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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

AI: pathfinder extensibility - add one more rule for movement to destination and some refactoring

This commit is contained in:
Andrii Danylchenko 2018-08-11 22:39:42 +03:00
parent 7150fc9f71
commit eb17313f7f
2 changed files with 170 additions and 86 deletions

View File

@ -147,51 +147,47 @@ PathfinderOptions::PathfinderOptions()
originalMovementRules = settings["pathfinder"]["originalMovementRules"].Bool();
}
class CMovementCostRule : public IPathfindingRule
void CMovementCostRule::process(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper)
{
public:
virtual void process(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) override
int turnAtNextTile = destination.turn, moveAtNextTile = destination.movementLeft;
int cost = pathfinderHelper->getMovementCost(source, destination, moveAtNextTile);
int remains = moveAtNextTile - cost;
if(remains < 0)
{
int turnAtNextTile = destination.turn, moveAtNextTile = destination.movementLeft;
int cost = pathfinderHelper->getMovementCost(source, destination, moveAtNextTile);
int remains = moveAtNextTile - cost;
if(remains < 0)
{
//occurs rarely, when hero with low movepoints tries to leave the road
pathfinderHelper->updateTurnInfo(++turnAtNextTile);
moveAtNextTile = pathfinderHelper->getMaxMovePoints(destination.node->layer);
cost = pathfinderHelper->getMovementCost(source, destination, moveAtNextTile); //cost must be updated, movement points changed :(
remains = moveAtNextTile - cost;
}
if(destination.action == CGPathNode::EMBARK || destination.action == CGPathNode::DISEMBARK)
{
/// FREE_SHIP_BOARDING bonus only remove additional penalty
/// land <-> sail transition still cost movement points as normal movement
remains = pathfinderHelper->movementPointsAfterEmbark(moveAtNextTile, cost, destination.action - 1);
}
destination.turn = turnAtNextTile;
destination.movementLeft = remains;
if(destination.isBetterWay() &&
((source.node->turns == turnAtNextTile && remains) || pathfinderHelper->passOneTurnLimitCheck(source)))
{
assert(destination.node != source.node->theNodeBefore); //two tiles can't point to each other
destination.node->moveRemains = remains;
destination.node->turns = turnAtNextTile;
destination.node->theNodeBefore = source.node;
destination.node->action = destination.action;
return;
}
destination.blocked = true;
//occurs rarely, when hero with low movepoints tries to leave the road
pathfinderHelper->updateTurnInfo(++turnAtNextTile);
moveAtNextTile = pathfinderHelper->getMaxMovePoints(destination.node->layer);
cost = pathfinderHelper->getMovementCost(source, destination, moveAtNextTile); //cost must be updated, movement points changed :(
remains = moveAtNextTile - cost;
}
};
if(destination.action == CGPathNode::EMBARK || destination.action == CGPathNode::DISEMBARK)
{
/// FREE_SHIP_BOARDING bonus only remove additional penalty
/// land <-> sail transition still cost movement points as normal movement
remains = pathfinderHelper->movementPointsAfterEmbark(moveAtNextTile, cost, destination.action - 1);
}
destination.turn = turnAtNextTile;
destination.movementLeft = remains;
if(destination.isBetterWay() &&
((source.node->turns == turnAtNextTile && remains) || pathfinderHelper->passOneTurnLimitCheck(source)))
{
assert(destination.node != source.node->theNodeBefore); //two tiles can't point to each other
destination.node->moveRemains = remains;
destination.node->turns = turnAtNextTile;
destination.node->theNodeBefore = source.node;
destination.node->action = destination.action;
return;
}
destination.blocked = true;
}
CPathfinderConfig::CPathfinderConfig(
std::shared_ptr<CNodeStorage> nodeStorage,
@ -212,6 +208,7 @@ CPathfinder::CPathfinder(
std::make_shared<CPathfinderNodeStorage>(_out, _hero),
std::make_shared<CNeighbourFinder>(),
std::vector<std::shared_ptr<IPathfindingRule>>{
std::make_shared<CMovementToDestinationRule>(),
std::make_shared<CMovementCostRule>(),
std::make_shared<CMovementAfterDestinationRule>()
}))
@ -305,9 +302,6 @@ void CPathfinder::calculatePaths()
if(destination.nodeObject)
destination.objectRelations = gs->getPlayerRelations(hero->tempOwner, destination.nodeObject->tempOwner);
if(!isMovementToDestPossible())
continue;
destination.action = getDestAction();
destination.turn = turn;
destination.movementLeft = movement;
@ -320,7 +314,7 @@ void CPathfinder::calculatePaths()
break;
}
if(!destination.blocked && !destination.furtherProcessingImpossible)
if(!destination.blocked)
pq.push(destination.node);
} //neighbours loop
@ -551,70 +545,98 @@ bool CPathfinder::isLayerTransitionPossible() const
return true;
}
bool CPathfinder::isMovementToDestPossible() const
CPathfinderBlockingRule::BlockingReason CMovementToDestinationRule::getBlockingReason(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper)
{
if(destination.node->accessible == CGPathNode::BLOCKED)
return false;
return BlockingReason::DESTINATION_BLOCKED;
switch(destination.node->layer)
{
