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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00

Mod compatibility check is now in a separate class and not part of

ModHandler
This commit is contained in:
Ivan Savenko 2023-11-07 18:32:40 +02:00
parent a61ceaf2a7
commit eb167d94a6
15 changed files with 238 additions and 152 deletions

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@ -74,6 +74,10 @@ std::string CMapHandler::getTerrainDescr(const int3 & pos, bool rightClick) cons
bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
{
//FIXME: Optimize
// this method is called A LOT on game start and some parts, e.g. for loops are too slow for that
assert(a && b);
if(!a)
return true;
if(!b)

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@ -116,6 +116,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/mapping/MapFormatJson.cpp
${MAIN_LIB_DIR}/mapping/ObstacleProxy.cpp
${MAIN_LIB_DIR}/modding/ActiveModsInSaveList.cpp
${MAIN_LIB_DIR}/modding/CModHandler.cpp
${MAIN_LIB_DIR}/modding/CModInfo.cpp
${MAIN_LIB_DIR}/modding/CModVersion.cpp
@ -466,6 +467,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/mapping/MapFormatJson.h
${MAIN_LIB_DIR}/mapping/ObstacleProxy.h
${MAIN_LIB_DIR}/modding/ActiveModsInSaveList.h
${MAIN_LIB_DIR}/modding/CModHandler.h
${MAIN_LIB_DIR}/modding/CModInfo.h
${MAIN_LIB_DIR}/modding/CModVersion.h
@ -474,6 +476,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/modding/ModIncompatibility.h
${MAIN_LIB_DIR}/modding/ModScope.h
${MAIN_LIB_DIR}/modding/ModUtility.h
${MAIN_LIB_DIR}/modding/ModVerificationInfo.h
${MAIN_LIB_DIR}/networkPacks/ArtifactLocation.h
${MAIN_LIB_DIR}/networkPacks/BattleChanges.h

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@ -40,6 +40,7 @@
#include "modding/CModInfo.h"
#include "modding/IdentifierStorage.h"
#include "modding/CModVersion.h"
#include "modding/ActiveModsInSaveList.h"
#include "CPlayerState.h"
#include "GameSettings.h"
#include "ScriptHandler.h"
@ -183,6 +184,7 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
CMapHeader dum;
StartInfo * si = nullptr;
ActiveModsInSaveList activeMods;
logGlobal->info("\tReading header");
in.serializer & dum;
@ -190,6 +192,9 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
logGlobal->info("\tReading options");
in.serializer & si;
logGlobal->info("\tReading mod list");
in.serializer & activeMods;
logGlobal->info("\tReading gamestate");
in.serializer & gs;
}
@ -197,12 +202,16 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
template<typename Saver>
void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
{
ActiveModsInSaveList activeMods;
logGlobal->info("Saving lib part of game...");
out.putMagicBytes(SAVEGAME_MAGIC);
logGlobal->info("\tSaving header");
out.serializer & static_cast<CMapHeader&>(*gs->map);
logGlobal->info("\tSaving options");
out.serializer & gs->scenarioOps;
logGlobal->info("\tSaving mod list");
out.serializer & activeMods;
logGlobal->info("\tSaving gamestate");
out.serializer & gs;
}

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@ -20,7 +20,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
enum class EMapFormat : uint8_t;
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
/// The hero name struct consists of the hero id and the hero name.
struct DLL_LINKAGE SHeroName

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@ -23,7 +23,7 @@ class CInputStream;
class IMapLoader;
class IMapPatcher;
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
/**
* The map service provides loading of VCMI/H3 map files. It can

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@ -966,7 +966,7 @@ void CMapLoaderJson::readHeader(const bool complete)
{
for(auto & mod : header["mods"].Vector())
{
CModInfo::VerificationInfo info;
ModVerificationInfo info;
info.version = CModVersion::fromString(mod["version"].String());
info.checksum = mod["checksum"].Integer();
info.name = mod["name"].String();

