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Merge pull request #1928 from Nordsoft91/cast-reward

Spell cast reward
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Nordsoft91 2023-04-10 22:49:36 +04:00 committed by GitHub
commit ebd17c9e4a
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20 changed files with 268 additions and 77 deletions

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@ -231,6 +231,7 @@ public:
void changeObjPos(ObjectInstanceID objid, int3 newPos) override {};
void sendAndApply(CPackForClient * pack) override {};
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {};
void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {};
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
void changeFogOfWar(std::unordered_set<int3, ShashInt3> & tiles, PlayerColor player, bool hide) override {}

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@ -134,6 +134,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/spells/BattleSpellMechanics.cpp
${MAIN_LIB_DIR}/spells/BonusCaster.cpp
${MAIN_LIB_DIR}/spells/CSpellHandler.cpp
${MAIN_LIB_DIR}/spells/ExternalCaster.cpp
${MAIN_LIB_DIR}/spells/ISpellMechanics.cpp
${MAIN_LIB_DIR}/spells/ObstacleCasterProxy.cpp
${MAIN_LIB_DIR}/spells/Problem.cpp
@ -397,7 +398,9 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/spells/BattleSpellMechanics.h
${MAIN_LIB_DIR}/spells/BonusCaster.h
${MAIN_LIB_DIR}/spells/CSpellHandler.h
${MAIN_LIB_DIR}/spells/ExternalCaster.h
${MAIN_LIB_DIR}/spells/ISpellMechanics.h
${MAIN_LIB_DIR}/spells/ObstacleCasterProxy.h
${MAIN_LIB_DIR}/spells/Problem.h
${MAIN_LIB_DIR}/spells/ProxyCaster.h
${MAIN_LIB_DIR}/spells/TargetCondition.h

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@ -15,6 +15,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
struct MetaString;
class ServerCallback;
class CGHeroInstance;
namespace battle
{
@ -65,6 +66,9 @@ public:
virtual void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const = 0;
virtual void spendMana(ServerCallback * server, const int32_t spellCost) const = 0;
///used to identify actual hero caster
virtual const CGHeroInstance * getHeroCaster() const = 0;
};
}

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@ -28,6 +28,11 @@ class CStackBasicDescriptor;
class CGCreature;
struct ShashInt3;
namespace spells
{
class Caster;
}
#if SCRIPTING_ENABLED
namespace scripting
{
@ -132,6 +137,8 @@ public:
virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) = 0;
virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
virtual void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) = 0;
};
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback

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@ -418,6 +418,11 @@ int32_t CUnitState::getCasterUnitId() const
return static_cast<int32_t>(unitId());
}
const CGHeroInstance * CUnitState::getHeroCaster() const
{
return nullptr;
}
int32_t CUnitState::getSpellSchoolLevel(const spells::Spell * spell, int32_t * outSelectedSchool) const
{
int32_t skill = valOfBonuses(Selector::typeSubtype(Bonus::SPELLCASTER, spell->getIndex()));

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@ -192,6 +192,7 @@ public:
int64_t getEffectValue(const spells::Spell * spell) const override;
PlayerColor getCasterOwner() const override;
const CGHeroInstance * getHeroCaster() const override;
void getCasterName(MetaString & text) const override;
void getCastDescription(const spells::Spell * spell, const std::vector<const Unit *> & attacked, MetaString & text) const override;

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@ -570,7 +570,7 @@ TExpType CGHeroInstance::calculateXp(TExpType exp) const
int32_t CGHeroInstance::getCasterUnitId() const
{
return -1; //TODO: special value for attacker/defender hero
return id.getNum();
}
int32_t CGHeroInstance::getSpellSchoolLevel(const spells::Spell * spell, int32_t * outSelectedSchool) const
@ -669,6 +669,11 @@ void CGHeroInstance::getCastDescription(const spells::Spell * spell, const std::
attacked.at(0)->addNameReplacement(text, true);
}
const CGHeroInstance * CGHeroInstance::getHeroCaster() const
{
return this;
}
void CGHeroInstance::spendMana(ServerCallback * server, const int spellCost) const
{
if(spellCost != 0)

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@ -275,6 +275,7 @@ public:
int64_t getEffectValue(const spells::Spell * spell) const override;
PlayerColor getCasterOwner() const override;
const CGHeroInstance * getHeroCaster() const override;
void getCasterName(MetaString & text) const override;
void getCastDescription(const spells::Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;

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@ -132,6 +132,11 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
{
reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng);
reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
}
for ( auto node : source["changeCreatures"].Struct() )
{

