mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Advance Json serializer
* added bool, numeric and string support * added some enum support * PoC implementation of logical id condition * Refactoring
This commit is contained in:
@ -29,23 +29,15 @@
|
||||
|
||||
namespace HeaderDetail
|
||||
{
|
||||
static const std::map<std::string, ui8> difficultyReverseMap =
|
||||
{
|
||||
{"", 1},
|
||||
{"EASY", 0},
|
||||
{"NORMAL", 1},
|
||||
{"HARD", 2},
|
||||
{"EXPERT", 3},
|
||||
{"IMPOSSIBLE", 4}
|
||||
};
|
||||
static const ui8 difficultyDefault = 1;//normal
|
||||
|
||||
static const std::map<ui8, std::string> difficultyForwardMap =
|
||||
static const std::vector<std::string> difficultyMap =
|
||||
{
|
||||
{0, "EASY"},
|
||||
{1, "NORMAL"},
|
||||
{2, "HARD"},
|
||||
{3, "EXPERT"},
|
||||
{4, "IMPOSSIBLE"}
|
||||
"EASY",
|
||||
"NORMAL",
|
||||
"HARD",
|
||||
"EXPERT",
|
||||
"IMPOSSIBLE"
|
||||
};
|
||||
}
|
||||
|
||||
@ -179,14 +171,218 @@ const int CMapFormatJson::VERSION_MINOR = 0;
|
||||
const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
|
||||
const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
|
||||
|
||||
void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
|
||||
{
|
||||
//TODO: unify allowed factions with others - make them std::vector<bool>
|
||||
|
||||
std::vector<bool> temp;
|
||||
temp.resize(VLC->townh->factions.size(), false);
|
||||
auto standard = VLC->townh->getDefaultAllowed();
|
||||
|
||||
if(handler.saving)
|
||||
{
|
||||
for(auto faction : VLC->townh->factions)
|
||||
if(faction->town && vstd::contains(value, faction->index))
|
||||
temp[std::size_t(faction->index)] = true;
|
||||
}
|
||||
|
||||
handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
|
||||
|
||||
if(!handler.saving)
|
||||
{
|
||||
value.clear();
|
||||
for (std::size_t i=0; i<temp.size(); i++)
|
||||
if(temp[i])
|
||||
value.insert(i);
|
||||
}
|
||||
}
|
||||
|
||||
void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
|
||||
{
|
||||
handler.serializeString("name", mapHeader->name);
|
||||
handler.serializeString("description", mapHeader->description);
|
||||
handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
|
||||
|
||||
//todo: support arbitrary percentage
|
||||
handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
|
||||
|
||||
serializePlayerInfo(handler);
|
||||
}
|
||||
|
||||
void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
|
||||
{
|
||||
auto playersData = handler.enterStruct("players");
|
||||
|
||||
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
|
||||
{
|
||||
PlayerInfo & info = mapHeader->players[player];
|
||||
|
||||
auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
|
||||
|
||||
if(handler.saving)
|
||||
{
|
||||
if(!info.canAnyonePlay())
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(playerData.get().isNull())
|
||||
{
|
||||
info.canComputerPlay = false;
|
||||
info.canHumanPlay = false;
|
||||
continue;
|
||||
}
|
||||
info.canComputerPlay = true;
|
||||
}
|
||||
|
||||
serializeAllowedFactions(handler, info.allowedFactions);
|
||||
|
||||
handler.serializeBoolEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
|
||||
|
||||
//mainTown
|
||||
if(handler.saving)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
handler.serializeBool("generateHeroAtMainTown", info.generateHeroAtMainTown);
|
||||
|
||||
|
||||
//mainHero
|
||||
|
||||
//mainHeroPortrait
|
||||
|
||||
//mainCustomHeroName
|
||||
|
||||
//towns
|
||||
|
||||
//heroes
|
||||
{
|
||||
auto heroes = playersData.enterStruct("heroes");
|
||||
|
||||
}
|
||||
|
||||
if(!handler.saving)
|
||||
{
|
||||
//isFactionRandom indicates that player may select faction, depends on towns & heroes
|
||||
// true if main town is random and generateHeroAtMainTown==true
|
||||
// or main hero is random
|
||||
//TODO: recheck mechanics
|
||||
