mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Advance Json serializer
* added bool, numeric and string support * added some enum support * PoC implementation of logical id condition * Refactoring
This commit is contained in:
@@ -526,7 +526,7 @@ void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
|
|||||||
info.tavernVideo = source["tavernVideo"].String();
|
info.tavernVideo = source["tavernVideo"].String();
|
||||||
else
|
else
|
||||||
info.tavernVideo = "TAVERN.BIK";
|
info.tavernVideo = "TAVERN.BIK";
|
||||||
//end of legacy assignment
|
//end of legacy assignment
|
||||||
|
|
||||||
loadTownHall(town, source["hallSlots"]);
|
loadTownHall(town, source["hallSlots"]);
|
||||||
loadStructures(town, source["structures"]);
|
loadStructures(town, source["structures"]);
|
||||||
@@ -795,3 +795,33 @@ std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown /*=true*/) con
|
|||||||
|
|
||||||
return allowedFactions;
|
return allowedFactions;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
si32 CTownHandler::decodeFaction(const std::string & identifier)
|
||||||
|
{
|
||||||
|
auto rawId = VLC->modh->identifiers.getIdentifier("core", "faction", identifier);
|
||||||
|
if(rawId)
|
||||||
|
return rawId.get();
|
||||||
|
else
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CTownHandler::encodeFaction(const si32 index)
|
||||||
|
{
|
||||||
|
return VLC->townh->factions[index]->identifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
si32 CTownHandler::decodeBuilding(const std::string & identifier)
|
||||||
|
{
|
||||||
|
//FIXME: CTownHandler::decodeBuilding
|
||||||
|
auto rawId = VLC->modh->identifiers.getIdentifier("core", "building", identifier); //???
|
||||||
|
if(rawId)
|
||||||
|
return rawId.get();
|
||||||
|
else
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CTownHandler::encodeBuilding(const si32 index)
|
||||||
|
{
|
||||||
|
//FIXME: CTownHandler::encodeBuilding
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|||||||
@@ -122,8 +122,8 @@ public:
|
|||||||
|
|
||||||
std::string creatureBg120;
|
std::string creatureBg120;
|
||||||
std::string creatureBg130;
|
std::string creatureBg130;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
std::vector<SPuzzleInfo> puzzleMap;
|
std::vector<SPuzzleInfo> puzzleMap;
|
||||||
|
|
||||||
@@ -142,7 +142,7 @@ public:
|
|||||||
static std::vector<BattleHex> defaultMoatHexes();
|
static std::vector<BattleHex> defaultMoatHexes();
|
||||||
|
|
||||||
CFaction * faction;
|
CFaction * faction;
|
||||||
|
|
||||||
std::vector<std::string> names; //names of the town instances
|
std::vector<std::string> names; //names of the town instances
|
||||||
|
|
||||||
/// level -> list of creatures on this tier
|
/// level -> list of creatures on this tier
|
||||||
@@ -282,6 +282,18 @@ public:
|
|||||||
std::vector<bool> getDefaultAllowed() const override;
|
std::vector<bool> getDefaultAllowed() const override;
|
||||||
std::set<TFaction> getAllowedFactions(bool withTown = true) const;
|
std::set<TFaction> getAllowedFactions(bool withTown = true) const;
|
||||||
|
|
||||||
|
//json serialization helper
|
||||||
|
static si32 decodeFaction(const std::string & identifier);
|
||||||
|
|
||||||
|
//json serialization helper
|
||||||
|
static std::string encodeFaction(const si32 index);
|
||||||
|
|
||||||
|
//json serialization helper
|
||||||
|
static si32 decodeBuilding(const std::string & identifier);
|
||||||
|
|
||||||
|
//json serialization helper
|
||||||
|
static std::string encodeBuilding(const si32 index);
|
||||||
|
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
{
|
{
|
||||||
h & factions;
|
h & factions;
|
||||||
|
|||||||
@@ -29,23 +29,15 @@
|
|||||||
|
|
||||||
namespace HeaderDetail
|
namespace HeaderDetail
|
||||||
{
|
{
|
||||||
static const std::map<std::string, ui8> difficultyReverseMap =
|
static const ui8 difficultyDefault = 1;//normal
|
||||||
{
|
|
||||||
{"", 1},
|
|
||||||
{"EASY", 0},
|
|
||||||
{"NORMAL", 1},
|
|
||||||
{"HARD", 2},
|
|
||||||
{"EXPERT", 3},
|
|
||||||
{"IMPOSSIBLE", 4}
|
|
||||||
};
|
|
||||||
|
|
||||||
static const std::map<ui8, std::string> difficultyForwardMap =
|
static const std::vector<std::string> difficultyMap =
|
||||||
{
|
{
|
||||||
{0, "EASY"},
|
"EASY",
|
||||||
{1, "NORMAL"},
|
"NORMAL",
|
||||||
{2, "HARD"},
|
"HARD",
|
||||||
{3, "EXPERT"},
|
"EXPERT",
|
||||||
{4, "IMPOSSIBLE"}
|
"IMPOSSIBLE"
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -179,14 +171,218 @@ const int CMapFormatJson::VERSION_MINOR = 0;
|
|||||||
const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
|
const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
|
||||||
