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* hopefully last bugfix for Pandora's Box

* fixed blockmap for generated hero
* one can't choose already disposed hero in pregame
* fixes in heroes and towns picking
* improved hero selection in pregame
* version changed to 0.53
* CGI will be in debug mode a global pointer (much more convenient debugging)
This commit is contained in:
Michał W. Urbańczyk
2008-02-10 09:35:52 +00:00
parent 2b91d6129b
commit ec072972ee
8 changed files with 104 additions and 23 deletions

View File

@ -38,6 +38,30 @@ void alphaTransformDef(CGDefInfo * defInfo)
}
SDL_FreeSurface(alphaTransSurf);
}
int CMapHandler::pickHero(int owner)
{
if(usedHeroes.find(CGI->scenarioOps.getIthPlayersSettings(owner).hero)==usedHeroes.end()) //we haven't used selected hero
{
int h = CGI->scenarioOps.getIthPlayersSettings(owner).hero;
usedHeroes.insert(h);
return h;
}
int f = CGI->scenarioOps.getIthPlayersSettings(owner).castle;
int i=0, h;
do //try to find free hero of our faction
{
i++;
h = CGI->scenarioOps.getIthPlayersSettings(owner).castle*HEROES_PER_TYPE*2+(rand()%(HEROES_PER_TYPE*2));//cgi->scenarioOps.playerInfos[pru].hero = cgi->
} while((usedHeroes.find(h)!=usedHeroes.end()) && i<175);
if(i>174) //probably no free heroes - there's no point in further search, we'll take first free
{
for(int j=0; j<HEROES_PER_TYPE * 2 * F_NUMBER; j++)
if(usedHeroes.find(j)==usedHeroes.end())
h=j;
}
usedHeroes.insert(h);
return h;
}
std::pair<int,int> CMapHandler::pickObject(CGObjectInstance *obj)
{
switch(obj->ID)
@ -53,7 +77,9 @@ std::pair<int,int> CMapHandler::pickObject(CGObjectInstance *obj)
case 69: //random relic artifact
return std::pair<int,int>(5,CGI->arth->relics[rand()%CGI->arth->relics.size()]->id);
case 70: //random hero
return std::pair<int,int>(34,rand()%CGI->heroh->heroes.size());
{
return std::pair<int,int>(34,pickHero(obj->tempOwner));
}
case 71: //random monster
return std::pair<int,int>(54,rand()%(CGI->creh->creatures.size()));
case 72: //random monster lvl1
@ -67,7 +93,23 @@ std::pair<int,int> CMapHandler::pickObject(CGObjectInstance *obj)
case 76: //random resource
return std::pair<int,int>(79,rand()%7); //now it's OH3 style, use %8 for mithril
case 77: //random town
return std::pair<int,int>(98,rand()%CGI->townh->towns.size());
{
int align = ((CCastleObjInfo*)obj->info)->alignment,
f;
if(align>PLAYER_LIMIT-1)//same as owner / random
{
if(obj->tempOwner > PLAYER_LIMIT-1)
f = -1; //random
else
f = CGI->scenarioOps.getIthPlayersSettings(obj->tempOwner).castle;
}
else
{
f = CGI->scenarioOps.getIthPlayersSettings(align).castle;
}
if(f<0) f = rand()%CGI->townh->towns.size();
return std::pair<int,int>(98,f);
}
case 162: //random monster lvl5
return std::pair<int,int>(54,CGI->creh->levelCreatures[5][rand()%CGI->creh->levelCreatures[5].size()]->idNumber);
case 163: //random monster lvl6
@ -704,6 +746,7 @@ void CMapHandler::calculateBlockedPos()
}
void CMapHandler::init()
{
//loading castles' defs
std::ifstream ifs("config/townsDefs.txt");
int ccc;
ifs>>ccc;
@ -720,9 +763,29 @@ void CMapHandler::init()
alphaTransformDef(n);
}
for(int i=0;i<CGI->scenarioOps.playerInfos.size();i++)
{
if(CGI->scenarioOps.playerInfos[i].castle==-1)
{
int f;
do
{
f = rand()%F_NUMBER;
}while(!(reader->map.players[CGI->scenarioOps.playerInfos[i].color].allowedFactions & 1<<f));
CGI->scenarioOps.playerInfos[i].castle = f;
}
}
for(int i=0;i<PLAYER_LIMIT;i++)
{
for(int j=0; j<reader->map.players[i].heroesNames.size();j++)
{
usedHeroes.insert(reader->map.players[i].heroesNames[j].heroID);
}
}
timeHandler th;
th.getDif();
randomizeObjects();//randomizing objects on map
std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl;
@ -752,7 +815,10 @@ void CMapHandler::init()
break;
if(j==CGI->scenarioOps.playerInfos.size())
continue;
CGHeroInstance * nnn = (CGHeroInstance*)createObject(34,CGI->scenarioOps.playerInfos[j].hero,hpos,i);
int h = CGI->scenarioOps.playerInfos[j].hero;
if(h<0)
h=pickHero(i);
CGHeroInstance * nnn = (CGHeroInstance*)createObject(34,h,hpos,i);
nnn->defInfo->handler = CGI->heroh->flags1[0];
CGI->heroh->heroInstances.push_back(nnn);
CGI->objh->objInstances.push_back(nnn);
@ -1339,14 +1405,14 @@ CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos, int ow
nobj->type = CGI->heroh->heroes[subid];
for(int i=0;i<6;i++)
{
nobj->defInfo->blockMap[i]=1;
nobj->defInfo->blockMap[i]=255;
nobj->defInfo->visitMap[i]=0;
}
nobj->ID = id;
nobj->subID = subid;
nobj->defInfo->handler=NULL;
nobj->defInfo->blockMap[5] = 0x7f;
nobj->defInfo->visitMap[5] = 0x80;
nobj->defInfo->blockMap[5] = 253;
nobj->defInfo->visitMap[5] = 2;
nobj->artifWorn.resize(20);
nobj->artifacts.resize(20);
nobj->artifWorn[16] = &CGI->arth->artifacts[3];