// info.isFactionRandom =
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void CMapFormatJson::readTeams(JsonDeserializer & handler)
|
||||
{
|
||||
auto teams = handler.enterStruct("teams");
|
||||
const JsonNode & src = teams.get();
|
||||
|
||||
if(src.getType() != JsonNode::DATA_VECTOR)
|
||||
{
|
||||
// No alliances
|
||||
if(src.getType() != JsonNode::DATA_NULL)
|
||||
logGlobal->errorStream() << "Invalid teams field type";
|
||||
|
||||
mapHeader->howManyTeams = 0;
|
||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
||||
{
|
||||
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
|
||||
{
|
||||
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const JsonVector & srcVector = src.Vector();
|
||||
mapHeader->howManyTeams = srcVector.size();
|
||||
|
||||
for(int team = 0; team < mapHeader->howManyTeams; team++)
|
||||
{
|
||||
for(const JsonNode & playerData : srcVector[team].Vector())
|
||||
{
|
||||
PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
|
||||
if(player.isValidPlayer())
|
||||
{
|
||||
if(mapHeader->players[player.getNum()].canAnyonePlay())
|
||||
{
|
||||
mapHeader->players[player.getNum()].team = TeamID(team);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(PlayerInfo & player : mapHeader->players)
|
||||
{
|
||||
if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
|
||||
player.team = TeamID(mapHeader->howManyTeams++);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CMapFormatJson::writeTeams(JsonSerializer & handler)
|
||||
{
|
||||
auto teams = handler.enterStruct("teams");
|
||||
JsonNode & dest = teams.get();
|
||||
std::vector<std::set<PlayerColor>> teamsData;
|
||||
|
||||
teamsData.resize(mapHeader->howManyTeams);
|
||||
|
||||
//get raw data
|
||||
for(int idx = 0; idx < mapHeader->players.size(); idx++)
|
||||
{
|
||||
const PlayerInfo & player = mapHeader->players.at(idx);
|
||||
int team = player.team.getNum();
|
||||
if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
|
||||
teamsData.at(team).insert(PlayerColor(idx));
|
||||
}
|
||||
|
||||
//remove single-member teams
|
||||
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
|
||||
{
|
||||
return elem.size() <= 1;
|
||||
});
|
||||
|
||||
//construct output
|
||||
dest.setType(JsonNode::DATA_VECTOR);
|
||||
|
||||
for(const std::set<PlayerColor> & teamData : teamsData)
|
||||
{
|
||||
JsonNode team(JsonNode::DATA_VECTOR);
|
||||
for(const PlayerColor & player : teamData)
|
||||
{
|
||||
JsonNode member(JsonNode::DATA_STRING);
|
||||
member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
|
||||
team.Vector().push_back(std::move(member));
|
||||
}
|
||||
dest.Vector().push_back(std::move(team));
|
||||
}
|
||||
}
|
||||
|
||||
void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
|
||||
{
|
||||
handler.serializeString("victoryString", mapHeader->victoryMessage);
|
||||
handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
|
||||
|
||||
handler.serializeString("defeatString", mapHeader->defeatMessage);
|
||||
handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
|
||||
}
|
||||
|
||||
|
||||
void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
|
||||
{
|
||||
const JsonNode & input = handler.getCurrent();
|
||||
mapHeader->victoryMessage = input["victoryString"].String();
|
||||
mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
|
||||
|
||||
mapHeader->defeatMessage = input["defeatString"].String();
|
||||
mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
|
||||
serializeTriggeredEvents(handler);
|
||||
|
||||
mapHeader->triggeredEvents.clear();
|
||||
|
||||
@ -210,13 +406,11 @@ void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode &
|
||||
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
|
||||
}
|
||||
|
||||
void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
|
||||
void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
