mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Advance Json serializer
* added bool, numeric and string support * added some enum support * PoC implementation of logical id condition * Refactoring
This commit is contained in:
parent
67b03b9658
commit
ec760632a6
@ -795,3 +795,33 @@ std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown /*=true*/) con
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return allowedFactions;
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}
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si32 CTownHandler::decodeFaction(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier("core", "faction", identifier);
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if(rawId)
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return rawId.get();
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else
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return -1;
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}
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std::string CTownHandler::encodeFaction(const si32 index)
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{
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return VLC->townh->factions[index]->identifier;
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}
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si32 CTownHandler::decodeBuilding(const std::string & identifier)
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{
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//FIXME: CTownHandler::decodeBuilding
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auto rawId = VLC->modh->identifiers.getIdentifier("core", "building", identifier); //???
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if(rawId)
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return rawId.get();
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else
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return -1;
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}
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std::string CTownHandler::encodeBuilding(const si32 index)
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{
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//FIXME: CTownHandler::encodeBuilding
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return "";
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}
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@ -282,6 +282,18 @@ public:
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std::vector<bool> getDefaultAllowed() const override;
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std::set<TFaction> getAllowedFactions(bool withTown = true) const;
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//json serialization helper
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static si32 decodeFaction(const std::string & identifier);
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//json serialization helper
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static std::string encodeFaction(const si32 index);
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//json serialization helper
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static si32 decodeBuilding(const std::string & identifier);
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//json serialization helper
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static std::string encodeBuilding(const si32 index);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & factions;
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@ -29,23 +29,15 @@
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namespace HeaderDetail
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{
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static const std::map<std::string, ui8> difficultyReverseMap =
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{
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{"", 1},
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{"EASY", 0},
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{"NORMAL", 1},
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{"HARD", 2},
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{"EXPERT", 3},
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{"IMPOSSIBLE", 4}
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};
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static const ui8 difficultyDefault = 1;//normal
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static const std::map<ui8, std::string> difficultyForwardMap =
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static const std::vector<std::string> difficultyMap =
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{
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{0, "EASY"},
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{1, "NORMAL"},
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{2, "HARD"},
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{3, "EXPERT"},
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{4, "IMPOSSIBLE"}
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"EASY",
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"NORMAL",
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"HARD",
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"EXPERT",
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"IMPOSSIBLE"
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};
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}
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@ -179,14 +171,218 @@ const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
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void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
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{
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//TODO: unify allowed factions with others - make them std::vector<bool>
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std::vector<bool> temp;
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temp.resize(VLC->townh->factions.size(), false);
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auto standard = VLC->townh->getDefaultAllowed();
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if(handler.saving)
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{
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for(auto faction : VLC->townh->factions)
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if(faction->town && vstd::contains(value, faction->index))
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temp[std::size_t(faction->index)] = true;
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}
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handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
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if(!handler.saving)
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{
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value.clear();
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for (std::size_t i=0; i<temp.size(); i++)
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if(temp[i])
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value.insert(i);
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}
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}
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void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
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{
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handler.serializeString("name", mapHeader->name);
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handler.serializeString("description", mapHeader->description);
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handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
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//todo: support arbitrary percentage
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handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
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serializePlayerInfo(handler);
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}
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void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
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{
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auto playersData = handler.enterStruct("players");
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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{
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PlayerInfo & info = mapHeader->players[player];
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auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
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if(handler.saving)
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{