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@ -17,6 +17,8 @@
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "../CPlayerState.h"
#include "../spells/CSpellHandler.h"
#include "../spells/ISpellMechanics.h"
#include "CObjectClassesHandler.h"
@ -142,6 +144,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
iw.text = vi.message;
vi.reward.loadComponents(iw.components, h);
iw.type = infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
@ -360,7 +363,16 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
cb->giveCreatures(this, hero, creatures, false);
}
if(info.reward.spellCast.first != SpellID::NONE)
{
caster.setActualCaster(hero);
caster.setSpellSchoolLevel(info.reward.spellCast.second);
cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
if(info.reward.removeObject)
logMod->warn("Removal of object with spell casts is not supported!");
}
else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
cb->removeObject(this);
}

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@ -14,6 +14,7 @@
#include "../NetPacksBase.h"
#include "../ResourceSet.h"
#include "../spells/ExternalCaster.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -170,6 +171,9 @@ public:
std::vector<SpellID> spells;
std::vector<CStackBasicDescriptor> creatures;
/// actions that hero may execute and object caster. Pair of spellID and school level
std::pair<SpellID, int> spellCast;
/// list of components that will be added to reward description. First entry in list will override displayed component
std::vector<Component> extraComponents;
@ -191,7 +195,8 @@ public:
movePoints(0),
movePercentage(-1),
primary(4, 0),
removeObject(false)
removeObject(false),
spellCast(SpellID::NONE, SecSkillLevel::NONE)
{}
template <typename Handler> void serialize(Handler &h, const int version)
@ -213,6 +218,8 @@ public:
h & spells;
h & creatures;
h & creaturesChange;
if(version >= 821)
h & spellCast;
}
};
@ -318,6 +325,9 @@ protected:
bool onceVisitableObjectCleared;
/// caster to cast adveture spells
mutable spells::ExternalCaster caster;
public:
EVisitMode getVisitMode() const;
ui16 getResetDuration() const;

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@ -32,7 +32,7 @@ namespace JsonRandom
};
DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);
DLL_LINKAGE std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet);
DLL_LINKAGE std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet = {});
DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);
@ -41,8 +41,8 @@ namespace JsonRandom
DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);
DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells);
DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells = {});
DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells = {});
DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);