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@ -0,0 +1,112 @@
/*
* ActiveModsInSaveList.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ActiveModsInSaveList.h"
#include "../VCMI_Lib.h"
#include "CModInfo.h"
#include "CModHandler.h"
#include "ModIncompatibility.h"
VCMI_LIB_NAMESPACE_BEGIN
std::vector<TModID> ActiveModsInSaveList::getActiveMods()
{
return VLC->modh->getActiveMods();
}
const ModVerificationInfo & ActiveModsInSaveList::getVerificationInfo(TModID mod)
{
return VLC->modh->getModInfo(mod).getVerificationInfo();
}
void ActiveModsInSaveList::verifyActiveMods(const std::vector<std::pair<TModID, ModVerificationInfo>> & modList)
{
auto searchVerificationInfo = [&modList](const TModID & m) -> const ModVerificationInfo*
{
for(auto & i : modList)
if(i.first == m)
return &i.second;
return nullptr;
};
std::vector<TModID> missingMods, excessiveMods;
ModIncompatibility::ModListWithVersion missingModsResult;
ModIncompatibility::ModList excessiveModsResult;
for(const auto & m : VLC->modh->getActiveMods())
{
if(searchVerificationInfo(m))
continue;
//TODO: support actual disabling of these mods
if(VLC->modh->getModInfo(m).checkModGameplayAffecting())
excessiveMods.push_back(m);
}
for(const auto & infoPair : modList)
{
auto & remoteModId = infoPair.first;
auto & remoteModInfo = infoPair.second;
bool modAffectsGameplay = remoteModInfo.impactsGameplay;
//parent mod affects gameplay if child affects too
for(const auto & subInfoPair : modList)
modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
if(!vstd::contains(VLC->modh->getAllMods(), remoteModId))
{
if(modAffectsGameplay)
missingMods.push_back(remoteModId); //mod is not installed
continue;
}
auto & localModInfo = VLC->modh->getModInfo(remoteModId).getVerificationInfo();
modAffectsGameplay |= VLC->modh->getModInfo(remoteModId).checkModGameplayAffecting();
bool modVersionCompatible = localModInfo.version.isNull()
|| remoteModInfo.version.isNull()
|| localModInfo.version.compatible(remoteModInfo.version);
bool modLocalyEnabled = vstd::contains(VLC->modh->getActiveMods(), remoteModId);
if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
continue;
if(modAffectsGameplay)
missingMods.push_back(remoteModId); //incompatible mod impacts gameplay
}
//filter mods
for(auto & m : missingMods)
{
if(auto * vInfo = searchVerificationInfo(m))
{
assert(vInfo->parent != m);
if(!vInfo->parent.empty() && vstd::contains(missingMods, vInfo->parent))
continue;
missingModsResult.push_back({vInfo->name, vInfo->version.toString()});
}
}
for(auto & m : excessiveMods)
{
auto & vInfo = VLC->modh->getModInfo(m).getVerificationInfo();
assert(vInfo.parent != m);
if(!vInfo.parent.empty() && vstd::contains(excessiveMods, vInfo.parent))
continue;
excessiveModsResult.push_back(vInfo.name);
}
if(!missingModsResult.empty() || !excessiveModsResult.empty())
throw ModIncompatibility(missingModsResult, excessiveModsResult);
//TODO: support actual enabling of required mods
}
VCMI_LIB_NAMESPACE_END