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if(!info.canAnyonePlay())
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continue;
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}
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else
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{
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if(playerData.get().isNull())
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{
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info.canComputerPlay = false;
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info.canHumanPlay = false;
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continue;
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}
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info.canComputerPlay = true;
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}
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serializeAllowedFactions(handler, info.allowedFactions);
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handler.serializeBoolEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
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//mainTown
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if(handler.saving)
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{
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}
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else
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{
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}
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handler.serializeBool("generateHeroAtMainTown", info.generateHeroAtMainTown);
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//mainHero
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//mainHeroPortrait
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//mainCustomHeroName
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//towns
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//heroes
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{
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auto heroes = playersData.enterStruct("heroes");
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}
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if(!handler.saving)
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{
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//isFactionRandom indicates that player may select faction, depends on towns & heroes
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// true if main town is random and generateHeroAtMainTown==true
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// or main hero is random
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//TODO: recheck mechanics
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// info.isFactionRandom =
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}
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}
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}
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void CMapFormatJson::readTeams(JsonDeserializer & handler)
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{
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auto teams = handler.enterStruct("teams");
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const JsonNode & src = teams.get();
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if(src.getType() != JsonNode::DATA_VECTOR)
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{
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// No alliances
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if(src.getType() != JsonNode::DATA_NULL)
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logGlobal->errorStream() << "Invalid teams field type";
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mapHeader->howManyTeams = 0;
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
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{
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mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
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}
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}
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}
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else
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{
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const JsonVector & srcVector = src.Vector();
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mapHeader->howManyTeams = srcVector.size();
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for(int team = 0; team < mapHeader->howManyTeams; team++)
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{
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for(const JsonNode & playerData : srcVector[team].Vector())
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{
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PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
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if(player.isValidPlayer())
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{
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if(mapHeader->players[player.getNum()].canAnyonePlay())
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{
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mapHeader->players[player.getNum()].team = TeamID(team);
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}
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}
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}
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}
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for(PlayerInfo & player : mapHeader->players)
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{
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if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
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player.team = TeamID(mapHeader->howManyTeams++);
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}
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}
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}
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void CMapFormatJson::writeTeams(JsonSerializer & handler)
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{
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auto teams = handler.enterStruct("teams");
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JsonNode & dest = teams.get();
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std::vector<std::set<PlayerColor>> teamsData;
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teamsData.resize(mapHeader->howManyTeams);
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//get raw data
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for(int idx = 0; idx < mapHeader->players.size(); idx++)
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{
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const PlayerInfo & player = mapHeader->players.at(idx);
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int team = player.team.getNum();
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if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
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teamsData.at(team).insert(PlayerColor(idx));
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}
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//remove single-member teams
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vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
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{
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return elem.size() <= 1;
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});
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//construct output
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dest.setType(JsonNode::DATA_VECTOR);
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for(const std::set<PlayerColor> & teamData : teamsData)
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{
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JsonNode team(JsonNode::DATA_VECTOR);
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for(const PlayerColor & player : teamData)
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{
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JsonNode member(JsonNode::DATA_STRING);
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member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
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team.Vector().push_back(std::move(member));
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}
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dest.Vector().push_back(std::move(team));
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}
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}