const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
|
const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
|
||||||
|
|
||||||
|
void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
|
||||||
|
{
|
||||||
|
//TODO: unify allowed factions with others - make them std::vector<bool>
|
||||||
|
|
||||||
|
std::vector<bool> temp;
|
||||||
|
temp.resize(VLC->townh->factions.size(), false);
|
||||||
|
auto standard = VLC->townh->getDefaultAllowed();
|
||||||
|
|
||||||
|
if(handler.saving)
|
||||||
|
{
|
||||||
|
for(auto faction : VLC->townh->factions)
|
||||||
|
if(faction->town && vstd::contains(value, faction->index))
|
||||||
|
temp[std::size_t(faction->index)] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
|
||||||
|
|
||||||
|
if(!handler.saving)
|
||||||
|
{
|
||||||
|
value.clear();
|
||||||
|
for (std::size_t i=0; i<temp.size(); i++)
|
||||||
|
if(temp[i])
|
||||||
|
value.insert(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
|
||||||
|
{
|
||||||
|
handler.serializeString("name", mapHeader->name);
|
||||||
|
handler.serializeString("description", mapHeader->description);
|
||||||
|
handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
|
||||||
|
|
||||||
|
//todo: support arbitrary percentage
|
||||||
|
handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
|
||||||
|
|
||||||
|
serializePlayerInfo(handler);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
|
||||||
|
{
|
||||||
|
auto playersData = handler.enterStruct("players");
|
||||||
|
|
||||||
|
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
|
||||||
|
{
|
||||||
|
PlayerInfo & info = mapHeader->players[player];
|
||||||
|
|
||||||
|
auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
|
||||||
|
|
||||||
|
if(handler.saving)
|
||||||
|
{
|
||||||
|
if(!info.canAnyonePlay())
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(playerData.get().isNull())
|
||||||
|
{
|
||||||
|
info.canComputerPlay = false;
|
||||||
|
info.canHumanPlay = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
info.canComputerPlay = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
serializeAllowedFactions(handler, info.allowedFactions);
|
||||||
|
|
||||||
|
handler.serializeBoolEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
|
||||||
|
|
||||||
|
//mainTown
|
||||||
|
if(handler.saving)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
handler.serializeBool("generateHeroAtMainTown", info.generateHeroAtMainTown);
|
||||||
|
|
||||||
|
|
||||||
|
//mainHero
|
||||||
|
|
||||||
|
//mainHeroPortrait
|
||||||
|
|
||||||
|
//mainCustomHeroName
|
||||||
|
|
||||||
|
//towns
|
||||||
|
|
||||||
|
//heroes
|
||||||
|
{
|
||||||
|
auto heroes = playersData.enterStruct("heroes");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!handler.saving)
|
||||||
|
{
|
||||||
|
//isFactionRandom indicates that player may select faction, depends on towns & heroes
|
||||||
|
// true if main town is random and generateHeroAtMainTown==true
|
||||||
|
// or main hero is random
|
||||||
|
//TODO: recheck mechanics
|
||||||
|
// info.isFactionRandom =
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMapFormatJson::readTeams(JsonDeserializer & handler)
|
||||||
|
{
|
||||||
|
auto teams = handler.enterStruct("teams");
|
||||||
|
const JsonNode & src = teams.get();
|
||||||
|
|
||||||
|
if(src.getType() != JsonNode::DATA_VECTOR)
|
||||||
|
{
|
||||||
|
// No alliances
|
||||||
|
if(src.getType() != JsonNode::DATA_NULL)
|
||||||
|
logGlobal->errorStream() << "Invalid teams field type";
|
||||||
|
|
||||||
|
mapHeader->howManyTeams = 0;
|
||||||
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
||||||
|
{
|
||||||
|
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
|
||||||
|
{
|
||||||
|
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
const JsonVector & srcVector = src.Vector();
|
||||||
|
mapHeader->howManyTeams = srcVector.size();
|
||||||
|
|
||||||
|
for(int team = 0; team < mapHeader->howManyTeams; team++)
|
||||||
|
{
|
||||||
|
for(const JsonNode & playerData : srcVector[team].Vector())
|
||||||
|
{
|
||||||
|
PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
|
||||||
|
if(player.isValidPlayer())
|
||||||
|
{
|
||||||
|
if(mapHeader->players[player.getNum()].canAnyonePlay())
|
||||||
|
{
|
||||||
|
mapHeader->players[player.getNum()].team = TeamID(team);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(PlayerInfo & player : mapHeader->players)
|
||||||
|
{
|
||||||
|
if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
|
||||||
|
player.team = TeamID(mapHeader->howManyTeams++);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CMapFormatJson::writeTeams(JsonSerializer & handler)
