From c66de2955001c202600957471492a2105960ba5e Mon Sep 17 00:00:00 2001 From: Andrii Danylchenko Date: Sat, 3 Feb 2024 17:46:03 +0200 Subject: [PATCH] #3550 - fix case when unit is in reachability map but only next turn --- AI/BattleAI/BattleExchangeVariant.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AI/BattleAI/BattleExchangeVariant.cpp b/AI/BattleAI/BattleExchangeVariant.cpp index 9846a6efe..f0a29682b 100644 --- a/AI/BattleAI/BattleExchangeVariant.cpp +++ b/AI/BattleAI/BattleExchangeVariant.cpp @@ -843,7 +843,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb } } - if(!reachable && vstd::contains(reachabilityMap[hex], unit)) + if(!reachable && std::count(reachabilityMap[hex].begin(), reachabilityMap[hex].end(), unit) > 1) { blockingScore += ratio * (enemyUnit ? BLOCKING_OWN_ATTACK_PENALTY : BLOCKING_OWN_MOVE_PENALTY); }