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void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
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{
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handler.serializeString("victoryString", mapHeader->victoryMessage);
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handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
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handler.serializeString("defeatString", mapHeader->defeatMessage);
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handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
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}
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void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
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{
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const JsonNode & input = handler.getCurrent();
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mapHeader->victoryMessage = input["victoryString"].String();
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mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
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mapHeader->defeatMessage = input["defeatString"].String();
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mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
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serializeTriggeredEvents(handler);
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mapHeader->triggeredEvents.clear();
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@ -210,13 +406,11 @@ void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode &
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event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
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}
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void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
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void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
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{
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output["victoryString"].String() = mapHeader->victoryMessage;
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output["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
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JsonNode & output = handler.getCurrent();
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output["defeatString"].String() = mapHeader->defeatMessage;
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output["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
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serializeTriggeredEvents(handler);
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JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
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@ -237,7 +431,6 @@ void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode&
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dest["condition"] = event.trigger.toJson(ConditionToJson);
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}
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///CMapPatcher
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CMapPatcher::CMapPatcher(JsonNode stream):
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input(stream)
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@ -335,6 +528,22 @@ void CMapLoaderJson::readHeader()
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{
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//do not use map field here, use only mapHeader
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JsonNode header = getFromArchive(HEADER_FILE_NAME);
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int versionMajor = header["versionMajor"].Float();
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if(versionMajor != VERSION_MAJOR)
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{
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logGlobal->errorStream() << "Unsupported map format version: " << versionMajor;
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throw std::runtime_error("Unsupported map format version");
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}
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int versionMinor = header["versionMinor"].Float();
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if(versionMinor > VERSION_MINOR)
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{
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logGlobal->traceStream() << "Too new map format revision: " << versionMinor << ". This map should work but some of map features may be ignored.";
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}
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JsonDeserializer handler(header);
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mapHeader->version = EMapFormat::VCMI;//todo: new version field
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@ -354,13 +563,7 @@ void CMapLoaderJson::readHeader()
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}
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}
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mapHeader->name = header["name"].String();
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mapHeader->description = header["description"].String();
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//todo: support arbitrary percentage
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mapHeader->difficulty = HeaderDetail::difficultyReverseMap.at(header["difficulty"].String());
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mapHeader->levelLimit = header["heroLevelLimit"].Float();
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serializeHeader(handler);
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// std::vector<bool> allowedHeroes;
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@ -368,99 +571,11 @@ void CMapLoaderJson::readHeader()
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readTriggeredEvents(handler);
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readPlayerInfo(handler);
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readTeams(handler);
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//TODO: readHeader
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}
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void CMapLoaderJson::readPlayerInfo(JsonDeserializer & handler)
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{
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auto playersData = handler.enterStruct("players");
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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{
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PlayerInfo & info = mapHeader->players.at(player);
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auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
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if(playerData.get().isNull())
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{
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info.canComputerPlay = false;
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info.canHumanPlay = false;
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}
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else
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{
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//allowed factions
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// info.isFactionRandom =
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info.canComputerPlay = true;
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info.canHumanPlay = playerData.get()["canPlay"].String() != "AIOnly";
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//placedHeroes
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//mainTown
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info.generateHeroAtMainTown = playerData.get()["generateHeroAtMainTown"].Bool();
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//mainHero
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//mainHeroPortrait
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//mainCustomHeroName
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}
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}
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}
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void CMapLoaderJson::readTeams(JsonDeserializer & handler)
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{
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auto teamsData = handler.enterStruct("teams");
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const JsonNode & src = teamsData.get();
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if(src.getType() != JsonNode::DATA_VECTOR)