|
||||||
|
{
|
||||||
|
auto teams = handler.enterStruct("teams");
|
||||||
|
JsonNode & dest = teams.get();
|
||||||
|
std::vector<std::set<PlayerColor>> teamsData;
|
||||||
|
|
||||||
|
teamsData.resize(mapHeader->howManyTeams);
|
||||||
|
|
||||||
|
//get raw data
|
||||||
|
for(int idx = 0; idx < mapHeader->players.size(); idx++)
|
||||||
|
{
|
||||||
|
const PlayerInfo & player = mapHeader->players.at(idx);
|
||||||
|
int team = player.team.getNum();
|
||||||
|
if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
|
||||||
|
teamsData.at(team).insert(PlayerColor(idx));
|
||||||
|
}
|
||||||
|
|
||||||
|
//remove single-member teams
|
||||||
|
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
|
||||||
|
{
|
||||||
|
return elem.size() <= 1;
|
||||||
|
});
|
||||||
|
|
||||||
|
//construct output
|
||||||
|
dest.setType(JsonNode::DATA_VECTOR);
|
||||||
|
|
||||||
|
for(const std::set<PlayerColor> & teamData : teamsData)
|
||||||
|
{
|
||||||
|
JsonNode team(JsonNode::DATA_VECTOR);
|
||||||
|
for(const PlayerColor & player : teamData)
|
||||||
|
{
|
||||||
|
JsonNode member(JsonNode::DATA_STRING);
|
||||||
|
member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
|
||||||
|
team.Vector().push_back(std::move(member));
|
||||||
|
}
|
||||||
|
dest.Vector().push_back(std::move(team));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
|
||||||
|
{
|
||||||
|
handler.serializeString("victoryString", mapHeader->victoryMessage);
|
||||||
|
handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
|
||||||
|
|
||||||
|
handler.serializeString("defeatString", mapHeader->defeatMessage);
|
||||||
|
handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
|
void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
|
||||||
{
|
{
|
||||||
const JsonNode & input = handler.getCurrent();
|
const JsonNode & input = handler.getCurrent();
|
||||||
mapHeader->victoryMessage = input["victoryString"].String();
|
|
||||||
mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
|
|
||||||
|
|
||||||
mapHeader->defeatMessage = input["defeatString"].String();
|
serializeTriggeredEvents(handler);
|
||||||
mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
|
|
||||||
|
|
||||||
mapHeader->triggeredEvents.clear();
|
mapHeader->triggeredEvents.clear();
|
||||||
|
|
||||||
@@ -210,13 +406,11 @@ void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode &
|
|||||||
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
|
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
|
void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
|
||||||
{
|
{
|
||||||
output["victoryString"].String() = mapHeader->victoryMessage;
|
JsonNode & output = handler.getCurrent();
|
||||||
output["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
|
|
||||||
|
|
||||||
output["defeatString"].String() = mapHeader->defeatMessage;
|
serializeTriggeredEvents(handler);
|
||||||
output["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
|
|
||||||
|
|
||||||
JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
|
JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
|
||||||
|
|
||||||
@@ -237,7 +431,6 @@ void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode&
|
|||||||
dest["condition"] = event.trigger.toJson(ConditionToJson);
|
dest["condition"] = event.trigger.toJson(ConditionToJson);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
///CMapPatcher
|
///CMapPatcher
|
||||||
CMapPatcher::CMapPatcher(JsonNode stream):
|
CMapPatcher::CMapPatcher(JsonNode stream):
|
||||||
input(stream)
|
input(stream)
|
||||||
@@ -335,6 +528,22 @@ void CMapLoaderJson::readHeader()
|
|||||||
{
|
{
|
||||||
//do not use map field here, use only mapHeader
|
//do not use map field here, use only mapHeader
|
||||||
JsonNode header = getFromArchive(HEADER_FILE_NAME);
|
JsonNode header = getFromArchive(HEADER_FILE_NAME);
|
||||||
|
|
||||||
|
int versionMajor = header["versionMajor"].Float();
|
||||||
|
|
||||||
|
if(versionMajor != VERSION_MAJOR)
|
||||||
|
{
|
||||||
|
logGlobal->errorStream() << "Unsupported map format version: " << versionMajor;
|
||||||
|
throw std::runtime_error("Unsupported map format version");
|
||||||
|
}
|
||||||
|
|
||||||
|
int versionMinor = header["versionMinor"].Float();
|
||||||
|
|
||||||
|
if(versionMinor > VERSION_MINOR)
|
||||||
|
{
|
||||||
|
logGlobal->traceStream() << "Too new map format revision: " << versionMinor << ". This map should work but some of map features may be ignored.";
|
||||||
|
}
|
||||||
|
|
||||||
JsonDeserializer handler(header);
|
JsonDeserializer handler(header);
|
||||||
|
|
||||||
mapHeader->version = EMapFormat::VCMI;//todo: new version field
|