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@ -0,0 +1,51 @@
/*
* ActiveModsInSaveList.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ModVerificationInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
class ActiveModsInSaveList
{
std::vector<TModID> getActiveMods();
const ModVerificationInfo & getVerificationInfo(TModID mod);
/// Checks whether provided mod list is compatible with current VLC and throws on failure
void verifyActiveMods(const std::vector<std::pair<TModID, ModVerificationInfo>> & modList);
public:
template <typename Handler> void serialize(Handler &h, const int version)
{
if(h.saving)
{
std::vector<TModID> activeMods = getActiveMods();
h & activeMods;
for(const auto & m : activeMods)
h & getVerificationInfo(m);
}
else
{
std::vector<TModID> saveActiveMods;
h & saveActiveMods;
std::vector<std::pair<TModID, ModVerificationInfo>> saveModInfos(saveActiveMods.size());
for(int i = 0; i < saveActiveMods.size(); ++i)
{
saveModInfos[i].first = saveActiveMods[i];
h & saveModInfos[i].second;
}
verifyActiveMods(saveModInfos);
}
}
};
VCMI_LIB_NAMESPACE_END

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@ -491,88 +491,6 @@ void CModHandler::afterLoad(bool onlyEssential)
std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
file << modSettings.toJson();
}
}
void CModHandler::trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList)
{
auto searchVerificationInfo = [&modList](const TModID & m) -> const CModInfo::VerificationInfo*
{
for(auto & i : modList)
if(i.first == m)
return &i.second;
return nullptr;
};
std::vector<TModID> missingMods, excessiveMods;
ModIncompatibility::ModListWithVersion missingModsResult;
ModIncompatibility::ModList excessiveModsResult;
for(const auto & m : activeMods)
{
if(searchVerificationInfo(m))
continue;
//TODO: support actual disabling of these mods
if(getModInfo(m).checkModGameplayAffecting())
excessiveMods.push_back(m);
}
for(const auto & infoPair : modList)
{
auto & remoteModId = infoPair.first;
auto & remoteModInfo = infoPair.second;
bool modAffectsGameplay = remoteModInfo.impactsGameplay;
//parent mod affects gameplay if child affects too
for(const auto & subInfoPair : modList)
modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
if(!allMods.count(remoteModId))
{
if(modAffectsGameplay)
missingMods.push_back(remoteModId); //mod is not installed
continue;
}
auto & localModInfo = getModInfo(remoteModId).getVerificationInfo();
modAffectsGameplay |= getModInfo(remoteModId).checkModGameplayAffecting();
bool modVersionCompatible = localModInfo.version.isNull()
|| remoteModInfo.version.isNull()
|| localModInfo.version.compatible(remoteModInfo.version);
bool modLocalyEnabled = vstd::contains(activeMods, remoteModId);
if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
continue;
if(modAffectsGameplay)
missingMods.push_back(remoteModId); //incompatible mod impacts gameplay
}
//filter mods
for(auto & m : missingMods)
{
if(auto * vInfo = searchVerificationInfo(m))
{
assert(vInfo->parent != m);
if(!vInfo->parent.empty() && vstd::contains(missingMods, vInfo->parent))
continue;
missingModsResult.push_back({vInfo->name, vInfo->version.toString()});
}
}
for(auto & m : excessiveMods)
{
auto & vInfo = getModInfo(m).getVerificationInfo();
assert(vInfo.parent != m);
if(!vInfo.parent.empty() && vstd::contains(excessiveMods, vInfo.parent))
continue;
excessiveModsResult.push_back(vInfo.name);
}
if(!missingModsResult.empty() || !excessiveModsResult.empty())
throw ModIncompatibility(missingModsResult, excessiveModsResult);
//TODO: support actual enabling of required mods
}
VCMI_LIB_NAMESPACE_END