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{
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// No alliances
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if(src.getType() != JsonNode::DATA_NULL)
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logGlobal->errorStream() << "Invalid teams field type";
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mapHeader->howManyTeams = 0;
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
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{
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mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
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}
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}
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}
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else
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{
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const JsonVector & srcVector = src.Vector();
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mapHeader->howManyTeams = srcVector.size();
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for(int team = 0; team < mapHeader->howManyTeams; team++)
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{
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for(const JsonNode & playerData : srcVector[team].Vector())
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{
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PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
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if(player.isValidPlayer())
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{
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if(mapHeader->players[player.getNum()].canAnyonePlay())
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{
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mapHeader->players[player.getNum()].team = TeamID(team);
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}
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}
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}
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}
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for(PlayerInfo & player : mapHeader->players)
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{
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if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
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player.team = TeamID(mapHeader->howManyTeams++);
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}
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}
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}
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void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
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{
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@ -775,20 +890,11 @@ void CMapSaverJson::writeHeader()
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levels["underground"]["index"].Float() = 1;
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}
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header["name"].String() = mapHeader->name;
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header["description"].String() = mapHeader->description;
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serializeHeader(handler);
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writeTriggeredEvents(handler);
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//todo: support arbitrary percentage
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header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(mapHeader->difficulty);
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header["heroLevelLimit"].Float() = mapHeader->levelLimit;
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writeTriggeredEvents(header);
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writePlayerInfo(header);
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writeTeams(header);
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writeTeams(handler);
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//todo: allowedHeroes;
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//todo: placeholdedHeroes;
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@ -796,73 +902,6 @@ void CMapSaverJson::writeHeader()
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addToArchive(header, HEADER_FILE_NAME);
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}
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void CMapSaverJson::writePlayerInfo(JsonNode & output)
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{
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JsonNode & dest = output["players"];
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dest.setType(JsonNode::DATA_STRUCT);
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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{
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const PlayerInfo & info = mapHeader->players[player];
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if(info.canAnyonePlay())
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writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
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}
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}
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|
||||
void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
|
||||
{
|
||||
//allowed factions
|
||||
|
||||
output["canPlay"].String() = info.canHumanPlay ? "PlayerOrAI" : "AIOnly";
|
||||
|
||||
//mainTown
|
||||
output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
|
||||
|
||||
//mainHero
|
||||
|
||||
//towns
|
||||
//heroes
|
||||
}
|
||||
|
||||
void CMapSaverJson::writeTeams(JsonNode& output)
|
||||
{
|
||||
JsonNode & dest = output["teams"];
|
||||
std::vector<std::set<PlayerColor>> teamsData;
|
||||
|
||||
teamsData.resize(mapHeader->howManyTeams);
|
||||
|
||||
//get raw data
|
||||
for(int idx = 0; idx < mapHeader->players.size(); idx++)
|
||||
{
|
||||
const PlayerInfo & player = mapHeader->players.at(idx);
|
||||
int team = player.team.getNum();
|
||||
if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
|
||||
teamsData.at(team).insert(PlayerColor(idx));
|
||||
}
|
||||
|
||||
//remove single-member teams
|
||||
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
|
||||
{
|
||||
return elem.size() <= 1;
|
||||
});
|
||||
|
||||
//construct output
|
||||
dest.setType(JsonNode::DATA_VECTOR);
|
||||
|
||||
for(const std::set<PlayerColor> & teamData : teamsData)
|
||||
{
|
||||
JsonNode team(JsonNode::DATA_VECTOR);
|
||||
for(const PlayerColor & player : teamData)
|
||||
{
|
||||
JsonNode member(JsonNode::DATA_STRING);
|
||||
member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
|
||||
team.Vector().push_back(std::move(member));
|
||||
}
|
||||
dest.Vector().push_back(std::move(team));
|
||||
}
|
||||
}
|
||||
|
||||
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
||||
{
|
||||
using namespace TerrainDetail;
|
||||
|
@ -22,6 +22,8 @@ struct TerrainTile;
|
||||
struct PlayerInfo;
|
||||
class CGObjectInstance;
|
||||
class AObjectTypeHandler;
|
||||
|
||||
class JsonSerializeFormat;
|
||||
class JsonDeserializer;
|
||||
class JsonSerializer;
|
||||
|
||||
@ -44,6 +46,30 @@ protected:
|
||||
*/
|
||||
CMapHeader * mapHeader;
|
||||
|
||||
void serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value);
|
||||
|
||||
///common part of header saving/loading
|
||||
void serializeHeader(JsonSerializeFormat & handler);
|
||||
|
||||
///player information saving/loading
|
||||
void serializePlayerInfo(JsonSerializeFormat & handler);
|
||||
|
||||
/**
|
||||
* Reads team settings to header
|
||||
* @param input serialized header
|
||||
*/
|
||||
void readTeams(JsonDeserializer & handler);
|
||||
|
||||
/**
|
||||
* Saves team settings to header
|
||||
* @param output serialized header
|
||||
*/
|
||||
void writeTeams(JsonSerializer & handler);
|
||||
|
||||
|
||||
///common part triggered events of saving/loading
|
||||
void serializeTriggeredEvents(JsonSerializeFormat & handler);
|
||||
|
||||
/**
|
||||
* Reads triggered events, including victory/loss conditions
|
||||
*/
|
||||
@ -52,7 +78,7 @@ protected:
|
||||
/**
|
||||
* Writes triggered events, including victory/loss conditions
|
||||
*/
|
||||
void writeTriggeredEvents(JsonNode & output);
|
||||
void writeTriggeredEvents(JsonSerializer & handler);
|
||||
|
||||
/**
|
||||
* Reads one of triggered events
|
||||
@ -137,26 +163,15 @@ private:
|
||||
|
||||
si32 getIdentifier(const std::string & type, const std::string & name);
|
||||
|
||||
/**
|
||||
* Reads complete map.
|
||||
*/
|
||||
void readMap();
|
||||
|
||||
/**
|
||||
* Reads the map header.