mapHeader->version = EMapFormat::VCMI;//todo: new version field
|
||||||
@@ -354,13 +563,7 @@ void CMapLoaderJson::readHeader()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mapHeader->name = header["name"].String();
|
serializeHeader(handler);
|
||||||
mapHeader->description = header["description"].String();
|
|
||||||
|
|
||||||
//todo: support arbitrary percentage
|
|
||||||
|
|
||||||
mapHeader->difficulty = HeaderDetail::difficultyReverseMap.at(header["difficulty"].String());
|
|
||||||
mapHeader->levelLimit = header["heroLevelLimit"].Float();
|
|
||||||
|
|
||||||
|
|
||||||
// std::vector<bool> allowedHeroes;
|
// std::vector<bool> allowedHeroes;
|
||||||
@@ -368,99 +571,11 @@ void CMapLoaderJson::readHeader()
|
|||||||
|
|
||||||
readTriggeredEvents(handler);
|
readTriggeredEvents(handler);
|
||||||
|
|
||||||
readPlayerInfo(handler);
|
|
||||||
|
|
||||||
readTeams(handler);
|
readTeams(handler);
|
||||||
//TODO: readHeader
|
//TODO: readHeader
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapLoaderJson::readPlayerInfo(JsonDeserializer & handler)
|
|
||||||
{
|
|
||||||
auto playersData = handler.enterStruct("players");
|
|
||||||
|
|
||||||
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
|
|
||||||
{
|
|
||||||
PlayerInfo & info = mapHeader->players.at(player);
|
|
||||||
|
|
||||||
auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
|
|
||||||
|
|
||||||
if(playerData.get().isNull())
|
|
||||||
{
|
|
||||||
info.canComputerPlay = false;
|
|
||||||
info.canHumanPlay = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//allowed factions
|
|
||||||
|
|
||||||
// info.isFactionRandom =
|
|
||||||
|
|
||||||
info.canComputerPlay = true;
|
|
||||||
info.canHumanPlay = playerData.get()["canPlay"].String() != "AIOnly";
|
|
||||||
|
|
||||||
//placedHeroes
|
|
||||||
|
|
||||||
//mainTown
|
|
||||||
|
|
||||||
info.generateHeroAtMainTown = playerData.get()["generateHeroAtMainTown"].Bool();
|
|
||||||
|
|
||||||
//mainHero
|
|
||||||
|
|
||||||
//mainHeroPortrait
|
|
||||||
|
|
||||||
//mainCustomHeroName
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CMapLoaderJson::readTeams(JsonDeserializer & handler)
|
|
||||||
{
|
|
||||||
auto teamsData = handler.enterStruct("teams");
|
|
||||||
const JsonNode & src = teamsData.get();
|
|
||||||
|
|
||||||
if(src.getType() != JsonNode::DATA_VECTOR)
|
|
||||||
{
|
|
||||||
// No alliances
|
|
||||||
if(src.getType() != JsonNode::DATA_NULL)
|
|
||||||
logGlobal->errorStream() << "Invalid teams field type";
|
|
||||||
|
|
||||||
mapHeader->howManyTeams = 0;
|
|
||||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
||||||
{
|
|
||||||
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
|
|
||||||
{
|
|
||||||
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
const JsonVector & srcVector = src.Vector();
|
|
||||||
mapHeader->howManyTeams = srcVector.size();
|
|
||||||
|
|
||||||
for(int team = 0; team < mapHeader->howManyTeams; team++)
|
|
||||||
{
|
|
||||||
for(const JsonNode & playerData : srcVector[team].Vector())
|
|
||||||
{
|
|
||||||
PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
|
|
||||||
if(player.isValidPlayer())
|
|
||||||
{
|
|
||||||
if(mapHeader->players[player.getNum()].canAnyonePlay())
|
|
||||||
{
|
|
||||||
mapHeader->players[player.getNum()].team = TeamID(team);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for(PlayerInfo & player : mapHeader->players)
|
|
||||||
{
|
|
||||||
if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
|
|
||||||
player.team = TeamID(mapHeader->howManyTeams++);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
|
void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
|
||||||
{
|
{
|
||||||
@@ -775,20 +890,11 @@ void CMapSaverJson::writeHeader()
|
|||||||
levels["underground"]["index"].Float() = 1;
|
levels["underground"]["index"].Float() = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
header["name"].String() = mapHeader->name;
|
serializeHeader(handler);
|
||||||
header["description"].String() = mapHeader->description;
|
|
||||||
|
|
||||||
|
writeTriggeredEvents(handler);
|
||||||
|
|
||||||
//todo: support arbitrary percentage
|
writeTeams(handler);
|
||||||
|
|
||||||
header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(mapHeader->difficulty);
|
|
||||||
header["heroLevelLimit"].Float() = mapHeader->levelLimit;
|
|
||||||
|
|
||||||
writeTriggeredEvents(header);
|
|
||||||
|
|
||||||
writePlayerInfo(header);
|
|
||||||
|
|
||||||
writeTeams(header);
|
|
||||||
|
|
||||||
//todo: allowedHeroes;
|
//todo: allowedHeroes;
|
||||||
//todo: placeholdedHeroes;
|
//todo: placeholdedHeroes;
|
||||||
@@ -796,73 +902,6 @@ void CMapSaverJson::writeHeader()
|