|
||||
{
|
||||
output["victoryString"].String() = mapHeader->victoryMessage;
|
||||
output["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
|
||||
JsonNode & output = handler.getCurrent();
|
||||
|
||||
output["defeatString"].String() = mapHeader->defeatMessage;
|
||||
output["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
|
||||
serializeTriggeredEvents(handler);
|
||||
|
||||
JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
|
||||
|
||||
@ -237,7 +431,6 @@ void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode&
|
||||
dest["condition"] = event.trigger.toJson(ConditionToJson);
|
||||
}
|
||||
|
||||
|
||||
///CMapPatcher
|
||||
CMapPatcher::CMapPatcher(JsonNode stream):
|
||||
input(stream)
|
||||
@ -335,6 +528,22 @@ void CMapLoaderJson::readHeader()
|
||||
{
|
||||
//do not use map field here, use only mapHeader
|
||||
JsonNode header = getFromArchive(HEADER_FILE_NAME);
|
||||
|
||||
int versionMajor = header["versionMajor"].Float();
|
||||
|
||||
if(versionMajor != VERSION_MAJOR)
|
||||
{
|
||||
logGlobal->errorStream() << "Unsupported map format version: " << versionMajor;
|
||||
throw std::runtime_error("Unsupported map format version");
|
||||
}
|
||||
|
||||
int versionMinor = header["versionMinor"].Float();
|
||||
|
||||
if(versionMinor > VERSION_MINOR)
|
||||
{
|
||||
logGlobal->traceStream() << "Too new map format revision: " << versionMinor << ". This map should work but some of map features may be ignored.";
|
||||
}
|
||||
|
||||
JsonDeserializer handler(header);
|
||||
|
||||
mapHeader->version = EMapFormat::VCMI;//todo: new version field
|
||||
@ -354,13 +563,7 @@ void CMapLoaderJson::readHeader()
|
||||
}
|
||||
}
|
||||
|
||||
mapHeader->name = header["name"].String();
|
||||
mapHeader->description = header["description"].String();
|
||||
|
||||
//todo: support arbitrary percentage
|
||||
|
||||
mapHeader->difficulty = HeaderDetail::difficultyReverseMap.at(header["difficulty"].String());
|
||||
mapHeader->levelLimit = header["heroLevelLimit"].Float();
|
||||
serializeHeader(handler);
|
||||
|
||||
|
||||
// std::vector<bool> allowedHeroes;
|
||||
@ -368,99 +571,11 @@ void CMapLoaderJson::readHeader()
|
||||
|
||||
readTriggeredEvents(handler);
|
||||
|
||||
readPlayerInfo(handler);
|
||||
|
||||
readTeams(handler);
|
||||
//TODO: readHeader
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readPlayerInfo(JsonDeserializer & handler)
|
||||
{
|
||||
auto playersData = handler.enterStruct("players");
|
||||
|
||||
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
|
||||
{
|
||||
PlayerInfo & info = mapHeader->players.at(player);
|
||||
|
||||
auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
|
||||
|
||||
if(playerData.get().isNull())
|
||||
{
|
||||
info.canComputerPlay = false;
|
||||
info.canHumanPlay = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//allowed factions
|
||||
|
||||
// info.isFactionRandom =
|
||||
|
||||
info.canComputerPlay = true;
|
||||
info.canHumanPlay = playerData.get()["canPlay"].String() != "AIOnly";
|
||||
|
||||
//placedHeroes
|
||||
|
||||
//mainTown
|
||||
|
||||
info.generateHeroAtMainTown = playerData.get()["generateHeroAtMainTown"].Bool();
|
||||
|
||||
//mainHero
|
||||
|
||||
//mainHeroPortrait
|
||||
|
||||
//mainCustomHeroName
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readTeams(JsonDeserializer & handler)
|
||||
{
|
||||
auto teamsData = handler.enterStruct("teams");
|
||||
const JsonNode & src = teamsData.get();
|
||||
|
||||
if(src.getType() != JsonNode::DATA_VECTOR)
|
||||
{
|
||||
// No alliances
|
||||
if(src.getType() != JsonNode::DATA_NULL)
|
||||
logGlobal->errorStream() << "Invalid teams field type";
|
||||
|
||||
mapHeader->howManyTeams = 0;
|
||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
||||
{
|
||||
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
|
||||