|
||||
*/
|
||||
void readHeader();
|
||||
|
||||
/**
|
||||
* Reads player information.
|
||||
* Reads complete map.
|
||||
*/
|
||||
void readPlayerInfo(JsonDeserializer & handler);
|
||||
|
||||
/**
|
||||
* Reads team settings to header
|
||||
* @param input serialized header
|
||||
*/
|
||||
void readTeams(JsonDeserializer & handler);
|
||||
void readMap();
|
||||
|
||||
void readTerrainTile(const std::string & src, TerrainTile & tile);
|
||||
|
||||
@ -205,24 +220,6 @@ private:
|
||||
*/
|
||||
void writeHeader();
|
||||
|
||||
/**
|
||||
* Saves all players info to header
|
||||
* @param output serialized header
|
||||
*/
|
||||
void writePlayerInfo(JsonNode & output);
|
||||
|
||||
/**
|
||||
* Saves one player info
|
||||
* @param output empty object
|
||||
*/
|
||||
void writePlayerInfo(const PlayerInfo & info, JsonNode & output);
|
||||
|
||||
/**
|
||||
* Saves team settings to header
|
||||
* @param output serialized header
|
||||
*/
|
||||
void writeTeams(JsonNode & output);
|
||||
|
||||
/**
|
||||
* Encodes one tile into string
|
||||
* @param tile tile to serialize
|
||||
|
@ -15,9 +15,94 @@
|
||||
#include "../JsonNode.h"
|
||||
|
||||
JsonDeserializer::JsonDeserializer(JsonNode & root_):
|
||||
JsonSerializeFormat(root_)
|
||||
JsonSerializeFormat(root_, false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void JsonDeserializer::serializeBool(const std::string & fieldName, bool & value)
|
||||
{
|
||||
value = current->operator[](fieldName).Bool();
|
||||
}
|
||||
|
||||
void JsonDeserializer::serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value)
|
||||
{
|
||||
const JsonNode & tmp = current->operator[](fieldName);
|
||||
|
||||
value = tmp.String() == trueValue;
|
||||
}
|
||||
|
||||
void JsonDeserializer::serializeFloat(const std::string & fieldName, double & value)
|
||||
{
|
||||
value = current->operator[](fieldName).Float();
|
||||
}
|
||||
|
||||
void JsonDeserializer::serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value)
|
||||
{
|
||||
const std::string & valueName = current->operator[](fieldName).String();
|
||||
|
||||
si32 rawValue = vstd::find_pos(enumMap, valueName);
|
||||
if(rawValue < 0)
|
||||
value = defaultValue;
|
||||
else
|
||||
value = rawValue;
|
||||
}
|
||||
|
||||
void JsonDeserializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
|
||||
{
|
||||
const JsonNode & field = current->operator[](fieldName);
|
||||
if(field.isNull())
|
||||
return;
|
||||
|
||||
const JsonVector & anyOf = field["anyOf"].Vector();
|
||||
const JsonVector & allOf = field["allOf"].Vector();
|
||||
const JsonVector & noneOf = field["noneOf"].Vector();
|
||||
|
||||
|
||||
if(anyOf.empty() && allOf.empty())
|
||||
{
|
||||
//permissive mode
|
||||
value = standard;
|
||||
}
|
||||
else
|
||||
{
|
||||
//restrictive mode
|
||||
value.clear();
|
||||
value.resize(standard.size(), false);
|
||||
|
||||
for(size_t index = 0; index < anyOf.size(); index++)
|
||||
{
|
||||
const std::string & identifier = anyOf[index].String();
|
||||
|
||||
si32 rawId = decoder(identifier);
|
||||
if(rawId >= 0)
|
||||
value[rawId] = true;
|
||||
}
|
||||
|
||||
|
||||
for(size_t index = 0; index < allOf.size(); index++)
|
||||
{
|
||||
const std::string & identifier = allOf[index].String();
|
||||
|
||||
si32 rawId = decoder(identifier);
|
||||
if(rawId >=0)
|
||||
value[rawId] = true;
|
||||
}
|
||||
}
|
||||
|
||||
for(size_t index = 0; index < noneOf.size(); index++)
|
||||
{
|
||||
const std::string & identifier = noneOf[index].String();
|
||||
|
||||
si32 rawId = decoder(identifier);