|||||||
addToArchive(header, HEADER_FILE_NAME);
|
addToArchive(header, HEADER_FILE_NAME);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapSaverJson::writePlayerInfo(JsonNode & output)
|
|
||||||
{
|
|
||||||
JsonNode & dest = output["players"];
|
|
||||||
dest.setType(JsonNode::DATA_STRUCT);
|
|
||||||
|
|
||||||
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
|
|
||||||
{
|
|
||||||
const PlayerInfo & info = mapHeader->players[player];
|
|
||||||
|
|
||||||
if(info.canAnyonePlay())
|
|
||||||
writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
|
|
||||||
{
|
|
||||||
//allowed factions
|
|
||||||
|
|
||||||
output["canPlay"].String() = info.canHumanPlay ? "PlayerOrAI" : "AIOnly";
|
|
||||||
|
|
||||||
//mainTown
|
|
||||||
output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
|
|
||||||
|
|
||||||
//mainHero
|
|
||||||
|
|
||||||
//towns
|
|
||||||
//heroes
|
|
||||||
}
|
|
||||||
|
|
||||||
void CMapSaverJson::writeTeams(JsonNode& output)
|
|
||||||
{
|
|
||||||
JsonNode & dest = output["teams"];
|
|
||||||
std::vector<std::set<PlayerColor>> teamsData;
|
|
||||||
|
|
||||||
teamsData.resize(mapHeader->howManyTeams);
|
|
||||||
|
|
||||||
//get raw data
|
|
||||||
for(int idx = 0; idx < mapHeader->players.size(); idx++)
|
|
||||||
{
|
|
||||||
const PlayerInfo & player = mapHeader->players.at(idx);
|
|
||||||
int team = player.team.getNum();
|
|
||||||
if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
|
|
||||||
teamsData.at(team).insert(PlayerColor(idx));
|
|
||||||
}
|
|
||||||
|
|
||||||
//remove single-member teams
|
|
||||||
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
|
|
||||||
{
|
|
||||||
return elem.size() <= 1;
|
|
||||||
});
|
|
||||||
|
|
||||||
//construct output
|
|
||||||
dest.setType(JsonNode::DATA_VECTOR);
|
|
||||||
|
|
||||||
for(const std::set<PlayerColor> & teamData : teamsData)
|
|
||||||
{
|
|
||||||
JsonNode team(JsonNode::DATA_VECTOR);
|
|
||||||
for(const PlayerColor & player : teamData)
|
|
||||||
{
|
|
||||||
JsonNode member(JsonNode::DATA_STRING);
|
|
||||||
member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
|
|
||||||
team.Vector().push_back(std::move(member));
|
|
||||||
}
|
|
||||||
dest.Vector().push_back(std::move(team));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
||||||
{
|
{
|
||||||
using namespace TerrainDetail;
|
using namespace TerrainDetail;
|
||||||
|
|||||||
@@ -22,6 +22,8 @@ struct TerrainTile;
|
|||||||
struct PlayerInfo;
|
struct PlayerInfo;
|
||||||
class CGObjectInstance;
|
class CGObjectInstance;
|
||||||
class AObjectTypeHandler;
|
class AObjectTypeHandler;
|
||||||
|
|
||||||
|
class JsonSerializeFormat;
|
||||||
class JsonDeserializer;
|
class JsonDeserializer;
|
||||||
class JsonSerializer;
|
class JsonSerializer;
|
||||||
|
|
||||||
@@ -44,6 +46,30 @@ protected:
|
|||||||
*/
|
*/
|
||||||
CMapHeader * mapHeader;
|
CMapHeader * mapHeader;
|
||||||
|
|
||||||
|
void serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value);
|
||||||
|
|
||||||
|
///common part of header saving/loading
|
||||||
|
void serializeHeader(JsonSerializeFormat & handler);
|
||||||
|
|
||||||
|
///player information saving/loading
|
||||||
|
void serializePlayerInfo(JsonSerializeFormat & handler);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads team settings to header
|
||||||
|
* @param input serialized header
|
||||||
|
*/
|
||||||
|
void readTeams(JsonDeserializer & handler);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Saves team settings to header
|
||||||
|
* @param output serialized header
|
||||||
|
*/
|
||||||
|
void writeTeams(JsonSerializer & handler);
|
||||||
|
|
||||||
|
|
||||||
|
///common part triggered events of saving/loading
|
||||||
|
void serializeTriggeredEvents(JsonSerializeFormat & handler);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads triggered events, including victory/loss conditions
|
* Reads triggered events, including victory/loss conditions
|
||||||
*/
|
*/
|
||||||
@@ -52,7 +78,7 @@ protected:
|
|||||||
/**
|
/**
|
||||||
* Writes triggered events, including victory/loss conditions
|
* Writes triggered events, including victory/loss conditions
|
||||||
*/
|
*/
|
||||||
void writeTriggeredEvents(JsonNode & output);
|
void writeTriggeredEvents(JsonSerializer & handler);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads one of triggered events
|
* Reads one of triggered events
|
||||||
@@ -137,26 +163,15 @@ private:
|
|||||||
|
|
||||||
si32 getIdentifier(const std::string & type, const std::string & name);
|
si32 getIdentifier(const std::string & type, const std::string & name);
|
||||||
|
|
||||||
/**
|
|
||||||
* Reads complete map.
