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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* saving system options

* saving hero direction
* minor changes in saving
This commit is contained in:
Michał W. Urbańczyk 2009-07-18 03:13:13 +00:00
parent d1d2823c58
commit eb40ade906
11 changed files with 204 additions and 97 deletions

View File

@ -24,23 +24,25 @@ CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
CGlobalAI*(*getAI)();
void(*getName)(char*);
std::string dllPath;
#ifdef _WIN32
dllname = "AI/"+dllname+".dll";
HINSTANCE dll = LoadLibraryA(dllname.c_str());
dllPath = "AI/"+dllname+".dll";
HINSTANCE dll = LoadLibraryA(dllPath.c_str());
if (!dll)
{
tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
tlog1 << "Cannot open AI library ("<<dllPath<<"). Throwing..."<<std::endl;
throw new std::string("Cannot open AI library");
}
//int len = dllname.size()+1;
getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
#else
dllname = "AI/"+dllname+".so";
void *dll = dlopen(dllname.c_str(), RTLD_LOCAL | RTLD_LAZY);
dllPath = "AI/"+dllPath+".so";
void *dll = dlopen(dllPath.c_str(), RTLD_LOCAL | RTLD_LAZY);
if (!dll)
{
tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
tlog1 << "Cannot open AI library ("<<dllPath<<"). Throwing..."<<std::endl;
throw new std::string("Cannot open AI library");
}
getName = (void(*)(char*))dlsym(dll,"GetAiName");

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@ -1462,7 +1462,7 @@ void CAdvMapInt::show(SDL_Surface *to)
++heroAnim;
//if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
if((animValHitCount % (4/LOCPLINT->mapScrollingSpeed)) == 0
if((animValHitCount % (4/LOCPLINT->sysOpts.mapScrollingSpeed)) == 0
&&
(LOCPLINT->topInt() == this)
|| SDL_GetKeyState(NULL)[SDLK_LCTRL]

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@ -62,6 +62,7 @@ SDL_Surface *screen = NULL, //main screen surface
*screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
SystemOptions GDefaultOptions;
std::queue<SDL_Event*> events;
boost::mutex eventsM;
@ -97,15 +98,33 @@ void init()
}
THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
{
//read system options
CLoadFile settings("config" PATHSEPARATOR "sysopts.bin");
if(settings.sfile)
{
settings >> GDefaultOptions;
}
else //file not found (probably, may be also some kind of access problem
{
tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
//Try to create file
tlog2 << "VCMI will try to save default system options...\n";
GDefaultOptions.settingsChanged();
}
}
THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
//initializing audio
// Note: because of interface button range, volume can only be a
// multiple of 11, from 0 to 99.
CGI->soundh = new CSoundHandler;
CGI->soundh->init();
CGI->soundh->setVolume(88);
CGI->soundh->setVolume(GDefaultOptions.soundVolume);
CGI->musich = new CMusicHandler;
CGI->musich->init();
CGI->musich->setVolume(88);
CGI->musich->setVolume(GDefaultOptions.musicVolume);
tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;

View File

@ -390,7 +390,7 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player, int
amin(txts.first, conf.cc.resx - 150);
amin(txts.second, conf.cc.resy - 150);
ret->bitmap = drawBox1(txts.first+2*SIDE_MARGIN,txts.second+2*SIDE_MARGIN,0);
ret->bitmap = drawBox1(txts.first+2*SIDE_MARGIN,txts.second+2*SIDE_MARGIN,player);
ret->pos.h=ret->bitmap->h;
ret->pos.w=ret->bitmap->w;
ret->pos.x=screen->w/2-(ret->pos.w/2);