|
||||
if(rawId >=0 )
|
||||
value[rawId] = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void JsonDeserializer::serializeString(const std::string & fieldName, std::string & value)
|
||||
{
|
||||
value = current->operator[](fieldName).String();
|
||||
}
|
||||
|
||||
|
@ -17,7 +17,14 @@ class JsonNode;
|
||||
class JsonDeserializer: public JsonSerializeFormat
|
||||
{
|
||||
public:
|
||||
static const bool saving = false;
|
||||
|
||||
JsonDeserializer(JsonNode & root_);
|
||||
|
||||
void serializeBool(const std::string & fieldName, bool & value) override;
|
||||
void serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value) override;
|
||||
void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
|
||||
void serializeString(const std::string & fieldName, std::string & value) override;
|
||||
|
||||
protected:
|
||||
void serializeFloat(const std::string & fieldName, double & value) override;
|
||||
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
|
||||
};
|
||||
|
@ -66,7 +66,8 @@ JsonSerializeFormat * JsonStructSerializer::operator->()
|
||||
|
||||
|
||||
//JsonSerializeFormat
|
||||
JsonSerializeFormat::JsonSerializeFormat(JsonNode & root_):
|
||||
JsonSerializeFormat::JsonSerializeFormat(JsonNode & root_, const bool saving_):
|
||||
saving(saving_),
|
||||
root(&root_),
|
||||
current(root)
|
||||
{
|
||||
|
@ -36,10 +36,20 @@ private:
|
||||
friend class JsonSerializeFormat;
|
||||
};
|
||||
|
||||
class JsonSerializeFormat
|
||||
class JsonSerializeFormat: public boost::noncopyable
|
||||
{
|
||||
public:
|
||||
JsonSerializeFormat(JsonNode & root_);
|
||||
///user-provided callback to resolve string identifier
|
||||
///returns resolved identifier or -1 on error
|
||||
typedef std::function<si32(const std::string &)> TDecoder;
|
||||
|
||||
///user-provided callback to get string identifier
|
||||
///may assume that object index is valid
|
||||
typedef std::function<std::string(si32)> TEncoder;
|
||||
|
||||
const bool saving;
|
||||
|
||||
JsonSerializeFormat() = delete;
|
||||
virtual ~JsonSerializeFormat() = default;
|
||||
|
||||
JsonNode & getRoot()
|
||||
@ -54,9 +64,49 @@ public:
|
||||
|
||||
JsonStructSerializer enterStruct(const std::string & fieldName);
|
||||
|
||||
virtual void serializeBool(const std::string & fieldName, bool & value) = 0;
|
||||
virtual void serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value) = 0;
|
||||
|
||||
/** @brief Restrictive serialization of Logical identifier condition (only "anyOf" used), full deserialization
|
||||
*
|
||||
* @param fieldName
|
||||
* @param decoder resolve callback, should report errors itself and do not throw
|
||||
* @param encoder encode callback, should report errors itself and do not throw
|
||||
* @param value target value, must be resized properly
|
||||
*
|
||||
*/
|
||||
virtual void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) = 0;
|
||||
|
||||
|
||||
template <typename T>
|
||||
void serializeNumericEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const T defaultValue, T & value)
|
||||
{
|
||||
si32 temp = value;
|
||||
serializeIntEnum(fieldName, enumMap, defaultValue, temp);
|
||||
if(!saving)
|
||||
value = temp;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void serializeNumeric(const std::string & fieldName, T & value)
|
||||
{
|
||||
double temp = value;
|
||||
serializeFloat(fieldName, temp);
|
||||
if(!saving)
|
||||
value = temp;
|
||||
};
|
||||
|
||||
virtual void serializeString(const std::string & fieldName, std::string & value) = 0;
|
||||
|
||||
protected:
|
||||
