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fixes graphical glitch when there is no savegame
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@@ -428,8 +428,5 @@ void OptionsTabBase::recreate(bool campaign)
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}
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if(auto textureCampaignOverdraw = widget<CFilledTexture>("textureCampaignOverdraw"))
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{
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if(!campaign)
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textureCampaignOverdraw->disable();
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}
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textureCampaignOverdraw->setEnabled(campaign);
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}
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