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@ -37,28 +37,29 @@ bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const Ad
return false;
}
const CGHeroInstance * caster = parameters.caster;
if(caster->inTownGarrison)
if(const CGHeroInstance * heroCaster = dynamic_cast<const CGHeroInstance *>(parameters.caster))
{
if(heroCaster->inTownGarrison)
{
env->complain("Attempt to cast an adventure spell in town garrison");
return false;
}
const auto level = caster->getSpellSchoolLevel(owner);
const auto level = heroCaster->getSpellSchoolLevel(owner);
const auto cost = owner->getCost(level);
if(!caster->canCastThisSpell(owner))
if(!heroCaster->canCastThisSpell(owner))
{
env->complain("Hero cannot cast this spell!");
return false;
}
if(caster->mana < cost)
if(heroCaster->mana < cost)
{
env->complain("Hero doesn't have enough spell points to cast this spell!");
return false;
}
}
ESpellCastResult result = beginCast(env, parameters);
@ -82,7 +83,7 @@ ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnviron
for(const Bonus & b : bonuses)
{
GiveBonus gb;
gb.id = parameters.caster->id.getNum();
gb.id = parameters.caster->getCasterUnitId();
gb.bonus = b;
env->apply(&gb);
}
@ -105,7 +106,7 @@ ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env,
void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
AdvmapSpellCast asc;
asc.casterID = parameters.caster->id;
asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
asc.spellID = owner->id;
env->apply(&asc);
@ -121,13 +122,7 @@ void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const Adventur
switch(result)
{
case ESpellCastResult::OK:
{
SetMana sm;
sm.hid = parameters.caster->id;
sm.absolute = false;
sm.val = -cost;
env->apply(&sm);
}
parameters.caster->spendMana(env, cost);
break;
default:
break;
@ -142,21 +137,28 @@ SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
if(parameters.caster->boat)
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(parameters.caster->getHeroCaster()->boat)
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 333);//%s is already in boat
iw.text.addReplacement(parameters.caster->getNameTranslated());
parameters.caster->getCasterName(iw.text);
env->apply(&iw);
return ESpellCastResult::CANCEL;
}
int3 summonPos = parameters.caster->bestLocation();
int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
if(summonPos.x < 0)
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 334);//There is no place to put the boat.
env->apply(&iw);
return ESpellCastResult::CANCEL;
@ -168,9 +170,9 @@ ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment
if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
iw.text.addReplacement(parameters.caster->getNameTranslated());
parameters.caster->getCasterName(iw.text);
env->apply(&iw);
return ESpellCastResult::OK;
}
@ -186,7 +188,7 @@ ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment
if(b->hero)
continue; //we're looking for unoccupied boat
double nDist = b->pos.dist2d(parameters.caster->visitablePos());
double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
if(!nearest || nDist < dist) //it's first boat or closer than previous
{
nearest = b;
@ -205,7 +207,7 @@ ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment
else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
env->apply(&iw);
}
@ -213,7 +215,7 @@ ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment
{
NewObject no;
no.ID = Obj::BOAT;
no.subID = parameters.caster->getBoatType();
no.subID = parameters.caster->getHeroCaster()->getBoatType();
no.pos = summonPos + int3(1,0,0);
env->apply(&no);
}
@ -233,9 +235,9 @@ ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironmen
if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
iw.text.addReplacement(parameters.caster->getNameTranslated());
parameters.caster->getCasterName(iw.text);
env->apply(&iw);
return ESpellCastResult::OK;
}
@ -274,8 +276,14 @@ ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironm
return ESpellCastResult::ERROR;
}
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getHeroCaster()->getSightCenter());
if(nullptr == dest)
{
@ -289,7 +297,7 @@ ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironm
return ESpellCastResult::ERROR;
}
if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
if(parameters.caster->getHeroCaster()->movement <= 0) //unlike town portal non-zero MP is enough
{
env->complain("Hero needs movement points to cast Dimension Door!");
return ESpellCastResult::ERROR;
@ -301,34 +309,34 @@ ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironm
std::stringstream cachingStr;
cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
if(parameters.caster->getHeroCaster()->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
iw.text.addReplacement(parameters.caster->getNameTranslated());
parameters.caster->getCasterName(iw.text);
env->apply(&iw);
return ESpellCastResult::CANCEL;
}
GiveBonus gb;
gb.id = parameters.caster->id.getNum();
gb.id = parameters.caster->getCasterUnitId();
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
env->apply(&gb);
if(!dest->isClear(curr)) //wrong dest tile
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
env->apply(&iw);
}
else if(env->moveHero(parameters.caster->id, parameters.caster->convertFromVisitablePos(parameters.pos), true))
else if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), true))
{
SetMovePoints smp;
smp.hid = parameters.caster->id;
if(movementCost < static_cast<int>(parameters.caster->movement))
smp.val = parameters.caster->movement - movementCost;
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movement))
smp.val = parameters.caster->getHeroCaster()->movement - movementCost;
else
smp.val = 0;
env->apply(&smp);
@ -347,6 +355,12 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment
const CGTownInstance * destination = nullptr;
const int moveCost = movementCost(parameters);
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
{
std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
@ -355,13 +369,13 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment
if(nullptr == destination)
return ESpellCastResult::ERROR;
if(static_cast<int>(parameters.caster->movement) < moveCost)
if(static_cast<int>(parameters.caster->getHeroCaster()->movement) < moveCost)
return ESpellCastResult::ERROR;
if(destination->visitingHero)
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 123);
env->apply(&iw);
return ESpellCastResult::CANCEL;
@ -397,7 +411,7 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment
return ESpellCastResult::ERROR;
}
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->tempOwner);
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
if(relations == PlayerRelations::ENEMIES)
{
@ -405,7 +419,7 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment
return ESpellCastResult::ERROR;
}
if(static_cast<int>(parameters.caster->movement) < moveCost)
if(static_cast<int>(parameters.caster->getHeroCaster()->movement) < moveCost)
{
env->complain("This hero has not enough movement points!");
return ESpellCastResult::ERROR;
@ -423,11 +437,11 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment
return ESpellCastResult::ERROR;
}
if(env->moveHero(parameters.caster->id, parameters.caster->convertFromVisitablePos(destination->visitablePos()), true))
if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), true))
{
SetMovePoints smp;
smp.hid = parameters.caster->id;
smp.val = std::max<ui32>(0, parameters.caster->movement - moveCost);
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movement - moveCost);
env->apply(&smp);
}
return ESpellCastResult::OK;
@ -437,10 +451,16 @@ ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, cons
{
std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(towns.empty())
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 124);
env->apply(&iw);
return ESpellCastResult::CANCEL;
@ -448,10 +468,10 @@ ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, cons
const int moveCost = movementCost(parameters);
if(static_cast<int>(parameters.caster->movement) < moveCost)
if(static_cast<int>(parameters.caster->getHeroCaster()->movement) < moveCost)
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 125);
env->apply(&iw);
return ESpellCastResult::CANCEL;
@ -496,13 +516,13 @@ ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, cons
if(request.objects.empty())
{
InfoWindow iw;
iw.player = parameters.caster->tempOwner;
iw.player = parameters.caster->getCasterOwner();
iw.text.addTxt(MetaString::GENERAL_TXT, 124);
env->apply(&iw);
return ESpellCastResult::CANCEL;
}
request.player = parameters.caster->getOwner();
request.player = parameters.caster->getCasterOwner();
request.title.addTxt(MetaString::JK_TXT, 40);
request.description.addTxt(MetaString::JK_TXT, 41);
request.icon.id = Component::EComponentType::SPELL;
@ -521,12 +541,15 @@ const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment
if(pool.empty())
return nullptr;
if(!parameters.caster->getHeroCaster())
return nullptr;
auto nearest = pool.cbegin(); //nearest town's iterator
si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->pos);
si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
for(auto i = nearest + 1; i != pool.cend(); ++i)
{
si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->pos);
si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
if(curDist < dist)
{
@ -541,7 +564,7 @@ std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellC
{
std::vector <const CGTownInstance*> ret;
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getOwner());
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
for(const auto & color : team->players)
{
@ -555,6 +578,9 @@ std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellC
int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
{
if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
return 0;
return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
}
@ -568,11 +594,11 @@ ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env
{
ShowWorldViewEx pack;
pack.player = parameters.caster->getOwner();
pack.player = parameters.caster->getCasterOwner();
const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
for(const CGObjectInstance * obj : env->getMap()->objects)
{

