
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assert(vInfo->parent != m);
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if(!vInfo->parent.empty() && vstd::contains(missingMods, vInfo->parent))
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continue;
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missingModsResult.push_back({vInfo->name, vInfo->version.toString()});
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}
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}
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for(auto & m : excessiveMods)
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{
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auto & vInfo = VLC->modh->getModInfo(m).getVerificationInfo();
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assert(vInfo.parent != m);
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if(!vInfo.parent.empty() && vstd::contains(excessiveMods, vInfo.parent))
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continue;
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excessiveModsResult.push_back(vInfo.name);
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}
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if(!missingModsResult.empty() || !excessiveModsResult.empty())
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throw ModIncompatibility(missingModsResult, excessiveModsResult);
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//TODO: support actual enabling of required mods
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}
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VCMI_LIB_NAMESPACE_END
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51
lib/modding/ActiveModsInSaveList.h
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51
lib/modding/ActiveModsInSaveList.h
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@ -0,0 +1,51 @@
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/*
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* ActiveModsInSaveList.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ModVerificationInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ActiveModsInSaveList
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{
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std::vector<TModID> getActiveMods();
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const ModVerificationInfo & getVerificationInfo(TModID mod);
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/// Checks whether provided mod list is compatible with current VLC and throws on failure
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void verifyActiveMods(const std::vector<std::pair<TModID, ModVerificationInfo>> & modList);
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public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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if(h.saving)
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{
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std::vector<TModID> activeMods = getActiveMods();
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h & activeMods;
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for(const auto & m : activeMods)
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h & getVerificationInfo(m);
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}
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else
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{
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std::vector<TModID> saveActiveMods;
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h & saveActiveMods;
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std::vector<std::pair<TModID, ModVerificationInfo>> saveModInfos(saveActiveMods.size());
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for(int i = 0; i < saveActiveMods.size(); ++i)
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{
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saveModInfos[i].first = saveActiveMods[i];
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h & saveModInfos[i].second;
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}
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verifyActiveMods(saveModInfos);
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}
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -491,88 +491,6 @@ void CModHandler::afterLoad(bool onlyEssential)
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std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
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file << modSettings.toJson();
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}
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}
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void CModHandler::trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList)
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{
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auto searchVerificationInfo = [&modList](const TModID & m) -> const CModInfo::VerificationInfo*
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{
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for(auto & i : modList)
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if(i.first == m)
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return &i.second;
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return nullptr;
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};
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std::vector<TModID> missingMods, excessiveMods;
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ModIncompatibility::ModListWithVersion missingModsResult;
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ModIncompatibility::ModList excessiveModsResult;
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for(const auto & m : activeMods)
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{
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if(searchVerificationInfo(m))
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continue;
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//TODO: support actual disabling of these mods
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if(getModInfo(m).checkModGameplayAffecting())
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excessiveMods.push_back(m);
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}
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for(const auto & infoPair : modList)
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{
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auto & remoteModId = infoPair.first;
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auto & remoteModInfo = infoPair.second;
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bool modAffectsGameplay = remoteModInfo.impactsGameplay;
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//parent mod affects gameplay if child affects too
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for(const auto & subInfoPair : modList)
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modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
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if(!allMods.count(remoteModId))
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{
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if(modAffectsGameplay)
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missingMods.push_back(remoteModId); //mod is not installed
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continue;
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}
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auto & localModInfo = getModInfo(remoteModId).getVerificationInfo();
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modAffectsGameplay |= getModInfo(remoteModId).checkModGameplayAffecting();
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bool modVersionCompatible = localModInfo.version.isNull()
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|| remoteModInfo.version.isNull()
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|| localModInfo.version.compatible(remoteModInfo.version);
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bool modLocalyEnabled = vstd::contains(activeMods, remoteModId);
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if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
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continue;
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if(modAffectsGameplay)
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missingMods.push_back(remoteModId); //incompatible mod impacts gameplay
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}
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//filter mods
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for(auto & m : missingMods)
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{
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if(auto * vInfo = searchVerificationInfo(m))
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{
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assert(vInfo->parent != m);
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if(!vInfo->parent.empty() && vstd::contains(missingMods, vInfo->parent))
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continue;
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missingModsResult.push_back({vInfo->name, vInfo->version.toString()});
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}
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}
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for(auto & m : excessiveMods)
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{
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auto & vInfo = getModInfo(m).getVerificationInfo();
