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- Unban hero if related Prison is destroyed during map generation
- Move prison counter to PrisonHeroPlacer
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@@ -66,6 +66,7 @@ public:
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const std::vector<HeroTypeID> getAllPossibleHeroes() const;
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void banQuestArt(const ArtifactID & id);
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void banHero(const HeroTypeID& id);
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void unbanHero(const HeroTypeID & id);
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Zone * getZoneWater() const;
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void addWaterTreasuresInfo();
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@@ -82,7 +83,6 @@ private:
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std::vector<rmg::ZoneConnection> connectionsLeft;
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int allowedPrisons;
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int monolithIndex;
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std::vector<ArtifactID> questArtifacts;
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