mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Code reorganization, no changes to functionality
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@@ -21,7 +21,7 @@
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#include "../CVideoHandler.h"
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#include "../CServerHandler.h"
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#include "../adventureMap/CResDataBar.h"
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//#include "../adventureMap/CResDataBar.h"
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#include "../battle/BattleInterfaceClasses.h"
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#include "../battle/BattleInterface.h"
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@@ -1114,80 +1114,6 @@ CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int
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costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
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}
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CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
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: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
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grailPos(GrailPos),
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currentAlpha(SDL_ALPHA_OPAQUE)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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CCS->soundh->playSound(soundBase::OBELISK);
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quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
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quitb->assignedKeys.insert(SDLK_ESCAPE);
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quitb->setBorderColor(Colors::METALLIC_GOLD);
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logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
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title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
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resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
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int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
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auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
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for(auto & elem : puzzleMap)
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{
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const SPuzzleInfo & info = elem;
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auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
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//piece that will slowly disappear
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if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
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{
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piecesToRemove.push_back(piece);
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piece->needRefresh = true;
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piece->recActions = piece->recActions & ~SHOWALL;
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}
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else
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{
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visiblePieces.push_back(piece);
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}
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}
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}
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void CPuzzleWindow::showAll(SDL_Surface * to)
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{
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assert(0);
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//int3 moveInt = int3(8, 9, 0);
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//Rect mapRect = Rect(Point(pos.x + 8, pos.y + 7), Point(544, 591));
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//int3 topTile = grailPos - moveInt;
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//MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), mapRect);
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//info.puzzleMode = true;
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//info.grailPos = grailPos;
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//CGI->mh->drawTerrainRectNew(to, &info);
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CWindowObject::showAll(to);
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}
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void CPuzzleWindow::show(SDL_Surface * to)
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{
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static int animSpeed = 2;
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if(currentAlpha < animSpeed)
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{
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piecesToRemove.clear();
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}
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else
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{
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//update disappearing puzzles
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for(auto & piece : piecesToRemove)
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piece->setAlpha(currentAlpha);
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currentAlpha -= animSpeed;
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}
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CWindowObject::show(to);
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}
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void CTransformerWindow::CItem::move()
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{
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if(left)
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