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auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html
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@ -376,7 +376,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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battleints[color] = playerint[color];
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playerint[color]->init(cb);
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callbacks[color] = std::auto_ptr<CCallback>(cb);
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callbacks[color] = boost::shared_ptr<CCallback>(cb);
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}
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else
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{
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@ -463,7 +463,7 @@ void CClient::serialize( Handler &h, const int version )
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else
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nInt = new CPlayerInterface(pid);
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callbacks[pid] = std::auto_ptr<CCallback>(new CCallback(gs,pid,this));
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callbacks[pid] = boost::shared_ptr<CCallback>(new CCallback(gs,pid,this));
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battleints[pid] = playerint[pid] = nInt;
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nInt->init(callbacks[pid].get());
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nInt->serialize(h, version);
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@ -64,7 +64,7 @@ class CClient : public IGameCallback
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{
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public:
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CCallback *cb;
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std::map<ui8,std::auto_ptr<CCallback> > callbacks; //callbacks given to player interfaces
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std::map<ui8,boost::shared_ptr<CCallback> > callbacks; //callbacks given to player interfaces
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std::vector<IGameEventsReceiver*> privilagedGameEventReceivers; //scripting modules, spectator interfaces
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std::vector<IBattleEventsReceiver*> privilagedBattleEventReceivers; //scripting modules, spectator interfaces
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std::map<ui8,CGameInterface *> playerint;
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