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No longer save/load common game state to/from client file
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@@ -833,7 +833,6 @@ void ApplyClientNetPackVisitor::visitSaveGameClient(SaveGameClient & pack)
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try
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{
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CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
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cl.saveCommonState(save);
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save << cl;
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}
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catch(std::exception &e)
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