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@ -9,21 +9,22 @@
*/
#pragma once
#include "CModInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
class CModHandler;
class CModIndentifier;
class CModInfo;
struct CModVersion;
class JsonNode;
class IHandlerBase;
class CIdentifierStorage;
class CContentHandler;
struct ModVerificationInfo;
class ResourcePath;
using TModID = std::string;
class DLL_LINKAGE CModHandler : boost::noncopyable
class DLL_LINKAGE CModHandler final : boost::noncopyable
{
std::map <TModID, CModInfo> allMods;
std::vector <TModID> activeMods;//active mods, in order in which they were loaded
@ -50,9 +51,6 @@ class DLL_LINKAGE CModHandler : boost::noncopyable
CModVersion getModVersion(TModID modName) const;
/// Attempt to set active mods according to provided list of mods from save, throws on failure
void trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList);
public:
std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
@ -79,32 +77,7 @@ public:
void afterLoad(bool onlyEssential);
CModHandler();
virtual ~CModHandler();
template <typename Handler> void serialize(Handler &h, const int version)
{
if(h.saving)
{
h & activeMods;
for(const auto & m : activeMods)
h & getModInfo(m).getVerificationInfo();
}
else
{
loadMods();
std::vector<TModID> saveActiveMods;
h & saveActiveMods;
std::vector<std::pair<TModID, CModInfo::VerificationInfo>> saveModInfos(saveActiveMods.size());
for(int i = 0; i < saveActiveMods.size(); ++i)
{
saveModInfos[i].first = saveActiveMods[i];
h & saveModInfos[i].second;
}
trySetActiveMods(saveModInfos);
}
}
~CModHandler();
};
VCMI_LIB_NAMESPACE_END

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@ -177,7 +177,7 @@ bool CModInfo::checkModGameplayAffecting() const
return *modGameplayAffecting;
}
const CModInfo::VerificationInfo & CModInfo::getVerificationInfo() const
const ModVerificationInfo & CModInfo::getVerificationInfo() const
{
return verificationInfo;
}

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@ -10,12 +10,10 @@
#pragma once
#include "../JsonNode.h"
#include "CModVersion.h"
#include "ModVerificationInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
using TModID = std::string;
class DLL_LINKAGE CModInfo
{
/// cached result of checkModGameplayAffecting() call
@ -30,34 +28,6 @@ public:
PASSED
};
struct VerificationInfo
{
/// human-readable mod name
std::string name;
/// version of the mod
CModVersion version;
/// CRC-32 checksum of the mod
ui32 checksum = 0;
/// parent mod ID, empty if root-level mod
TModID parent;
/// for serialization purposes
bool impactsGameplay = true;
template <typename Handler>
void serialize(Handler & h, const int v)
{
h & name;
h & version;
h & checksum;
h & parent;
h & impactsGameplay;
}
};
/// identifier, identical to name of folder with mod
std::string identifier;
@ -94,7 +64,7 @@ public:
/// return true if this mod can affect gameplay, e.g. adds or modifies any game objects
bool checkModGameplayAffecting() const;
const VerificationInfo & getVerificationInfo() const;
const ModVerificationInfo & getVerificationInfo() const;
private:
/// true if mod is enabled by user, e.g. in Launcher UI
@ -103,7 +73,7 @@ private:
/// true if mod can be loaded - compatible and has no missing deps
bool implicitlyEnabled;
VerificationInfo verificationInfo;
ModVerificationInfo verificationInfo;
void loadLocalData(const JsonNode & data);
};

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@ -18,6 +18,8 @@
VCMI_LIB_NAMESPACE_BEGIN
using TModID = std::string;
struct DLL_LINKAGE CModVersion
{
static const int Any = -1;

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@ -0,0 +1,44 @@
/*
* ModVerificationInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CModVersion.h"
VCMI_LIB_NAMESPACE_BEGIN
struct ModVerificationInfo
{
/// human-readable mod name
std::string name;
/// version of the mod
CModVersion version;
/// CRC-32 checksum of the mod
ui32 checksum = 0;
/// parent mod ID, empty if root-level mod
TModID parent;
/// for serialization purposes
bool impactsGameplay = true;
template <typename Handler>
void serialize(Handler & h, const int v)
{
h & name;
h & version;
h & checksum;
h & parent;
h & impactsGameplay;
}
};
VCMI_LIB_NAMESPACE_END

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@ -16,7 +16,7 @@
#include "../lib/modding/CModInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
class EditorObstaclePlacer;
VCMI_LIB_NAMESPACE_END