{
|
||||
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const JsonVector & srcVector = src.Vector();
|
||||
mapHeader->howManyTeams = srcVector.size();
|
||||
|
||||
for(int team = 0; team < mapHeader->howManyTeams; team++)
|
||||
{
|
||||
for(const JsonNode & playerData : srcVector[team].Vector())
|
||||
{
|
||||
PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
|
||||
if(player.isValidPlayer())
|
||||
{
|
||||
if(mapHeader->players[player.getNum()].canAnyonePlay())
|
||||
{
|
||||
mapHeader->players[player.getNum()].team = TeamID(team);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(PlayerInfo & player : mapHeader->players)
|
||||
{
|
||||
if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
|
||||
player.team = TeamID(mapHeader->howManyTeams++);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
|
||||
{
|
||||
@ -775,20 +890,11 @@ void CMapSaverJson::writeHeader()
|
||||
levels["underground"]["index"].Float() = 1;
|
||||
}
|
||||
|
||||
header["name"].String() = mapHeader->name;
|
||||
header["description"].String() = mapHeader->description;
|
||||
serializeHeader(handler);
|
||||
|
||||
writeTriggeredEvents(handler);
|
||||
|
||||
//todo: support arbitrary percentage
|
||||
|
||||
header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(mapHeader->difficulty);
|
||||
header["heroLevelLimit"].Float() = mapHeader->levelLimit;
|
||||
|
||||
writeTriggeredEvents(header);
|
||||
|
||||
writePlayerInfo(header);
|
||||
|
||||
writeTeams(header);
|
||||
writeTeams(handler);
|
||||
|
||||
//todo: allowedHeroes;
|
||||
//todo: placeholdedHeroes;
|
||||
@ -796,73 +902,6 @@ void CMapSaverJson::writeHeader()
|
||||
addToArchive(header, HEADER_FILE_NAME);
|
||||
}
|
||||
|
||||
void CMapSaverJson::writePlayerInfo(JsonNode & output)
|
||||
{
|
||||
JsonNode & dest = output["players"];
|
||||
dest.setType(JsonNode::DATA_STRUCT);
|
||||
|
||||
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
|
||||
{
|
||||
const PlayerInfo & info = mapHeader->players[player];
|
||||
|
||||
if(info.canAnyonePlay())
|
||||
writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
|
||||
}
|
||||
}
|
||||
|
||||
void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
|
||||
{
|
||||
//allowed factions
|
||||
|
||||
output["canPlay"].String() = info.canHumanPlay ? "PlayerOrAI" : "AIOnly";
|
||||
|
||||
//mainTown
|
||||
output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
|
||||
|
||||
//mainHero
|
||||
|
||||
//towns
|
||||
//heroes
|
||||
}
|
||||
|
||||
void CMapSaverJson::writeTeams(JsonNode& output)
|
||||
{
|
||||
JsonNode & dest = output["teams"];
|
||||
std::vector<std::set<PlayerColor>> teamsData;
|
||||
|
||||
teamsData.resize(mapHeader->howManyTeams);
|
||||
|
||||
//get raw data
|
||||
for(int idx = 0; idx < mapHeader->players.size(); idx++)
|
||||
{
|
||||
const PlayerInfo & player = mapHeader->players.at(idx);
|
||||
int team = player.team.getNum();
|
||||
if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
|
||||
teamsData.at(team).insert(PlayerColor(idx));
|
||||
}
|
||||
|
||||
//remove single-member teams
|
||||
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
|
||||
{
|
||||
return elem.size() <= 1;
|
||||
});
|
||||
|
||||
//construct output
|
||||
dest.setType(JsonNode::DATA_VECTOR);
|
||||
|
||||
for(const std::set<PlayerColor> & teamData : teamsData)
|
||||
{
|
||||
JsonNode team(JsonNode::DATA_VECTOR);
|
||||
for(const PlayerColor & player : teamData)
|
||||
{
|
||||
JsonNode member(JsonNode::DATA_STRING);
|
||||
member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
|
||||
team.Vector().push_back(std::move(member));
|
||||
}
|
||||
dest.Vector().push_back(std::move(team));
|
||||
}
|
||||
}
|
||||
|
||||
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
||||
{
|
||||
using namespace TerrainDetail;
|
||||
|
Reference in New Issue
Block a user