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* saving system options
* saving hero direction * minor changes in saving
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@@ -1500,8 +1500,8 @@ void CGameHandler::save( const std::string &fname )
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{
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tlog0 << "Ordering clients to serialize...\n";
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SaveGame sg(fname);
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//TODO: uncomment when client saving is ready
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//sendToAllClients(&sg);
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sendToAllClients(&sg);
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}
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{
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