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Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
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@@ -44,7 +44,7 @@ public:
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bool isOnMap(const int3 & tile) const;
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void setOccupied(const int3 &tile, ETileType::ETileType state);
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void setRoad(const int3 &tile, const std::string & roadType);
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void setRoad(const int3 &tile, TRoad roadType);
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TileInfo getTile(const int3 & tile) const;
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