JsonNode * root;
|
||||
JsonNode * current;
|
||||
|
||||
JsonSerializeFormat(JsonNode & root_, const bool saving_);
|
||||
|
||||
virtual void serializeFloat(const std::string & fieldName, double & value) = 0;
|
||||
|
||||
virtual void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) = 0;
|
||||
private:
|
||||
friend class JsonStructSerializer;
|
||||
};
|
||||
|
@ -15,9 +15,51 @@
|
||||
#include "../JsonNode.h"
|
||||
|
||||
JsonSerializer::JsonSerializer(JsonNode & root_):
|
||||
JsonSerializeFormat(root_)
|
||||
JsonSerializeFormat(root_, true)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void JsonSerializer::serializeBool(const std::string & fieldName, bool & value)
|
||||
{
|
||||
current->operator[](fieldName).Bool() = value;
|
||||
}
|
||||
|
||||
void JsonSerializer::serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value)
|
||||
{
|
||||
current->operator[](fieldName).String() = value ? trueValue : falseValue;
|
||||
}
|
||||
|
||||
void JsonSerializer::serializeFloat(const std::string & fieldName, double & value)
|
||||
{
|
||||
current->operator[](fieldName).Float() = value;
|
||||
}
|
||||
|
||||
void JsonSerializer::serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value)
|
||||
{
|
||||
current->operator[](fieldName).String() = enumMap.at(value);
|
||||
}
|
||||
|
||||
void JsonSerializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
|
||||
{
|
||||
assert(standard.size() == value.size());
|
||||
if(standard == value)
|
||||
return;
|
||||
auto & target = current->operator[](fieldName)["anyOf"].Vector();
|
||||
for(si32 idx = 0; idx < value.size(); idx ++)
|
||||
{
|
||||
if(value[idx])
|
||||
{
|
||||
JsonNode val(JsonNode::DATA_STRING);
|
||||
val.String() = encoder(idx);
|
||||
target.push_back(std::move(val));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void JsonSerializer::serializeString(const std::string & fieldName, std::string & value)
|
||||
{
|
||||
current->operator[](fieldName).String() = value;
|
||||
}
|
||||
|
||||
|
@ -17,9 +17,14 @@ class JsonNode;
|
||||
class JsonSerializer: public JsonSerializeFormat
|
||||
{
|
||||
public:
|
||||
static const bool saving = true;
|
||||
|
||||
JsonSerializer(JsonNode & root_);
|
||||
|
||||
void serializeBool(const std::string & fieldName, bool & value) override;
|
||||
void serializeBoolEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value) override;
|
||||
void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
|
||||
void serializeString(const std::string & fieldName, std::string & value) override;
|
||||
|
||||
protected:
|
||||
void serializeFloat(const std::string & fieldName, double & value) override;
|
||||
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
|
||||
};
|
||||
|
@ -61,12 +61,13 @@ BOOST_GLOBAL_FIXTURE(CMapTestFixture);
|
||||
BOOST_AUTO_TEST_CASE(CMapFormatVCMI_Simple)
|
||||
{
|
||||
logGlobal->info("CMapFormatVCMI_Simple start");
|
||||
BOOST_TEST_CHECKPOINT("CMapFormatVCMI_Simple start");
|
||||
CMemoryBuffer serializeBuffer;
|
||||
{
|
||||
CMapSaverJson saver(&serializeBuffer);
|
||||
saver.saveMap(initialMap);
|
||||
}
|
||||
|
||||
BOOST_TEST_CHECKPOINT("CMapFormatVCMI_Simple serialized");
|
||||
#if 1
|
||||
{
|
||||
auto path = VCMIDirs::get().userDataPath()/"test.vmap";
|
||||
@ -79,7 +80,7 @@ BOOST_AUTO_TEST_CASE(CMapFormatVCMI_Simple)
|
||||
|
||||
logGlobal->infoStream() << "Test map has been saved to " << path;
|
||||
}
|
||||
|
||||
BOOST_TEST_CHECKPOINT("CMapFormatVCMI_Simple saved");
|
||||
|
||||
#endif // 1
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user