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Merge pull request #518 from nullkiller/freeze-on-control-own-town-win-condition
AI: fix freeze when AI has a win condition to control own town
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@ -421,10 +421,20 @@ TSubgoal Win::whatToDoToAchieve()
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case EventCondition::CONTROL:
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case EventCondition::CONTROL:
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{
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{
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if(goal.object)
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if(goal.object)
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{
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auto objRelations = cb->getPlayerRelations(ai->playerID, goal.object->tempOwner);
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if(objRelations == PlayerRelations::ENEMIES)
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{
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{
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return sptr(Goals::VisitObj(goal.object->id.getNum()));
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return sptr(Goals::VisitObj(goal.object->id.getNum()));
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}
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}
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else
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else
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{
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// TODO: Defance
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break;
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}
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}
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else
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{
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{
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//TODO: control all objects of type "goal.objectType"
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//TODO: control all objects of type "goal.objectType"
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// Represents H3 condition "Flag all mines"
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// Represents H3 condition "Flag all mines"
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