|
|
||||||
*/
|
|
||||||
void readMap();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads the map header.
|
* Reads the map header.
|
||||||
*/
|
*/
|
||||||
void readHeader();
|
void readHeader();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads player information.
|
* Reads complete map.
|
||||||
*/
|
*/
|
||||||
void readPlayerInfo(JsonDeserializer & handler);
|
void readMap();
|
||||||
|
|
||||||
/**
|
|
||||||
* Reads team settings to header
|
|
||||||
* @param input serialized header
|
|
||||||
*/
|
|
||||||
void readTeams(JsonDeserializer & handler);
|
|
||||||
|
|
||||||
void readTerrainTile(const std::string & src, TerrainTile & tile);
|
void readTerrainTile(const std::string & src, TerrainTile & tile);
|
||||||
|
|
||||||
@@ -205,24 +220,6 @@ private:
|
|||||||
*/
|
*/
|
||||||
void writeHeader();
|
void writeHeader();
|
||||||
|
|
||||||
/**
|
|
||||||
* Saves all players info to header
|
|
||||||
* @param output serialized header
|
|
||||||
*/
|
|
||||||
void writePlayerInfo(JsonNode & output);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Saves one player info
|
|
||||||
* @param output empty object
|
|
||||||
*/
|
|
||||||
void writePlayerInfo(const PlayerInfo & info, JsonNode & output);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Saves team settings to header
|
|
||||||
* @param output serialized header
|
|
||||||
*/
|
|
||||||
void writeTeams(JsonNode & output);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Encodes one tile into string
|
* Encodes one tile into string
|
||||||
* @param tile tile to serialize
|
* @param tile tile to serialize
|
||||||
|
|||||||
@@ -15,9 +15,94 @@
|
|||||||
#include "../JsonNode.h"
|
#include "../JsonNode.h"
|
||||||
|
|
||||||
JsonDeserializer::JsonDeserializer(JsonNode & root_):
|
JsonDeserializer::JsonDeserializer(JsonNode & root_):
|
||||||
JsonSerializeFormat(root_)
|
JsonSerializeFormat(root_, false)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void JsonDeserializer::serializeBool(const std::string & fieldName, bool & value)
|
||||||
|
{
|
||||||
|
value = current->operator[](fieldName).Bool();
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDeserializer::serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value)
|
||||||
|
{
|
||||||
|
const JsonNode & tmp = current->operator[](fieldName);
|
||||||
|
|
||||||
|
value = tmp.String() == trueValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDeserializer::serializeFloat(const std::string & fieldName, double & value)
|
||||||
|
{
|
||||||
|
value = current->operator[](fieldName).Float();
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDeserializer::serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value)
|
||||||
|
{
|
||||||
|
const std::string & valueName = current->operator[](fieldName).String();
|
||||||
|
|
||||||
|
si32 rawValue = vstd::find_pos(enumMap, valueName);
|
||||||
|
if(rawValue < 0)
|
||||||
|
value = defaultValue;
|
||||||
|
else
|
||||||
|
value = rawValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDeserializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
|
||||||
|
{
|
||||||
|
const JsonNode & field = current->operator[](fieldName);
|
||||||
|
if(field.isNull())
|
||||||
|
return;
|
||||||
|
|
||||||
|
const JsonVector & anyOf = field["anyOf"].Vector();
|
||||||
|
const JsonVector & allOf = field["allOf"].Vector();
|
||||||
|
const JsonVector & noneOf = field["noneOf"].Vector();
|
||||||
|
|
||||||
|
|
||||||
|
if(anyOf.empty() && allOf.empty())
|
||||||
|
{
|
||||||
|
//permissive mode
|
||||||
|
value = standard;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//restrictive mode
|
||||||
|
value.clear();
|
||||||
|
value.resize(standard.size(), false);
|
||||||
|
|
||||||
|
for(size_t index = 0; index < anyOf.size(); index++)
|
||||||
|
{
|
||||||
|
const std::string & identifier = anyOf[index].String();
|
||||||
|
|
||||||
|
si32 rawId = decoder(identifier);
|
||||||
|
if(rawId >= 0)
|
||||||
|
value[rawId] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for(size_t index = 0; index < allOf.size(); index++)
|
||||||
|
{
|
||||||
|
const std::string & identifier = allOf[index].String();
|
||||||
|
|
||||||
|
si32 rawId = decoder(identifier);
|
||||||
|
if(rawId >=0)
|
||||||
|
value[rawId] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(size_t index = 0; index < noneOf.size(); index++)
|
||||||
|
{
|
||||||
|
const std::string & identifier = noneOf[index].String();
|
||||||
|
|
||||||
|