View File

@ -91,8 +91,7 @@ CPlayerInterface::CPlayerInterface(int Player, int serial)
pim = new boost::recursive_mutex;
makingTurn = false;
showingDialog = new CondSh<bool>(false);
heroMoveSpeed = 2;
mapScrollingSpeed = 2;
sysOpts = GDefaultOptions;
//initializing framerate keeper
mainFPSmng = new FPSmanager;
SDL_initFramerate(mainFPSmng);
@ -267,43 +266,6 @@ inline void delObjRect(const int & x, const int & y, const int & z, const int &
return;
}
}
static int getDir(int3 src, int3 dst)
{
int ret = -1;
if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
{
ret = 1;
}
else if(dst.x == src.x && dst.y+1 == src.y) //t
{
ret = 2;
}
else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
{
ret = 3;
}
else if(dst.x-1 == src.x && dst.y == src.y) //r
{
ret = 4;
}
else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
{
ret = 5;
}
else if(dst.x == src.x && dst.y-1 == src.y) //b
{
ret = 6;
}
else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
{
ret = 7;
}
else if(dst.x+1 == src.x && dst.y == src.y) //l
{
ret = 8;
}
return ret;
}
void CPlayerInterface::heroMoved(const TryMoveHero & details)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
@ -322,7 +284,6 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
{
if(details.result == TryMoveHero::BLOCKING_VISIT)
{
ho->moveDir = getDir(details.start,details.end);
adventureInt->paths.erase(ho);
adventureInt->terrain.currentPath = NULL;
}
@ -346,7 +307,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
{
ho->moveDir = 1;
//ho->moveDir = 1;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
@ -374,7 +335,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
}
else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
{
ho->moveDir = 2;
//ho->moveDir = 2;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
@ -394,7 +355,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
}
else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
{
ho->moveDir = 3;
//ho->moveDir = 3;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
@ -422,7 +383,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
}
else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
{
ho->moveDir = 4;
//ho->moveDir = 4;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
@ -440,7 +401,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
}
else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
{
ho->moveDir = 5;
//ho->moveDir = 5;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
@ -468,7 +429,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
}
else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
{
ho->moveDir = 6;
//ho->moveDir = 6;
ho->isStanding = false;
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
@ -488,7 +449,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
}
else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
{
ho->moveDir = 7;
//ho->moveDir = 7;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
@ -516,7 +477,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
}
else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
{
ho->moveDir = 8;
//ho->moveDir = 8;
ho->isStanding = false;
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
@ -535,7 +496,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
//first initializing done
SDL_framerateDelay(mainFPSmng); // after first move
//main moving
for(int i=1; i<32; i+=2*heroMoveSpeed)
for(int i=1; i<32; i+=2*sysOpts.heroMoveSpeed)
{
if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
{
@ -1568,7 +1529,7 @@ void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroB
template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
{
h & playerID & serialID;
h & heroMoveSpeed & mapScrollingSpeed;
h & sysOpts;
h & CBattleInterface::settings;
}
@ -1580,6 +1541,7 @@ void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
{
serializeTempl(h,version);
sysOpts.apply();
}
void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
@ -1775,3 +1737,46 @@ void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, int lev
CRecruitmentWindow *cr = new CRecruitmentWindow(cres, boost::bind(&CCallback::recruitCreatures, cb, dwelling, _1, _2));
pushInt(cr);
}
void SystemOptions::setMusicVolume( int newVolume )
{
musicVolume = newVolume;
CGI->musich->setVolume(newVolume);
settingsChanged();
}
void SystemOptions::setSoundVolume( int newVolume )
{
soundVolume = newVolume;
CGI->soundh->setVolume(newVolume);
settingsChanged();
}
void SystemOptions::setHeroMoveSpeed( int newSpeed )
{
heroMoveSpeed = newSpeed;
settingsChanged();
}
void SystemOptions::setMapScrollingSpeed( int newSpeed )
{
mapScrollingSpeed = newSpeed;
settingsChanged();
}
void SystemOptions::settingsChanged()
{
CSaveFile settings("config" PATHSEPARATOR "sysopts.bin");
if(settings.sfile)
settings << *this;
else
tlog1 << "Cannot save settings to config" PATHSEPARATOR "sysopts.bin!\n";
}
void SystemOptions::apply()
{
CGI->musich->setVolume(musicVolume);
CGI->soundh->setVolume(soundVolume);
settingsChanged();
}

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@ -71,6 +71,38 @@ namespace boost
class recursive_mutex;
};
struct SystemOptions
{
ui8 heroMoveSpeed; //speed of player's hero movement
//TODO: enemy hero speed
ui8 mapScrollingSpeed; //map scrolling speed
ui8 musicVolume, soundVolume;
//TODO: rest of system options
template <typename Handler> void serialize(Handler &h, const int version)
{
h & heroMoveSpeed & mapScrollingSpeed & musicVolume & soundVolume;
}
SystemOptions()
{
heroMoveSpeed = 2;
mapScrollingSpeed = 2;
musicVolume = 88;
soundVolume = 88;
}
void setHeroMoveSpeed(int newSpeed); //set for the member above
void setMapScrollingSpeed(int newSpeed); //set the member above
void setMusicVolume(int newVolume);
void setSoundVolume(int newVolume);
void settingsChanged(); //updates file with "default" settings for next running of application
void apply();
};
extern SystemOptions GDefaultOptions; //defined and inited in CMT.cpp, stores default settings loaded with application
class CPlayerInterface : public CGameInterface
{
public:
@ -80,11 +112,7 @@ public:
boost::recursive_mutex *pim;
bool makingTurn; //if player is already making his turn
//TODO: exclude to some kind Settings struct
int heroMoveSpeed; //speed of player's hero movement
void setHeroMoveSpeed(int newSpeed) {heroMoveSpeed = newSpeed;} //set for the member above
int mapScrollingSpeed; //map scrolling speed
void setMapScrollingSpeed(int newSpeed) {mapScrollingSpeed = newSpeed;} //set the member above
SystemOptions sysOpts;
SDL_Event * current; //current event
CAdvMapInt * adventureInt;