case ELayer::LAND:
if(!hlp->canMoveBetween(source.node->coord, destination.node->coord))
return false;
if(isSourceGuarded())
case EPathfindingLayer::LAND:
if(!pathfinderHelper->canMoveBetween(source.coord, destination.coord))
return BlockingReason::DESTINATION_BLOCKED;
if(source.guarded)
{
if(!(config->options.originalMovementRules && source.node->layer == ELayer::AIR) &&
!isDestinationGuardian()) // Can step into tile of guard
if(!(pathfinderConfig->options.originalMovementRules && source.node->layer == EPathfindingLayer::AIR) &&
!destination.guarded) // Can step into tile of guard
{
return false;
return BlockingReason::SOURCE_GUARDED;
}
}
break;
case ELayer::SAIL:
if(!hlp->canMoveBetween(source.node->coord, destination.node->coord))
return false;
if(isSourceGuarded())
case EPathfindingLayer::SAIL:
if(!pathfinderHelper->canMoveBetween(source.coord, destination.coord))
return BlockingReason::DESTINATION_BLOCKED;
if(source.guarded)
{
// Hero embarked a boat standing on a guarded tile -> we must allow to move away from that tile
if(source.node->action != CGPathNode::EMBARK && !isDestinationGuardian())
return false;
if(source.node->action != CGPathNode::EMBARK && !destination.guarded)
return BlockingReason::SOURCE_GUARDED;
}
if(source.node->layer == ELayer::LAND)
if(source.node->layer == EPathfindingLayer::LAND)
{
if(!destination.isNodeObjectVisitable())
return false;
return BlockingReason::DESTINATION_BLOCKED;
if(destination.nodeObject->ID != Obj::BOAT && destination.nodeObject->ID != Obj::HERO)
return false;
return BlockingReason::DESTINATION_BLOCKED;
}
else if(destination.isNodeObjectVisitable() && destination.nodeObject->ID == Obj::BOAT)
{
/// Hero in boat can't visit empty boats
return false;
return BlockingReason::DESTINATION_BLOCKED;
}
break;
case ELayer::WATER:
if(!hlp->canMoveBetween(source.node->coord, destination.node->coord) || destination.node->accessible != CGPathNode::ACCESSIBLE)
return false;
if(isDestinationGuarded())
return false;
case EPathfindingLayer::WATER:
if(!pathfinderHelper->canMoveBetween(source.coord, destination.coord)
|| destination.node->accessible != CGPathNode::ACCESSIBLE)
{
return BlockingReason::DESTINATION_BLOCKED;
}
if(destination.guarded)
return BlockingReason::DESTINATION_GUARDED;
break;
}
return true;
return BlockingReason::NONE;
}
void CMovementAfterDestinationRule::process(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * config,
CPathfinderHelper * pathfinderHelper)
{
auto blocker = getBlockingReason(source, destination, config, pathfinderHelper);
if(blocker == BlockingReason::DESTINATION_GUARDED && destination.action == CGPathNode::ENodeAction::BATTLE)
{
return; // allow bypass guarded tile but only in direction of guard, a bit UI related thing
}
destination.blocked = blocker != BlockingReason::NONE;
}
CPathfinderBlockingRule::BlockingReason CMovementAfterDestinationRule::getBlockingReason(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * config,
CPathfinderHelper * pathfinderHelper)
{
switch(destination.action)
{
@ -629,43 +651,48 @@ void CMovementAfterDestinationRule::process(
{
/// For now we'll always allow transit over teleporters
/// Transit over whirlpools only allowed when hero protected
return;
return BlockingReason::NONE;
}
else if(destination.nodeObject->ID == Obj::GARRISON
|| destination.nodeObject->ID == Obj::GARRISON2
|| destination.nodeObject->ID == Obj::BORDER_GATE)
{
/// Transit via unguarded garrisons is always possible
return;
return BlockingReason::NONE;
}
break;
return BlockingReason::DESTINATION_VISIT;
}
case CGPathNode::BLOCKING_VISIT:
return destination.guarded
? BlockingReason::DESTINATION_GUARDED
: BlockingReason::DESTINATION_BLOCKVIS;
case CGPathNode::NORMAL:
return;
return BlockingReason::NONE;
case CGPathNode::EMBARK:
if(pathfinderHelper->options.useEmbarkAndDisembark)
return;
return BlockingReason::NONE;
break;
return BlockingReason::DESTINATION_BLOCKED;
case CGPathNode::DISEMBARK:
if(pathfinderHelper->options.useEmbarkAndDisembark && !destination.guarded)
return;
return BlockingReason::NONE;
break;
return BlockingReason::DESTINATION_BLOCKED;
case CGPathNode::BATTLE:
/// Movement after BATTLE action only possible from guarded tile to guardian tile
if(destination.guarded)
return;
return BlockingReason::NONE;
break;
}
destination.furtherProcessingImpossible = true;
return BlockingReason::DESTINATION_BLOCKED;
}
CGPathNode::ENodeAction CPathfinder::getDestAction() const
@ -1401,7 +1428,7 @@ void CPathNodeInfo::setNode(CGameState * gs, CGPathNode * n, bool excludeTopObje
}
CDestinationNodeInfo::CDestinationNodeInfo()
: CPathNodeInfo(), blocked(false), furtherProcessingImpossible(false), action(CGPathNode::ENodeAction::UNKNOWN)
: CPathNodeInfo(), blocked(false), action(CGPathNode::ENodeAction::UNKNOWN)
{
}
@ -1410,7 +1437,6 @@ void CDestinationNodeInfo::setNode(CGameState * gs, CGPathNode * n, bool exclude
CPathNodeInfo::setNode(gs, n, excludeTopObject);
blocked = false;
furtherProcessingImpossible = false;
action = CGPathNode::ENodeAction::UNKNOWN;
}

