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delete unused code
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@@ -290,11 +290,6 @@ public:
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(*this->accessibility)[tile.z][tile.x][tile.y][layer.getNum()] = tileAccessibility;
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}
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inline int getBucket(const ChainActor * actor) const
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{
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return ((uintptr_t)actor * 395) % getBucketCount();
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}
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void calculateTownPortalTeleportations(std::vector<CGPathNode *> & neighbours);
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void fillChainInfo(const AIPathNode * node, AIPath & path, int parentIndex) const;
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