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@ -257,23 +257,27 @@ void CClient::load( const std::string & fname )
*serv << ui8(255); // neutrals
tlog0 <<"Sent info to server: "<<tmh.getDif()<<std::endl;
for (size_t i=0; i<gs->scenarioOps->playerInfos.size();++i) //initializing interfaces for players
{
ui8 color = gs->scenarioOps->playerInfos[i].color;
CCallback *cb = new CCallback(gs,color,this);
if(!gs->scenarioOps->playerInfos[i].human) {
playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
CLoadFile lf(fname + ".vcgm1");
lf >> *this;
}
else {
playerint[color] = new CPlayerInterface(color,i);
}
gs->currentPlayer = color;
playerint[color]->init(cb);
tlog0 <<"Setting up interface for player "<< (int)color <<": "<<tmh.getDif()<<std::endl;
}
playerint[255] = CAIHandler::getNewAI(cb,conf.cc.defaultAI);
playerint[255]->init(new CCallback(gs,255,this));
tlog0 <<"Setting up interface for neutral \"player\"" << tmh.getDif() << std::endl;
//for (size_t i=0; i<gs->scenarioOps->playerInfos.size();++i) //initializing interfaces for players
//{
// ui8 color = gs->scenarioOps->playerInfos[i].color;
// CCallback *cb = new CCallback(gs,color,this);
// if(!gs->scenarioOps->playerInfos[i].human) {
// playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
// }
// else {
// playerint[color] = new CPlayerInterface(color,i);
// }
// gs->currentPlayer = color;
// playerint[color]->init(cb);
// tlog0 <<"Setting up interface for player "<< (int)color <<": "<<tmh.getDif()<<std::endl;
//}
//playerint[255] = CAIHandler::getNewAI(cb,conf.cc.defaultAI);
//playerint[255]->init(new CCallback(gs,255,this));
//tlog0 <<"Setting up interface for neutral \"player\"" << tmh.getDif() << std::endl;
}
@ -397,13 +401,19 @@ void CClient::serialize( Handler &h, const int version )
ui8 pid;
h & pid & dllname;
if(dllname.length())
{
CCallback *callback = new CCallback(gs,pid,this);
callbacks.insert(callback);
playerint[pid] = CAIHandler::getNewAI(callback,dllname);
playerint[pid]->init(callback);
}
CGameInterface *nInt = NULL;
if(dllname.length())
nInt = CAIHandler::getNewAI(callback,dllname);
else
nInt = new CPlayerInterface(pid,i);
playerint[pid] = nInt;
nInt->init(callback);
nInt->serialize(h, version);
}
}
}

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@ -2676,15 +2676,15 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
heroMoveSpeed->select(owner->heroMoveSpeed, 1);
heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, owner->sysOpts, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, owner->sysOpts, _1);
musicVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
@ -2692,7 +2692,7 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
}
musicVolume->select(CGI->musich->getVolume(), 1);
musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, owner->sysOpts, _1);
effectsVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
@ -2700,7 +2700,7 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
}
effectsVolume->select(CGI->soundh->getVolume(), 1);
effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, owner->sysOpts, _1);
}
CSystemOptionsWindow::~CSystemOptionsWindow()

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@ -182,7 +182,7 @@ class DLL_EXPORT CGHeroInstance : public CArmedInstance
public:
//////////////////////////////////////////////////////////////////////////
mutable int moveDir; //format: 123
ui8 moveDir; //format: 123
// 8 4
// 765
mutable ui8 isStanding, tacticFormationEnabled;
@ -226,7 +226,8 @@ public:
{
h & static_cast<CArmedInstance&>(*this);
h & exp & level & name & biography & portrait & mana & primSkills & secSkills & movement
& identifier & sex & inTownGarrison & artifacts & artifWorn & spells & patrol & bonuses;
& identifier & sex & inTownGarrison & artifacts & artifWorn & spells & patrol & bonuses
& moveDir;
ui8 standardType = (VLC->heroh->heroes[subID] == type);
h & standardType;

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@ -245,6 +245,44 @@ DLL_EXPORT void RemoveObject::applyGs( CGameState *gs )
}
}
static int getDir(int3 src, int3 dst)
{
int ret = -1;
if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
{
ret = 1;
}
else if(dst.x == src.x && dst.y+1 == src.y) //t
{
ret = 2;
}
else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
{
ret = 3;
}
else if(dst.x-1 == src.x && dst.y == src.y) //r
{
ret = 4;
}
else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
{
ret = 5;
}
else if(dst.x == src.x && dst.y-1 == src.y) //b
{
ret = 6;
}
else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
{
ret = 7;
}
else if(dst.x+1 == src.x && dst.y == src.y) //l
{
ret = 8;
}
return ret;
}
void TryMoveHero::applyGs( CGameState *gs )
{
CGHeroInstance *h = gs->getHero(id);
@ -255,8 +293,12 @@ void TryMoveHero::applyGs( CGameState *gs )
h->pos = end;
gs->map->addBlockVisTiles(h);
}
BOOST_FOREACH(int3 t, fowRevealed)
gs->getPlayer(h->getOwner())->fogOfWarMap[t.x][t.y][t.z] = 1;
if(result == SUCCESS || result == BLOCKING_VISIT)
h->moveDir = getDir(start,end);
}
DLL_EXPORT void SetGarrisons::applyGs( CGameState *gs )

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@ -1500,8 +1500,8 @@ void CGameHandler::save( const std::string &fname )
{
tlog0 << "Ordering clients to serialize...\n";
SaveGame sg(fname);
//TODO: uncomment when client saving is ready
//sendToAllClients(&sg);
sendToAllClients(&sg);
}
{