si32 rawId = decoder(identifier);
|
||||||
|
if(rawId >=0 )
|
||||||
|
value[rawId] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDeserializer::serializeString(const std::string & fieldName, std::string & value)
|
||||||
|
{
|
||||||
|
value = current->operator[](fieldName).String();
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,14 @@ class JsonNode;
|
|||||||
class JsonDeserializer: public JsonSerializeFormat
|
class JsonDeserializer: public JsonSerializeFormat
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static const bool saving = false;
|
|
||||||
|
|
||||||
JsonDeserializer(JsonNode & root_);
|
JsonDeserializer(JsonNode & root_);
|
||||||
|
|
||||||
|
void serializeBool(const std::string & fieldName, bool & value) override;
|
||||||
|
void serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value) override;
|
||||||
|
void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
|
||||||
|
void serializeString(const std::string & fieldName, std::string & value) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void serializeFloat(const std::string & fieldName, double & value) override;
|
||||||
|
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -66,7 +66,8 @@ JsonSerializeFormat * JsonStructSerializer::operator->()
|
|||||||
|
|
||||||
|
|
||||||
//JsonSerializeFormat
|
//JsonSerializeFormat
|
||||||
JsonSerializeFormat::JsonSerializeFormat(JsonNode & root_):
|
JsonSerializeFormat::JsonSerializeFormat(JsonNode & root_, const bool saving_):
|
||||||
|
saving(saving_),
|
||||||
root(&root_),
|
root(&root_),
|
||||||
current(root)
|
current(root)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -36,27 +36,77 @@ private:
|
|||||||
friend class JsonSerializeFormat;
|
friend class JsonSerializeFormat;
|
||||||
};
|
};
|
||||||
|
|
||||||
class JsonSerializeFormat
|
class JsonSerializeFormat: public boost::noncopyable
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
JsonSerializeFormat(JsonNode & root_);
|
///user-provided callback to resolve string identifier
|
||||||
|
///returns resolved identifier or -1 on error
|
||||||
|
typedef std::function<si32(const std::string &)> TDecoder;
|
||||||
|
|
||||||
|
///user-provided callback to get string identifier
|
||||||
|
///may assume that object index is valid
|
||||||
|
typedef std::function<std::string(si32)> TEncoder;
|
||||||
|
|
||||||
|
const bool saving;
|
||||||
|
|
||||||
|
JsonSerializeFormat() = delete;
|
||||||
virtual ~JsonSerializeFormat() = default;
|
virtual ~JsonSerializeFormat() = default;
|
||||||
|
|
||||||
JsonNode & getRoot()
|
JsonNode & getRoot()
|
||||||
{
|
{
|
||||||
return *root;
|
return * root;
|
||||||
};
|
};
|
||||||
|
|
||||||
JsonNode & getCurrent()
|
JsonNode & getCurrent()
|
||||||
{
|
{
|
||||||
return *current;
|
return * current;
|
||||||
};
|
};
|
||||||
|
|
||||||
JsonStructSerializer enterStruct(const std::string & fieldName);
|
JsonStructSerializer enterStruct(const std::string & fieldName);
|
||||||
|
|
||||||
|
virtual void serializeBool(const std::string & fieldName, bool & value) = 0;
|
||||||
|
virtual void serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value) = 0;
|
||||||
|
|
||||||
|
/** @brief Restrictive serialization of Logical identifier condition (only "anyOf" used), full deserialization
|
||||||
|
*
|
||||||
|
* @param fieldName
|
||||||
|
* @param decoder resolve callback, should report errors itself and do not throw
|
||||||
|
* @param encoder encode callback, should report errors itself and do not throw
|
||||||
|
* @param value target value, must be resized properly
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
virtual void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) = 0;
|
||||||
|
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void serializeNumericEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const T defaultValue, T & value)
|
||||||
|
{
|
||||||
|
si32 temp = value;
|
||||||
|
serializeIntEnum(fieldName, enumMap, defaultValue, temp);
|
||||||
|
if(!saving)
|
||||||
|
value = temp;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void serializeNumeric(const std::string & fieldName, T & value)
|
||||||
|
{
|
||||||
|
double temp = value;
|
||||||
|
serializeFloat(fieldName, temp);
|
||||||
|
if(!saving)
|
||||||
|
value = temp;
|
||||||
|
};
|
||||||
|
|
||||||
|
virtual void serializeString(const std::string & fieldName, std::string & value) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
JsonNode * root;
|
JsonNode * root;