View File

@ -117,7 +117,6 @@ struct DLL_LINKAGE CDestinationNodeInfo : public CPathNodeInfo
CGPathNode::ENodeAction action;
int turn;
int movementLeft;
bool furtherProcessingImpossible;
bool blocked;
CDestinationNodeInfo();
@ -149,7 +148,7 @@ public:
CPathfinderHelper * pathfinderHelper) = 0;
};
class CMovementAfterDestinationRule : public IPathfindingRule
class CMovementCostRule : public IPathfindingRule
{
public:
virtual void process(
@ -159,6 +158,66 @@ public:
CPathfinderHelper * pathfinderHelper) override;
};
class CPathfinderBlockingRule : public IPathfindingRule
{
public:
virtual void process(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) override
{
auto blockingReason = getBlockingReason(source, destination, pathfinderConfig, pathfinderHelper);
destination.blocked = blockingReason != BlockingReason::NONE;
}
protected:
enum class BlockingReason
{
NONE = 0,
SOURCE_GUARDED = 1,
DESTINATION_GUARDED = 2,
SOURCE_BLOCKED = 3,
DESTINATION_BLOCKED = 4,
DESTINATION_BLOCKVIS = 5,
DESTINATION_VISIT = 6
};
virtual BlockingReason getBlockingReason(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) = 0;
};
class CMovementAfterDestinationRule : public CPathfinderBlockingRule
{
public:
virtual void process(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) override;
protected:
virtual BlockingReason getBlockingReason(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) override;
};
class CMovementToDestinationRule : public CPathfinderBlockingRule
{
protected:
virtual BlockingReason getBlockingReason(
CPathNodeInfo & source,
CDestinationNodeInfo & destination,
CPathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) override;
};
class CNeighbourFinder
{
public:
@ -299,7 +358,6 @@ private:
bool isLayerTransitionPossible(const ELayer dstLayer) const;
bool isLayerTransitionPossible() const;
bool isMovementToDestPossible() const;
CGPathNode::ENodeAction getDestAction() const;
CGPathNode::ENodeAction getTeleportDestAction() const;