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@ -0,0 +1,52 @@
/*
* ExternalCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ExternalCaster.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
ExternalCaster::ExternalCaster()
: ProxyCaster(nullptr), schoolLevel(0)
{
}
ExternalCaster::ExternalCaster(const Caster * actualCaster_, int schoolLevel_)
: ProxyCaster(actualCaster_), schoolLevel(schoolLevel_)
{
}
void ExternalCaster::setActualCaster(const Caster * actualCaster_)
{
actualCaster = actualCaster_;
}
void ExternalCaster::setSpellSchoolLevel(int level)
{
schoolLevel = level;
}
void ExternalCaster::spendMana(ServerCallback * server, const int32_t spellCost) const
{
//do nothing
}
int32_t ExternalCaster::getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool) const
{
return schoolLevel;
}
}
VCMI_LIB_NAMESPACE_END

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@ -0,0 +1,36 @@
/*
* ExternalCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ProxyCaster.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
class DLL_LINKAGE ExternalCaster : public ProxyCaster
{
int schoolLevel;
public:
ExternalCaster();
ExternalCaster(const Caster * actualCaster_, int schoolLevel_);
void setActualCaster(const Caster * actualCaster);
void setSpellSchoolLevel(int level);
int32_t getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool = nullptr) const override;
void spendMana(ServerCallback * server, const int32_t spellCost) const override;
};
} // namespace spells
VCMI_LIB_NAMESPACE_END

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@ -350,7 +350,7 @@ public:
class DLL_LINKAGE AdventureSpellCastParameters
{
public:
const CGHeroInstance * caster;
const spells::Caster * caster;
int3 pos;
};

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@ -118,6 +118,14 @@ void ProxyCaster::spendMana(ServerCallback * server, const int32_t spellCost) co
actualCaster->spendMana(server, spellCost);
}
const CGHeroInstance * ProxyCaster::getHeroCaster() const
{
if(actualCaster)
return actualCaster->getHeroCaster();
return nullptr;
}
}
VCMI_LIB_NAMESPACE_END

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@ -35,6 +35,7 @@ public:
void getCasterName(MetaString & text) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(ServerCallback * server, const int32_t spellCost) const override;
const CGHeroInstance * getHeroCaster() const override;
protected:
const Caster * actualCaster;

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@ -6299,6 +6299,19 @@ bool CGameHandler::moveStack(const StackLocation &src, const StackLocation &dst,
return true;
}
void CGameHandler::castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos)
{
const CSpell * s = spellID.toSpell();
if(!s)
return;
AdventureSpellCastParameters p;
p.caster = caster;
p.pos = pos;
s->adventureCast(spellEnv, p);
}
bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & sl2)
{
if(!sl1.army->hasStackAtSlot(sl1.slot))

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@ -201,6 +201,8 @@ public:
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override;
void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override;
void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override;
bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) override;
void setObjProperty(ObjectInstanceID objid, int prop, si64 val) override;
void showInfoDialog(InfoWindow * iw) override;
@ -276,7 +278,6 @@ public:
void moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging);
const ObjectInstanceID putNewObject(Obj ID, int subID, int3 pos);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & QID;