|
||||||
JsonNode * current;
|
JsonNode * current;
|
||||||
|
|
||||||
|
JsonSerializeFormat(JsonNode & root_, const bool saving_);
|
||||||
|
|
||||||
|
virtual void serializeFloat(const std::string & fieldName, double & value) = 0;
|
||||||
|
|
||||||
|
virtual void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) = 0;
|
||||||
private:
|
private:
|
||||||
friend class JsonStructSerializer;
|
friend class JsonStructSerializer;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -15,9 +15,51 @@
|
|||||||
#include "../JsonNode.h"
|
#include "../JsonNode.h"
|
||||||
|
|
||||||
JsonSerializer::JsonSerializer(JsonNode & root_):
|
JsonSerializer::JsonSerializer(JsonNode & root_):
|
||||||
JsonSerializeFormat(root_)
|
JsonSerializeFormat(root_, true)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void JsonSerializer::serializeBool(const std::string & fieldName, bool & value)
|
||||||
|
{
|
||||||
|
current->operator[](fieldName).Bool() = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonSerializer::serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value)
|
||||||
|
{
|
||||||
|
current->operator[](fieldName).String() = value ? trueValue : falseValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonSerializer::serializeFloat(const std::string & fieldName, double & value)
|
||||||
|
{
|
||||||
|
current->operator[](fieldName).Float() = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonSerializer::serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value)
|
||||||
|
{
|
||||||
|
current->operator[](fieldName).String() = enumMap.at(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonSerializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
|
||||||
|
{
|
||||||
|
assert(standard.size() == value.size());
|
||||||
|
if(standard == value)
|
||||||
|
return;
|
||||||
|
auto & target = current->operator[](fieldName)["anyOf"].Vector();
|
||||||
|
for(si32 idx = 0; idx < value.size(); idx ++)
|
||||||
|
{
|
||||||
|
if(value[idx])
|
||||||
|
{
|
||||||
|
JsonNode val(JsonNode::DATA_STRING);
|
||||||
|
val.String() = encoder(idx);
|
||||||
|
target.push_back(std::move(val));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void JsonSerializer::serializeString(const std::string & fieldName, std::string & value)
|
||||||
|
{
|
||||||
|
current->operator[](fieldName).String() = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -17,9 +17,14 @@ class JsonNode;
|
|||||||
class JsonSerializer: public JsonSerializeFormat
|
class JsonSerializer: public JsonSerializeFormat
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static const bool saving = true;
|
|
||||||
|
|
||||||
JsonSerializer(JsonNode & root_);
|
JsonSerializer(JsonNode & root_);
|
||||||
|
|
||||||
|
void serializeBool(const std::string & fieldName, bool & value) override;
|
||||||
|
void serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value) override;
|
||||||
|
void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
|
||||||
|
void serializeString(const std::string & fieldName, std::string & value) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void serializeFloat(const std::string & fieldName, double & value) override;
|
||||||
|
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -61,12 +61,13 @@ BOOST_GLOBAL_FIXTURE(CMapTestFixture);
|
|||||||
BOOST_AUTO_TEST_CASE(CMapFormatVCMI_Simple)
|
BOOST_AUTO_TEST_CASE(CMapFormatVCMI_Simple)
|
||||||
{
|
{
|
||||||
logGlobal->info("CMapFormatVCMI_Simple start");
|
logGlobal->info("CMapFormatVCMI_Simple start");
|
||||||
|
BOOST_TEST_CHECKPOINT("CMapFormatVCMI_Simple start");
|
||||||
CMemoryBuffer serializeBuffer;
|
CMemoryBuffer serializeBuffer;
|
||||||
{
|
{
|
||||||
CMapSaverJson saver(&serializeBuffer);
|
CMapSaverJson saver(&serializeBuffer);
|
||||||
saver.saveMap(initialMap);
|
saver.saveMap(initialMap);
|
||||||
}
|
}
|
||||||
|
BOOST_TEST_CHECKPOINT("CMapFormatVCMI_Simple serialized");
|
||||||
#if 1
|
#if 1
|
||||||
{
|
{
|
||||||
auto path = VCMIDirs::get().userDataPath()/"test.vmap";
|
auto path = VCMIDirs::get().userDataPath()/"test.vmap";
|
||||||
@@ -79,7 +80,7 @@ BOOST_AUTO_TEST_CASE(CMapFormatVCMI_Simple)
|
|||||||
|
|
||||||
logGlobal->infoStream() << "Test map has been saved to " << path;
|
logGlobal->infoStream() << "Test map has been saved to " << path;
|
||||||
}
|
}
|
||||||
|
BOOST_TEST_CHECKPOINT("CMapFormatVCMI_Simple saved");
|
||||||
|
|
||||||
#endif // 1
|
#endif // 1
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user