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assert(vInfo.parent != m);
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if(!vInfo.parent.empty() && vstd::contains(excessiveMods, vInfo.parent))
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continue;
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excessiveModsResult.push_back(vInfo.name);
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}
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if(!missingModsResult.empty() || !excessiveModsResult.empty())
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throw ModIncompatibility(missingModsResult, excessiveModsResult);
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//TODO: support actual enabling of required mods
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}
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VCMI_LIB_NAMESPACE_END
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@ -9,21 +9,22 @@
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*/
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#pragma once
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#include "CModInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CModHandler;
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class CModIndentifier;
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class CModInfo;
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struct CModVersion;
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class JsonNode;
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class IHandlerBase;
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class CIdentifierStorage;
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class CContentHandler;
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struct ModVerificationInfo;
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class ResourcePath;
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using TModID = std::string;
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class DLL_LINKAGE CModHandler : boost::noncopyable
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class DLL_LINKAGE CModHandler final : boost::noncopyable
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{
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std::map <TModID, CModInfo> allMods;
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std::vector <TModID> activeMods;//active mods, in order in which they were loaded
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@ -50,9 +51,6 @@ class DLL_LINKAGE CModHandler : boost::noncopyable
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CModVersion getModVersion(TModID modName) const;
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/// Attempt to set active mods according to provided list of mods from save, throws on failure
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void trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList);
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public:
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std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
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@ -79,32 +77,7 @@ public:
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void afterLoad(bool onlyEssential);
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CModHandler();
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virtual ~CModHandler();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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if(h.saving)
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{
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h & activeMods;
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for(const auto & m : activeMods)
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h & getModInfo(m).getVerificationInfo();
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}
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else
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{
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loadMods();
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std::vector<TModID> saveActiveMods;
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h & saveActiveMods;
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std::vector<std::pair<TModID, CModInfo::VerificationInfo>> saveModInfos(saveActiveMods.size());
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for(int i = 0; i < saveActiveMods.size(); ++i)
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{
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saveModInfos[i].first = saveActiveMods[i];
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h & saveModInfos[i].second;
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}
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trySetActiveMods(saveModInfos);
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}
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}
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~CModHandler();
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};
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VCMI_LIB_NAMESPACE_END
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@ -177,7 +177,7 @@ bool CModInfo::checkModGameplayAffecting() const
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return *modGameplayAffecting;
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}
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const CModInfo::VerificationInfo & CModInfo::getVerificationInfo() const
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const ModVerificationInfo & CModInfo::getVerificationInfo() const
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{
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return verificationInfo;
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}
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|
@ -10,12 +10,10 @@
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#pragma once
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#include "../JsonNode.h"
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#include "CModVersion.h"
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#include "ModVerificationInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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using TModID = std::string;
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class DLL_LINKAGE CModInfo
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{
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/// cached result of checkModGameplayAffecting() call
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@ -30,34 +28,6 @@ public:
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PASSED
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};
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struct VerificationInfo
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{
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/// human-readable mod name
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std::string name;
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|
||||
/// version of the mod
|
||||
CModVersion version;
|
||||
|
||||
/// CRC-32 checksum of the mod
|
||||
ui32 checksum = 0;
|
||||
|
||||
/// parent mod ID, empty if root-level mod
|
||||
TModID parent;
|
||||
|
||||
/// for serialization purposes
|
||||
bool impactsGameplay = true;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int v)
|
||||
{
|
||||
h & name;
|
||||
h & version;
|
||||
h & checksum;
|
||||
h & parent;
|
||||
h & impactsGameplay;
|
||||
}
|
||||
};
|
||||
|
||||
/// identifier, identical to name of folder with mod
|
||||
std::string identifier;
|
||||
|
||||
@ -94,7 +64,7 @@ public:
|
||||
/// return true if this mod can affect gameplay, e.g. adds or modifies any game objects
|
||||
bool checkModGameplayAffecting() const;
|
||||
|
||||
const VerificationInfo & getVerificationInfo() const;
|
||||
const ModVerificationInfo & getVerificationInfo() const;
|
||||
|
||||
private:
|
||||
/// true if mod is enabled by user, e.g. in Launcher UI
|
||||
@ -103,7 +73,7 @@ private:
|
||||
/// true if mod can be loaded - compatible and has no missing deps
|
||||
bool implicitlyEnabled;
|
||||
|
||||
VerificationInfo verificationInfo;
|
||||
ModVerificationInfo verificationInfo;
|
||||
|
||||
void loadLocalData(const JsonNode & data);
|
||||
};
|
||||
|
@ -18,6 +18,8 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
using TModID = std::string;
|
||||
|
||||
struct DLL_LINKAGE CModVersion
|
||||
{
|
||||
static const int Any = -1;
|
||||
|
44
lib/modding/ModVerificationInfo.h
Normal file
44
lib/modding/ModVerificationInfo.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* ModVerificationInfo.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CModVersion.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ModVerificationInfo
|
||||
{
|
||||
/// human-readable mod name
|
||||
std::string name;
|
||||
|
||||
/// version of the mod
|
||||
CModVersion version;
|
||||
|
||||
/// CRC-32 checksum of the mod
|
||||
ui32 checksum = 0;
|
||||
|
||||
/// parent mod ID, empty if root-level mod
|
||||
TModID parent;
|
||||
|
||||
/// for serialization purposes
|
||||
bool impactsGameplay = true;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int v)
|
||||
{
|
||||
h & name;
|
||||
h & version;
|
||||
h & checksum;
|
||||
h & parent;
|
||||
h & impactsGameplay;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -16,7 +16,7 @@
|
||||
#include "../lib/modding/CModInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
|
||||
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
|
||||
class EditorObstaclePlacer;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user